forked from pothtonswer/discordmuffin
simi-properly close websockets and simplify voice reconnect
This commit is contained in:
parent
45ffd8c83a
commit
bbce2612b0
2 changed files with 56 additions and 60 deletions
66
voice.go
66
voice.go
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@ -181,11 +181,24 @@ func (v *VoiceConnection) Close() {
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}
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if v.wsConn != nil {
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v.log(LogInformational, "closing wsConn")
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err := v.wsConn.Close()
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v.log(LogInformational, "sending close frame")
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// To cleanly close a connection, a client should send a close
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// frame and wait for the server to close the connection.
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err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
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if err != nil {
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log.Println("error closing websocket connection: ", err)
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v.log(LogError, "error closing websocket, %s", err)
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}
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// TODO: Wait for Discord to actually close the connection.
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time.Sleep(1 * time.Second)
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v.log(LogInformational, "closing websocket")
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err = v.wsConn.Close()
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if err != nil {
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v.log(LogError, "error closing websocket, %s", err)
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}
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v.wsConn = nil
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}
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}
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@ -799,42 +812,6 @@ func (v *VoiceConnection) reconnect() {
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defer func() { v.reconnecting = false }()
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/*
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if v.session == nil {
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v.log(LogInformational, "cannot reconnect with nil session")
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return
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}
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// check that the gateway session is Ready
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// this needs more smarts - but the issue is that well the session
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// could be not ready and in that case the disconnect below will panic
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// one cause for that is if the gw disconnects and starts the reconnect
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// processes right before the voice disconnects.
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// NOTE: this will probably change but it's a safety net for now
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i := 0
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for v.session.DataReady == false || v.session.wsConn == nil {
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if i > 20 {
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v.log(LogInformational, "timeout waiting for ready session, I give up.")
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return
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}
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time.Sleep(1 * time.Second)
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i++
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}
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// Send a OP4 with a nil channel to disconnect
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// this may not be required, but is here as a safety for now.
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if v.sessionID != "" {
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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v.session.wsMutex.Lock()
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err := v.session.wsConn.WriteJSON(data)
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v.session.wsMutex.Unlock()
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if err != nil {
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v.log(LogError, "error sending disconnect packet, %s", err)
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}
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v.sessionID = ""
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}
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*/
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// Close any currently open connections
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v.Close()
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@ -867,6 +844,17 @@ func (v *VoiceConnection) reconnect() {
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return
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}
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// if the quick reconnect above didn't work lets just send a disconnect
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// packet to reset things.
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// Send a OP4 with a nil channel to disconnect
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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v.session.wsMutex.Lock()
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err = v.session.wsConn.WriteJSON(data)
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v.session.wsMutex.Unlock()
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if err != nil {
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v.log(LogError, "error sending disconnect packet, %s", err)
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}
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v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
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}
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}
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50
wsapi.go
50
wsapi.go
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@ -427,19 +427,19 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
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s.log(LogInformational, "called")
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// If a voice connection already exists for this guild then
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// return that connection. If the channel differs, also change channels.
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var ok bool
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if voice, ok = s.VoiceConnections[gID]; ok && voice.GuildID != "" {
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//TODO: consider a better variable than GuildID in the above check
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// to verify if this connection is valid or not.
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voice, _ = s.VoiceConnections[gID]
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if voice.ChannelID != cID {
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err = voice.ChangeChannel(cID, mute, deaf)
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}
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return
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if voice == nil {
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voice = &VoiceConnection{}
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s.VoiceConnections[gID] = voice
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}
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voice.GuildID = gID
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voice.ChannelID = cID
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voice.deaf = deaf
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voice.mute = mute
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voice.session = s
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// Send the request to Discord that we want to join the voice channel
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
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s.wsMutex.Lock()
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@ -457,17 +457,6 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
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return
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}
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if voice == nil {
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voice = &VoiceConnection{}
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s.VoiceConnections[gID] = voice
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}
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voice.GuildID = gID
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voice.ChannelID = cID
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voice.deaf = deaf
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voice.mute = mute
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voice.session = s
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return
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}
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@ -656,9 +645,28 @@ func (s *Session) Close() (err error) {
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s.listening = nil
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}
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// TODO: Close all active Voice Connections too
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// this should force stop any reconnecting voice channels too
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if s.wsConn != nil {
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s.log(LogInformational, "sending close frame")
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// To cleanly close a connection, a client should send a close
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// frame and wait for the server to close the connection.
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err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
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if err != nil {
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s.log(LogError, "error closing websocket, %s", err)
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}
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// TODO: Wait for Discord to actually close the connection.
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time.Sleep(1 * time.Second)
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s.log(LogInformational, "closing gateway websocket")
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err = s.wsConn.Close()
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if err != nil {
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s.log(LogError, "error closing websocket, %s", err)
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}
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s.wsConn = nil
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}
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