simi-properly close websockets and simplify voice reconnect

This commit is contained in:
Bruce Marriner 2016-07-06 20:31:47 -05:00
parent 45ffd8c83a
commit bbce2612b0
2 changed files with 56 additions and 60 deletions

View file

@ -181,11 +181,24 @@ func (v *VoiceConnection) Close() {
} }
if v.wsConn != nil { if v.wsConn != nil {
v.log(LogInformational, "closing wsConn") v.log(LogInformational, "sending close frame")
err := v.wsConn.Close()
// To cleanly close a connection, a client should send a close
// frame and wait for the server to close the connection.
err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil { if err != nil {
log.Println("error closing websocket connection: ", err) v.log(LogError, "error closing websocket, %s", err)
} }
// TODO: Wait for Discord to actually close the connection.
time.Sleep(1 * time.Second)
v.log(LogInformational, "closing websocket")
err = v.wsConn.Close()
if err != nil {
v.log(LogError, "error closing websocket, %s", err)
}
v.wsConn = nil v.wsConn = nil
} }
} }
@ -799,42 +812,6 @@ func (v *VoiceConnection) reconnect() {
defer func() { v.reconnecting = false }() defer func() { v.reconnecting = false }()
/*
if v.session == nil {
v.log(LogInformational, "cannot reconnect with nil session")
return
}
// check that the gateway session is Ready
// this needs more smarts - but the issue is that well the session
// could be not ready and in that case the disconnect below will panic
// one cause for that is if the gw disconnects and starts the reconnect
// processes right before the voice disconnects.
// NOTE: this will probably change but it's a safety net for now
i := 0
for v.session.DataReady == false || v.session.wsConn == nil {
if i > 20 {
v.log(LogInformational, "timeout waiting for ready session, I give up.")
return
}
time.Sleep(1 * time.Second)
i++
}
// Send a OP4 with a nil channel to disconnect
// this may not be required, but is here as a safety for now.
if v.sessionID != "" {
data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
v.session.wsMutex.Lock()
err := v.session.wsConn.WriteJSON(data)
v.session.wsMutex.Unlock()
if err != nil {
v.log(LogError, "error sending disconnect packet, %s", err)
}
v.sessionID = ""
}
*/
// Close any currently open connections // Close any currently open connections
v.Close() v.Close()
@ -867,6 +844,17 @@ func (v *VoiceConnection) reconnect() {
return return
} }
// if the quick reconnect above didn't work lets just send a disconnect
// packet to reset things.
// Send a OP4 with a nil channel to disconnect
data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
v.session.wsMutex.Lock()
err = v.session.wsConn.WriteJSON(data)
v.session.wsMutex.Unlock()
if err != nil {
v.log(LogError, "error sending disconnect packet, %s", err)
}
v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err) v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
} }
} }

View file

@ -427,19 +427,19 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
s.log(LogInformational, "called") s.log(LogInformational, "called")
// If a voice connection already exists for this guild then voice, _ = s.VoiceConnections[gID]
// return that connection. If the channel differs, also change channels.
var ok bool
if voice, ok = s.VoiceConnections[gID]; ok && voice.GuildID != "" {
//TODO: consider a better variable than GuildID in the above check
// to verify if this connection is valid or not.
if voice.ChannelID != cID { if voice == nil {
err = voice.ChangeChannel(cID, mute, deaf) voice = &VoiceConnection{}
} s.VoiceConnections[gID] = voice
return
} }
voice.GuildID = gID
voice.ChannelID = cID
voice.deaf = deaf
voice.mute = mute
voice.session = s
// Send the request to Discord that we want to join the voice channel // Send the request to Discord that we want to join the voice channel
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}} data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
s.wsMutex.Lock() s.wsMutex.Lock()
@ -457,17 +457,6 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
return return
} }
if voice == nil {
voice = &VoiceConnection{}
s.VoiceConnections[gID] = voice
}
voice.GuildID = gID
voice.ChannelID = cID
voice.deaf = deaf
voice.mute = mute
voice.session = s
return return
} }
@ -656,9 +645,28 @@ func (s *Session) Close() (err error) {
s.listening = nil s.listening = nil
} }
// TODO: Close all active Voice Connections too
// this should force stop any reconnecting voice channels too
if s.wsConn != nil { if s.wsConn != nil {
s.log(LogInformational, "sending close frame")
// To cleanly close a connection, a client should send a close
// frame and wait for the server to close the connection.
err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
s.log(LogError, "error closing websocket, %s", err)
}
// TODO: Wait for Discord to actually close the connection.
time.Sleep(1 * time.Second)
s.log(LogInformational, "closing gateway websocket") s.log(LogInformational, "closing gateway websocket")
err = s.wsConn.Close() err = s.wsConn.Close()
if err != nil {
s.log(LogError, "error closing websocket, %s", err)
}
s.wsConn = nil s.wsConn = nil
} }