forked from pothtonswer/discordmuffin
Slightly improved comments
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3 changed files with 37 additions and 27 deletions
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@ -1,5 +1,5 @@
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# Discordgo
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Golang DiscordApp API.
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Golang Discord API.
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This is my first Golang project and it is <del>probably</del> not even suitable for use :)
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Everything here so far is likely to change as I learn Golang better and refine the API names and such.
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@ -12,7 +12,7 @@ If you're looking for a functional Discord API for Golang check out https://gith
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# Other DiscordApp APIs
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# Other Discord APIs
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- [go-discord](https://github.com/gdraynz/go-discord)
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- [discord-go](https://github.com/Xackery/discord)
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- [discord.py](https://github.com/Rapptz/discord.py)
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30
discord.go
30
discord.go
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@ -1,6 +1,6 @@
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/******************************************************************************
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* Discordgo v0 by Bruce Marriner <bruce@sqls.net>
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* A DiscordApp API for Golang.
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* A Discord API for Golang.
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*
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* Currently only the REST API is functional. I will add on the websocket
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* layer once I get the API section where I want it.
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@ -9,7 +9,8 @@
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package discordgo
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// Define known API URL paths as global constants
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// These will absolutely change. I already don't like them.
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// Constants that define the different Discord API URLs.
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const (
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discordUrl = "http://discordapp.com"
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discordApi = discordUrl + "/api/"
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@ -18,18 +19,17 @@ const (
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users = discordApi + "users"
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)
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// possible all-inclusive strut..
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// A Discord structure represents a all-inclusive (hopefully) structure to
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// access the Discord REST API for a given authenticated user.
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type Discord struct {
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Session
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Session Session
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User User
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Servers []Server
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}
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// Create a new connection to Discord API. Returns a client session handle.
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// this is a all inclusive type of easy setup command that will return
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// a connection, user information, and available channels.
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// This is probably the most common way to use the library but you
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// can use the "manual" functions below instead.
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// New creates a new connection to Discord and returns a Discord structure.
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// This provides an easy entry where most commonly needed information is
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// automatically fetched.
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func New(email string, password string) (discord *Discord, err error) {
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session := Session{}
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@ -50,3 +50,15 @@ func New(email string, password string) (discord *Discord, err error) {
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return
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}
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// Renew essentially reruns the New command without creating a new session.
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// This will update all the user, server, and channel information that was
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// fetched with the New command. This is not an efficient way of doing this
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// but if used infrequently it does provide convenience.
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func (discord Discord) Renew() (err error) {
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discord.User, err = discord.Session.Self()
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discord.Servers, err = discord.Session.Servers()
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return
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}
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30
session.go
30
session.go
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@ -1,10 +1,6 @@
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/******************************************************************************
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* Discordgo v0 by Bruce Marriner <bruce@sqls.net>
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* A DiscordApp API for Golang.
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*
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* Currently only the REST API is functional. I will add on the websocket
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* layer once I get the API section where I want it.
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*
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* Discordgo by Bruce Marriner <bruce@sqls.net>
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* A Discord API for Golang.
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*/
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package discordgo
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@ -19,14 +15,15 @@ import (
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"time"
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)
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// Represents a session connection to the Discord REST API.
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// I suspect I'll be adding more to this later :)
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// A Session represents a connection to the Discord REST API.
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// Token : The authentication token returned from Discord
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// Debug : If set to ture debug logging will be displayed.
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type Session struct {
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Token string
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Debug bool
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}
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// RequestToken asks the Rest server for a token by provided email/password
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// RequestToken asks the Discord server for an authentication token
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func (session *Session) RequestToken(email string, password string) (token string, err error) {
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var urlStr string = fmt.Sprintf("%s/%s", discordApi, "auth/login")
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@ -65,7 +62,7 @@ func (session *Session) RequestToken(email string, password string) (token strin
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return
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}
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// Identify session user
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// Self returns a User structure of the session authenticated user.
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func (session *Session) Self() (user User, err error) {
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body, err := Request(session, fmt.Sprintf("%s/%s", discordApi, "users/@me"))
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return
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}
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// Request makes a API GET Request. This is a general purpose function
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// and is used by all API functions. It is exposed currently so it can
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// also be used outside of this library.
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// Request makes a REST API GET Request with Discord.
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func Request(session *Session, urlStr string) (body []byte, err error) {
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req, err := http.NewRequest("GET", urlStr, bytes.NewBuffer([]byte(fmt.Sprintf(``))))
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@ -115,7 +110,8 @@ func Request(session *Session, urlStr string) (body []byte, err error) {
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return
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}
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// Get all of the session user's private channels.
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// PrivateChannels returns an array of Channel structures for all private
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// channels of the session authenticated user.
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func (session *Session) PrivateChannels() (channels []Channel, err error) {
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body, err := Request(session, fmt.Sprintf("%s/%s", discordApi, fmt.Sprintf("users/@me/channels")))
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@ -124,7 +120,8 @@ func (session *Session) PrivateChannels() (channels []Channel, err error) {
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return
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}
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// Get all of the session user's servers
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// Servers returns an array of Server structures for all servers for the
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// session authenticated user.
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func (session *Session) Servers() (servers []Server, err error) {
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body, err := Request(session, fmt.Sprintf("%s/%s", discordApi, fmt.Sprintf("users/@me/guilds")))
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@ -133,7 +130,8 @@ func (session *Session) Servers() (servers []Server, err error) {
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return
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}
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// Get all channels for the given server
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// Channels returns an array of Channel structures for all channels of a given
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// server.
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func (session *Session) Channels(serverId int) (channels []Channel, err error) {
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body, err := Request(session, fmt.Sprintf("%s/%s", discordApi, fmt.Sprintf("guilds/%d/channels", serverId)))
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