forked from pothtonswer/discordmuffin
Make state tracking optional.
This commit is contained in:
parent
b2ef55ae9c
commit
9ba6d5b7c1
4 changed files with 104 additions and 30 deletions
|
@ -62,7 +62,8 @@ func New(args ...interface{}) (s *Session, err error) {
|
|||
|
||||
// Create an empty Session interface.
|
||||
s = &Session{
|
||||
State: NewState(),
|
||||
State: NewState(),
|
||||
StateEnabled: true,
|
||||
}
|
||||
|
||||
// If no arguments are passed return the empty Session interface.
|
||||
|
|
88
state.go
88
state.go
|
@ -2,6 +2,8 @@ package discordgo
|
|||
|
||||
import "errors"
|
||||
|
||||
var nilError error = errors.New("State not instantiated, please use discordgo.New() or assign session.State.")
|
||||
|
||||
// NewState creates an empty state.
|
||||
func NewState() *State {
|
||||
return &State{
|
||||
|
@ -13,13 +15,22 @@ func NewState() *State {
|
|||
}
|
||||
|
||||
// OnReady takes a Ready event and updates all internal state.
|
||||
func (s *State) OnReady(r *Ready) {
|
||||
func (s *State) OnReady(r *Ready) error {
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
s.Ready = *r
|
||||
return nil
|
||||
}
|
||||
|
||||
// AddGuild adds a guild to the current world state, or
|
||||
// updates it if it already exists.
|
||||
func (s *State) AddGuild(guild *Guild) {
|
||||
func (s *State) AddGuild(guild *Guild) error {
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
for _, g := range s.Guilds {
|
||||
if g.ID == guild.ID {
|
||||
// This could be a little faster ;)
|
||||
|
@ -29,14 +40,19 @@ func (s *State) AddGuild(guild *Guild) {
|
|||
for _, c := range guild.Channels {
|
||||
s.AddChannel(&c)
|
||||
}
|
||||
return
|
||||
return nil
|
||||
}
|
||||
}
|
||||
s.Guilds = append(s.Guilds, *guild)
|
||||
return nil
|
||||
}
|
||||
|
||||
// RemoveGuild removes a guild from current world state.
|
||||
func (s *State) RemoveGuild(guild *Guild) error {
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
for i, g := range s.Guilds {
|
||||
if g.ID == guild.ID {
|
||||
s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
|
||||
|
@ -46,11 +62,15 @@ func (s *State) RemoveGuild(guild *Guild) error {
|
|||
return errors.New("Guild not found.")
|
||||
}
|
||||
|
||||
// GetGuildByID gets a guild by ID.
|
||||
// Guild gets a guild by ID.
|
||||
// Useful for querying if @me is in a guild:
|
||||
// _, err := discordgo.Session.State.GetGuildById(guildID)
|
||||
// _, err := discordgo.Session.State.Guild(guildID)
|
||||
// isInGuild := err == nil
|
||||
func (s *State) GetGuildByID(guildID string) (*Guild, error) {
|
||||
func (s *State) Guild(guildID string) (*Guild, error) {
|
||||
if s == nil {
|
||||
return nil, nilError
|
||||
}
|
||||
|
||||
for _, g := range s.Guilds {
|
||||
if g.ID == guildID {
|
||||
return &g, nil
|
||||
|
@ -64,7 +84,11 @@ func (s *State) GetGuildByID(guildID string) (*Guild, error) {
|
|||
// AddMember adds a member to the current world state, or
|
||||
// updates it if it already exists.
|
||||
func (s *State) AddMember(member *Member) error {
|
||||
guild, err := s.GetGuildByID(member.GuildID)
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
guild, err := s.Guild(member.GuildID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
@ -82,7 +106,11 @@ func (s *State) AddMember(member *Member) error {
|
|||
|
||||
// RemoveMember removes a member from current world state.
|
||||
func (s *State) RemoveMember(member *Member) error {
|
||||
guild, err := s.GetGuildByID(member.GuildID)
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
guild, err := s.Guild(member.GuildID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
@ -93,12 +121,17 @@ func (s *State) RemoveMember(member *Member) error {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return errors.New("Member not found.")
|
||||
}
|
||||
|
||||
// GetMemberByID gets a member by ID from a guild.
|
||||
func (s *State) GetMemberByID(guildID string, userID string) (*Member, error) {
|
||||
guild, err := s.GetGuildByID(guildID)
|
||||
// Member gets a member by ID from a guild.
|
||||
func (s *State) Member(guildID string, userID string) (*Member, error) {
|
||||
if s == nil {
|
||||
return nil, nilError
|
||||
}
|
||||
|
||||
guild, err := s.Guild(guildID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@ -108,6 +141,7 @@ func (s *State) GetMemberByID(guildID string, userID string) (*Member, error) {
|
|||
return &m, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, errors.New("Member not found.")
|
||||
}
|
||||
|
||||
|
@ -116,6 +150,10 @@ func (s *State) GetMemberByID(guildID string, userID string) (*Member, error) {
|
|||
// Channels may exist either as PrivateChannels or inside
|
||||
// a guild.
|
||||
func (s *State) AddChannel(channel *Channel) error {
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
if channel.IsPrivate {
|
||||
for i, c := range s.PrivateChannels {
|
||||
if c.ID == channel.ID {
|
||||
|
@ -126,7 +164,7 @@ func (s *State) AddChannel(channel *Channel) error {
|
|||
|
||||
s.PrivateChannels = append(s.PrivateChannels, *channel)
|
||||
} else {
|
||||
guild, err := s.GetGuildByID(channel.GuildID)
|
||||
guild, err := s.Guild(channel.GuildID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
@ -145,6 +183,10 @@ func (s *State) AddChannel(channel *Channel) error {
|
|||
|
||||
// RemoveChannel removes a channel from current world state.
