fix: check for luminance only for badge
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1 changed files with 2 additions and 2 deletions
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@ -47,7 +47,7 @@ function changeColorsInSvg(svg: string, stockColor: string, isBadge: boolean = f
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const pickedColor = VesktopNative.settings.get().trayColor;
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const pickedColor = VesktopNative.settings.get().trayColor;
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const reg = new RegExp(stockColor, "gim");
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const reg = new RegExp(stockColor, "gim");
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svg = svg.replace(reg, "#" + (pickedColor ?? stockColor));
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svg = svg.replace(reg, "#" + (pickedColor ?? stockColor));
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if (backgroundTooBright(pickedColor ?? stockColor)) svg = svg.replace(/white/gim, "black");
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if (isBadge && backgroundTooBright(pickedColor ?? stockColor)) svg = svg.replace(/white/gim, "black");
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return svg;
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return svg;
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}
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}
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@ -79,7 +79,7 @@ VesktopNative.tray.createIconRequest(async (iconName: string) => {
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VesktopNative.tray.addBadgeToIcon(async (iconDataURL: string, badgeDataSVG: string) => {
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VesktopNative.tray.addBadgeToIcon(async (iconDataURL: string, badgeDataSVG: string) => {
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const pickedColor = VesktopNative.settings.get().trayColor;
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const pickedColor = VesktopNative.settings.get().trayColor;
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const fillColor = VesktopNative.settings.get().trayAutoFill ?? "white";
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const fillColor = VesktopNative.settings.get().trayAutoFill ?? "white";
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badgeDataSVG = changeColorsInSvg(badgeDataSVG, "#F35959");
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badgeDataSVG = changeColorsInSvg(badgeDataSVG, "#F35959", true);
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if (fillColor !== "auto") badgeDataSVG = badgeDataSVG.replace(/white/gim, fillColor);
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if (fillColor !== "auto") badgeDataSVG = badgeDataSVG.replace(/white/gim, fillColor);
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const canvas = document.createElement("canvas");
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const canvas = document.createElement("canvas");
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