fix(security): use promise queue for steam pipe (#300)

this prevents an (unlikely) race condition where writing multiple large payloads to the pipe simultaneously could lead to jambled data => argument injection
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Lewis Crichton 2023-12-28 00:38:31 +00:00 committed by GitHub
parent 1429815fd1
commit dfc6970756
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@ -17,6 +17,8 @@ const layoutVersion = 2;
const layoutId = "3080264545"; // Vesktop Layout v2
const numberRegex = /^[0-9]*$/;
let steamPipeQueue = Promise.resolve();
export const isDeckGameMode = process.env.SteamOS === "1" && process.env.SteamGamepadUI === "1";
export function applyDeckKeyboardFix() {
@ -39,18 +41,20 @@ function getAppId(): string | null {
return null;
}
export async function execSteamURL(url: string): Promise<void> {
export function execSteamURL(url: string) {
// This doesn't allow arbitrary execution despite the weird syntax.
await writeFile(
join(process.env.HOME || "/home/deck", ".steam", "steam.pipe"),
// replace ' to prevent argument injection
`'${process.env.HOME}/.local/share/Steam/ubuntu12_32/steam' '-ifrunning' '${url.replaceAll("'", "%27")}'\n`,
"utf-8"
steamPipeQueue = steamPipeQueue.then(() =>
writeFile(
join(process.env.HOME || "/home/deck", ".steam", "steam.pipe"),
// replace ' to prevent argument injection
`'${process.env.HOME}/.local/share/Steam/ubuntu12_32/steam' '-ifrunning' '${url.replaceAll("'", "%27")}'\n`,
"utf-8"
)
);
}
export async function steamOpenURL(url: string) {
await execSteamURL(`steam://openurl/${url}`);
export function steamOpenURL(url: string) {
execSteamURL(`steam://openurl/${url}`);
}
export async function showGamePage() {