|
||||
func (s *State) RemoveChannel(channel *Channel) error {
|
||||
if s == nil {
|
||||
return nilError
|
||||
}
|
||||
|
||||
if channel.IsPrivate {
|
||||
for i, c := range s.PrivateChannels {
|
||||
if c.ID == channel.ID {
|
||||
|
@ -153,7 +195,7 @@ func (s *State) RemoveChannel(channel *Channel) error {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
guild, err := s.GetGuildByID(channel.GuildID)
|
||||
guild, err := s.Guild(channel.GuildID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
@ -169,9 +211,13 @@ func (s *State) RemoveChannel(channel *Channel) error {
|
|||
return errors.New("Channel not found.")
|
||||
}
|
||||
|
||||
// GetGuildChannelById gets a channel by ID from a guild.
|
||||
func (s *State) GetGuildChannelByID(guildID string, channelID string) (*Channel, error) {
|
||||
guild, err := s.GetGuildByID(guildID)
|
||||
// GuildChannel gets a channel by ID from a guild.
|
||||
func (s *State) GuildChannel(guildID string, channelID string) (*Channel, error) {
|
||||
if s == nil {
|
||||
return nil, nilError
|
||||
}
|
||||
|
||||
guild, err := s.Guild(guildID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@ -181,15 +227,21 @@ func (s *State) GetGuildChannelByID(guildID string, channelID string) (*Channel,
|
|||
return &c, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, errors.New("Channel not found.")
|
||||
}
|
||||
|
||||
// GetPrivateChannelByID gets a private channel by ID.
|
||||
func (s *State) GetPrivateChannelByID(channelID string) (*Channel, error) {
|
||||
// PrivateChannel gets a private channel by ID.
|
||||
func (s *State) PrivateChannel(channelID string) (*Channel, error) {
|
||||
if s == nil {
|
||||
return nil, nilError
|
||||
}
|
||||
|
||||
for _, c := range s.PrivateChannels {
|
||||
if c.ID == channelID {
|
||||
return &c, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, errors.New("Channel not found.")
|
||||
}
|
||||
|
|
|
@ -86,7 +86,8 @@ type Session struct {
|
|||
UDPConn *net.UDPConn
|
||||
|
||||
// Managed state object, updated with events.
|
||||
State *State
|
||||
State *State
|
||||
StateEnabled bool
|
||||
}
|
||||
|
||||
// A Message stores all data related to a specific Discord message.
|
||||
|
|
40
wsapi.go
40
wsapi.go
|
@ -153,7 +153,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "READY":
|
||||
var st Ready
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.OnReady(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.OnReady(&st)
|
||||
}
|
||||
if s.OnReady != nil {
|
||||
s.OnReady(s, st)
|
||||
}
|
||||
|
@ -238,7 +240,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "CHANNEL_CREATE":
|
||||
var st Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddChannel(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddChannel(&st)
|
||||
}
|
||||
if s.OnChannelCreate != nil {
|
||||
s.OnChannelCreate(s, st)
|
||||
}
|
||||
|
@ -247,7 +251,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "CHANNEL_UPDATE":
|
||||
var st Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddChannel(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddChannel(&st)
|
||||
}
|
||||
if s.OnChannelUpdate != nil {
|
||||
s.OnChannelUpdate(s, st)
|
||||
}
|
||||
|
@ -256,7 +262,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "CHANNEL_DELETE":
|
||||
var st Channel
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.RemoveChannel(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.RemoveChannel(&st)
|
||||
}
|
||||
if s.OnChannelDelete != nil {
|
||||
s.OnChannelDelete(s, st)
|
||||
}
|
||||
|
@ -265,7 +273,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_CREATE":
|
||||
var st Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddGuild(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddGuild(&st)
|
||||
}
|
||||
if s.OnGuildCreate != nil {
|
||||
s.OnGuildCreate(s, st)
|
||||
}
|
||||
|
@ -274,7 +284,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_UPDATE":
|
||||
var st Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddGuild(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddGuild(&st)
|
||||
}
|
||||
if s.OnGuildCreate != nil {
|
||||
s.OnGuildUpdate(s, st)
|
||||
}
|
||||
|
@ -283,7 +295,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_DELETE":
|
||||
var st Guild
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.RemoveGuild(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.RemoveGuild(&st)
|
||||
}
|
||||
if s.OnGuildDelete != nil {
|
||||
s.OnGuildDelete(s, st)
|
||||
}
|
||||
|
@ -292,7 +306,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_MEMBER_ADD":
|
||||
var st Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddMember(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddMember(&st)
|
||||
}
|
||||
if s.OnGuildMemberAdd != nil {
|
||||
s.OnGuildMemberAdd(s, st)
|
||||
}
|
||||
|
@ -301,7 +317,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_MEMBER_REMOVE":
|
||||
var st Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.RemoveMember(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.RemoveMember(&st)
|
||||
}
|
||||
if s.OnGuildMemberRemove != nil {
|
||||
s.OnGuildMemberRemove(s, st)
|
||||
}
|
||||
|
@ -310,7 +328,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
|
|||
case "GUILD_MEMBER_UPDATE":
|
||||
var st Member
|
||||
if err = unmarshalEvent(e, &st); err == nil {
|
||||
s.State.AddMember(&st)
|
||||
if s.StateEnabled {
|
||||
s.State.AddMember(&st)
|
||||
}
|
||||
if s.OnGuildMemberUpdate != nil {
|
||||
s.OnGuildMemberUpdate(s, st)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue