forked from pothtonswer/discordmuffin
Rename methods.
This commit is contained in:
parent
14c18b2286
commit
66052d0a9c
2 changed files with 23 additions and 23 deletions
28
state.go
28
state.go
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@ -24,9 +24,9 @@ func (s *State) OnReady(r *Ready) error {
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return nil
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}
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// AddGuild adds a guild to the current world state, or
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// GuildAdd adds a guild to the current world state, or
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// updates it if it already exists.
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func (s *State) AddGuild(guild *Guild) error {
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func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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return nilError
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}
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@ -35,10 +35,10 @@ func (s *State) AddGuild(guild *Guild) error {
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if g.ID == guild.ID {
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// This could be a little faster ;)
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for _, m := range guild.Members {
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s.AddMember(&m)
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s.MemberAdd(&m)
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}
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for _, c := range guild.Channels {
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s.AddChannel(&c)
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s.ChannelAdd(&c)
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}
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return nil
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}
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@ -47,8 +47,8 @@ func (s *State) AddGuild(guild *Guild) error {
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return nil
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}
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// RemoveGuild removes a guild from current world state.
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func (s *State) RemoveGuild(guild *Guild) error {
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// GuildRemove removes a guild from current world state.
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func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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return nilError
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}
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@ -81,9 +81,9 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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// TODO: Consider moving Guild state update methods onto *Guild.
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// AddMember adds a member to the current world state, or
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// MemberAdd adds a member to the current world state, or
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// updates it if it already exists.
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func (s *State) AddMember(member *Member) error {
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func (s *State) MemberAdd(member *Member) error {
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if s == nil {
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return nilError
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}
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@ -104,8 +104,8 @@ func (s *State) AddMember(member *Member) error {
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return nil
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}
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// RemoveMember removes a member from current world state.
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func (s *State) RemoveMember(member *Member) error {
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// MemberRemove removes a member from current world state.
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func (s *State) MemberRemove(member *Member) error {
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if s == nil {
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return nilError
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}
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@ -145,11 +145,11 @@ func (s *State) Member(guildID string, userID string) (*Member, error) {
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return nil, errors.New("Member not found.")
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}
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// AddChannel adds a guild to the current world state, or
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// ChannelAdd adds a guild to the current world state, or
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// updates it if it already exists.
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// Channels may exist either as PrivateChannels or inside
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// a guild.
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func (s *State) AddChannel(channel *Channel) error {
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func (s *State) ChannelAdd(channel *Channel) error {
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if s == nil {
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return nilError
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}
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@ -181,8 +181,8 @@ func (s *State) AddChannel(channel *Channel) error {
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return nil
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}
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// RemoveChannel removes a channel from current world state.
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func (s *State) RemoveChannel(channel *Channel) error {
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// ChannelRemove removes a channel from current world state.
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func (s *State) ChannelRemove(channel *Channel) error {
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if s == nil {
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return nilError
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}
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18
wsapi.go
18
wsapi.go
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@ -241,7 +241,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Channel
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddChannel(&st)
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s.State.ChannelAdd(&st)
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}
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if s.OnChannelCreate != nil {
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s.OnChannelCreate(s, st)
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@ -252,7 +252,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Channel
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddChannel(&st)
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s.State.ChannelAdd(&st)
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}
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if s.OnChannelUpdate != nil {
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s.OnChannelUpdate(s, st)
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@ -263,7 +263,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Channel
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.RemoveChannel(&st)
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s.State.ChannelRemove(&st)
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}
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if s.OnChannelDelete != nil {
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s.OnChannelDelete(s, st)
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@ -274,7 +274,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Guild
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddGuild(&st)
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s.State.GuildAdd(&st)
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}
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if s.OnGuildCreate != nil {
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s.OnGuildCreate(s, st)
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@ -285,7 +285,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Guild
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddGuild(&st)
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s.State.GuildAdd(&st)
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}
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if s.OnGuildCreate != nil {
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s.OnGuildUpdate(s, st)
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@ -296,7 +296,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Guild
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.RemoveGuild(&st)
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s.State.GuildRemove(&st)
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}
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if s.OnGuildDelete != nil {
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s.OnGuildDelete(s, st)
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@ -307,7 +307,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Member
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddMember(&st)
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s.State.MemberAdd(&st)
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}
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if s.OnGuildMemberAdd != nil {
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s.OnGuildMemberAdd(s, st)
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@ -318,7 +318,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Member
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.RemoveMember(&st)
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s.State.MemberRemove(&st)
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}
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if s.OnGuildMemberRemove != nil {
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s.OnGuildMemberRemove(s, st)
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@ -329,7 +329,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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var st Member
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if err = unmarshalEvent(e, &st); err == nil {
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if s.StateEnabled {
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s.State.AddMember(&st)
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s.State.MemberAdd(&st)
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}
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if s.OnGuildMemberUpdate != nil {
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s.OnGuildMemberUpdate(s, st)
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