forked from pothtonswer/discordmuffin
Clean up comments, better blocking code.
This commit is contained in:
parent
2b282540ef
commit
1c719249a1
1 changed files with 30 additions and 9 deletions
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@ -6,7 +6,9 @@ import (
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"fmt"
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"fmt"
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"io"
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"io"
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"os"
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"os"
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"os/signal"
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"strings"
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"strings"
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"syscall"
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"time"
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"time"
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"github.com/bwmarrin/discordgo"
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"github.com/bwmarrin/discordgo"
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@ -21,6 +23,7 @@ var token string
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var buffer = make([][]byte, 0)
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var buffer = make([][]byte, 0)
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func main() {
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func main() {
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if token == "" {
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if token == "" {
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fmt.Println("No token provided. Please run: airhorn -t <bot token>")
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fmt.Println("No token provided. Please run: airhorn -t <bot token>")
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return
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return
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@ -56,21 +59,37 @@ func main() {
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fmt.Println("Error opening Discord session: ", err)
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fmt.Println("Error opening Discord session: ", err)
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}
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}
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// Wait here until CTRL-C or other term signal is received.
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fmt.Println("Airhorn is now running. Press CTRL-C to exit.")
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fmt.Println("Airhorn is now running. Press CTRL-C to exit.")
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// Simple way to keep program running until CTRL-C is pressed.
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sc := make(chan os.Signal, 1)
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<-make(chan struct{})
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signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
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return
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<-sc
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// Cleanly close down the Discord session.
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dg.Close()
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}
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}
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// This function will be called (due to AddHandler above) when the bot receives
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// the "ready" event from Discord.
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func ready(s *discordgo.Session, event *discordgo.Ready) {
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func ready(s *discordgo.Session, event *discordgo.Ready) {
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// Set the playing status.
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// Set the playing status.
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_ = s.UpdateStatus(0, "!airhorn")
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s.UpdateStatus(0, "!airhorn")
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}
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}
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// This function will be called (due to AddHandler above) every time a new
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// This function will be called (due to AddHandler above) every time a new
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// message is created on any channel that the autenticated bot has access to.
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// message is created on any channel that the autenticated bot has access to.
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// Ignore all messages created by the bot itself
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// This isn't required in this specific example but it's a good practice.
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if m.Author.ID == s.State.User.ID {
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return
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}
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// check if the message is "!airhorn"
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if strings.HasPrefix(m.Content, "!airhorn") {
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if strings.HasPrefix(m.Content, "!airhorn") {
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// Find the channel that the message came from.
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// Find the channel that the message came from.
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c, err := s.State.Channel(m.ChannelID)
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c, err := s.State.Channel(m.ChannelID)
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if err != nil {
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if err != nil {
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@ -85,7 +104,7 @@ func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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return
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return
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}
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}
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// Look for the message sender in that guilds current voice states.
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// Look for the message sender in that guild's current voice states.
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for _, vs := range g.VoiceStates {
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for _, vs := range g.VoiceStates {
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if vs.UserID == m.Author.ID {
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if vs.UserID == m.Author.ID {
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err = playSound(s, g.ID, vs.ChannelID)
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err = playSound(s, g.ID, vs.ChannelID)
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@ -102,6 +121,7 @@ func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// This function will be called (due to AddHandler above) every time a new
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// This function will be called (due to AddHandler above) every time a new
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// guild is joined.
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// guild is joined.
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func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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if event.Guild.Unavailable {
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if event.Guild.Unavailable {
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return
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return
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}
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}
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@ -116,8 +136,8 @@ func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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// loadSound attempts to load an encoded sound file from disk.
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// loadSound attempts to load an encoded sound file from disk.
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func loadSound() error {
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func loadSound() error {
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file, err := os.Open("airhorn.dca")
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file, err := os.Open("airhorn.dca")
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if err != nil {
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if err != nil {
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fmt.Println("Error opening dca file :", err)
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fmt.Println("Error opening dca file :", err)
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return err
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return err
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@ -160,6 +180,7 @@ func loadSound() error {
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// playSound plays the current buffer to the provided channel.
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// playSound plays the current buffer to the provided channel.
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func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
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func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
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// Join the provided voice channel.
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// Join the provided voice channel.
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vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
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vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
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if err != nil {
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if err != nil {
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@ -170,7 +191,7 @@ func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
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time.Sleep(250 * time.Millisecond)
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time.Sleep(250 * time.Millisecond)
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// Start speaking.
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// Start speaking.
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_ = vc.Speaking(true)
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vc.Speaking(true)
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// Send the buffer data.
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// Send the buffer data.
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for _, buff := range buffer {
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for _, buff := range buffer {
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@ -178,13 +199,13 @@ func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
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}
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}
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// Stop speaking
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// Stop speaking
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_ = vc.Speaking(false)
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vc.Speaking(false)
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// Sleep for a specificed amount of time before ending.
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// Sleep for a specificed amount of time before ending.
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time.Sleep(250 * time.Millisecond)
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time.Sleep(250 * time.Millisecond)
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// Disconnect from the provided voice channel.
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// Disconnect from the provided voice channel.
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_ = vc.Disconnect()
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vc.Disconnect()
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return nil
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return nil
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}
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}
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