Fix lazy-loading of guilds not working

We're moving to lazy-loading guilds, meaning bots now recieve a READY
packet with guilds that only have 'id' and 'unavailable' fields. Post
READY, the client then lazyily recieves GUILD_CREATE's for the rest of
the guilds it's in. Previously we assumed the first instance of the
guild we got (from ready) had all the required information, now we need
to use the GUILD_CREATE if the guild was marked as unavailable.
This commit is contained in:
andrei 2016-04-04 13:45:41 -07:00
parent 4c9d6e78b1
commit 019d0fe9af
2 changed files with 16 additions and 13 deletions

View file

@ -57,24 +57,26 @@ func (s *State) GuildAdd(guild *Guild) error {
s.Lock()
defer s.Unlock()
// Otherwise, update the channels to point to the right guild
for _, c := range guild.Channels {
c.GuildID = guild.ID
}
// If the guild exists, replace it.
for i, g := range s.Guilds {
if g.ID == guild.ID {
// Don't stomp on properties that don't come in updates.
// If this guild already exists with data, don't stomp on props
if !g.Unavailable {
guild.Members = g.Members
guild.Presences = g.Presences
guild.Channels = g.Channels
guild.VoiceStates = g.VoiceStates
}
s.Guilds[i] = guild
return nil
}
}
// Otherwise, update the channels to point to the right guild
for _, c := range guild.Channels {
c.GuildID = guild.ID
}
s.Guilds = append(s.Guilds, guild)
return nil
}

View file

@ -178,6 +178,7 @@ type Guild struct {
Presences []*Presence `json:"presences"`
Channels []*Channel `json:"channels"`
VoiceStates []*VoiceState `json:"voice_states"`
Unavailable bool `json:"unavailable"`
}
// A GuildParams stores all the data needed to update discord guild settings