forked from pothtonswer/discordmuffin
Add State helper methods for reading permissions and role colors from Message roles.
This commit is contained in:
parent
8c5ca3de95
commit
7ab242d361
3 changed files with 67 additions and 14 deletions
10
restapi.go
10
restapi.go
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@ -502,14 +502,12 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
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}
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}
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return memberPermissions(guild, channel, member), nil
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return memberPermissions(guild, channel, userID, member.Roles), nil
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}
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// Calculates the permissions for a member.
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// https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
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func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
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userID := member.User.ID
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func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int) {
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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@ -523,7 +521,7 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
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}
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for _, role := range guild.Roles {
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for _, roleID := range member.Roles {
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for _, roleID := range roles {
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if role.ID == roleID {
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apermissions |= role.Permissions
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break
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@ -549,7 +547,7 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
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// Member overwrites can override role overrides, so do two passes
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for _, overwrite := range channel.PermissionOverwrites {
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for _, roleID := range member.Roles {
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for _, roleID := range roles {
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if overwrite.Type == "role" && roleID == overwrite.ID {
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denies |= overwrite.Deny
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allows |= overwrite.Allow
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69
state.go
69
state.go
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@ -1,3 +1,4 @@
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// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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@ -25,6 +26,11 @@ var ErrNilState = errors.New("state not instantiated, please use discordgo.New()
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// requested is not found
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var ErrStateNotFound = errors.New("state cache not found")
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// ErrMessageIncompletePermissions is returned when the message
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// requested for permissions does not contain enough data to
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// generate the permissions.
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var ErrMessageIncompletePermissions = errors.New("message incomplete, unable to determine permissions")
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// A State contains the current known state.
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// As discord sends this in a READY blob, it seems reasonable to simply
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// use that struct as the data store.
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@ -980,17 +986,34 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
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return
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}
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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}
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member, err := s.Member(guild.ID, userID)
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if err != nil {
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return
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}
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return memberPermissions(guild, channel, member), nil
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return memberPermissions(guild, channel, userID, member.Roles), nil
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}
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func (s *State) MessagePermissions(message *Message) (apermissions int, err error) {
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if s == nil {
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return 0, ErrNilState
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}
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if message.Author == nil || message.Member == nil {
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return 0, ErrMessageIncompletePermissions
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}
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channel, err := s.Channel(message.ChannelID)
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if err != nil {
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return
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}
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guild, err := s.Guild(channel.GuildID)
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if err != nil {
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return
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}
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return memberPermissions(guild, channel, message.Author.ID, message.Member.Roles), nil
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}
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// UserColor returns the color of a user in a channel.
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@ -1018,11 +1041,37 @@ func (s *State) UserColor(userID, channelID string) int {
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return 0
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}
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return firstRoleColorColor(guild, member.Roles)
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}
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func (s *State) MessageColor(message *Message) int {
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if s == nil {
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return 0
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}
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if message.Member == nil || message.Member.Roles == nil {
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return 0
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}
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channel, err := s.Channel(message.ChannelID)
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if err != nil {
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return 0
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}
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guild, err := s.Guild(channel.GuildID)
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if err != nil {
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return 0
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}
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return firstRoleColorColor(guild, message.Member.Roles)
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}
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func firstRoleColorColor(guild *Guild, memberRoles []string) int {
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roles := Roles(guild.Roles)
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sort.Sort(roles)
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for _, role := range roles {
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for _, roleID := range member.Roles {
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for _, roleID := range memberRoles {
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if role.ID == roleID {
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if role.Color != 0 {
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return role.Color
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@ -1031,5 +1080,11 @@ func (s *State) UserColor(userID, channelID string) int {
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}
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}
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for _, role := range roles {
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if role.ID == guild.ID {
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return role.Color
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}
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}
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return 0
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}
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