forked from pothtonswer/discordmuffin
Don't break the API.
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parent
544d1dfcb5
commit
a8ecc78c34
2 changed files with 11 additions and 3 deletions
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@ -216,7 +216,7 @@ func TestOpenClose(t *testing.T) {
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// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
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// created here is needed. This helps tests that the websocket was setup
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// and it is working.
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if err = d.UpdateStatus(0, time.Now().String(), ""); err != nil {
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if err = d.UpdateStatus(0, time.Now().String()); err != nil {
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t.Errorf("UpdateStatus error: %+v", err)
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}
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12
wsapi.go
12
wsapi.go
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@ -316,12 +316,12 @@ type updateStatusOp struct {
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Data updateStatusData `json:"d"`
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}
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// UpdateStatus is used to update the user's status.
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// UpdateStreamingStatus is used to update the user's streaming status.
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// If idle>0 then set status to idle.
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// If game!="" then set game.
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// If game!="" and url!="" then set the status type to streaming with the URL set.
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// if otherwise, set status to active, and no game.
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func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
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func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
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s.log(LogInformational, "called")
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@ -355,6 +355,14 @@ func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
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return
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}
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// UpdateStatus is used to update the user's status.
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// If idle>0 then set status to idle.
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// If game!="" then set game.
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// if otherwise, set status to active, and no game.
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func (s *Session) UpdateStatus(idle int, game string) (err error) {
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return s.UpdateStreamingStatus(idle, game, "")
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}
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// onEvent is the "event handler" for all messages received on the
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// Discord Gateway API websocket connection.
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//
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