Remove State fallback from Session#Guild

This commit is contained in:
recapitalverb 2019-08-09 20:59:46 +07:00
parent dbe490a54a
commit 7d04e7dfb3

View file

@ -578,14 +578,6 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil && !st.Unavailable {
return
}
}
body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return