forked from pothtonswer/discordmuffin
Add VerificationLevel value consts and a typedef for int
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parent
226df093f6
commit
58fe658fa5
2 changed files with 36 additions and 25 deletions
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@ -403,9 +403,9 @@ func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error
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}
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data := struct {
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Name string `json:"name,omitempty"`
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Region string `json:"region,omitempty"`
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VerificationLevel *int `json:"verification_level,omitempty"`
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Name string `json:"name,omitempty"`
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Region string `json:"region,omitempty"`
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VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
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}{g.Name, g.Region, g.VerificationLevel}
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body, err := s.Request("PATCH", GUILD(guildID), data)
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55
structs.go
55
structs.go
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@ -145,35 +145,46 @@ type Emoji struct {
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RequireColons bool `json:"require_colons"`
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}
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// Custom VerificationLevel typedef for int
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type VerificationLevel int
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// Constants for VerificationLevel levels from 0 to 3 inclusive
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const (
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VerificationLevelNone VerificationLevel = iota
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VerificationLevelLow VerificationLevel = iota
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VerificationLevelMedium VerificationLevel = iota
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VerificationLevelHigh VerificationLevel = iota
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)
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// A Guild holds all data related to a specific Discord Guild. Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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OwnerID string `json:"owner_id"`
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Splash string `json:"splash"`
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AfkTimeout int `json:"afk_timeout"`
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VerificationLevel int `json:"verification_level"`
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EmbedEnabled bool `json:"embed_enabled"`
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Large bool `json:"large"` // ??
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Roles []*Role `json:"roles"`
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Emojis []*Emoji `json:"emojis"`
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Members []*Member `json:"members"`
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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OwnerID string `json:"owner_id"`
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Splash string `json:"splash"`
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AfkTimeout int `json:"afk_timeout"`
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VerificationLevel VerificationLevel `json:"verification_level"`
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EmbedEnabled bool `json:"embed_enabled"`
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Large bool `json:"large"` // ??
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Roles []*Role `json:"roles"`
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Emojis []*Emoji `json:"emojis"`
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Members []*Member `json:"members"`
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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type GuildParams struct {
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Name string `json:"name"`
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Region string `json:"region"`
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VerificationLevel *int `json:"verification_level"`
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Name string `json:"name"`
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Region string `json:"region"`
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VerificationLevel *VerificationLevel `json:"verification_level"`
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}
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// A Role stores information about Discord guild member roles.
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