Stop sending port as a string, hopefully so Stanislav doesn't kill me.

This commit is contained in:
Bruce Marriner 2015-11-19 08:17:17 -06:00
parent d9aeb4926d
commit ce68d0a46e

View file

@ -67,7 +67,7 @@ func (s *Session) VoiceOpenWS() {
}
// Start a listening for voice websocket events
go s.VListen()
go s.VoiceListen()
}
// Close closes the connection to the voice websocket.
@ -75,9 +75,9 @@ func (s *Session) VoiceCloseWS() {
s.VwsConn.Close()
}
// VListen listens on the voice websocket for messages and passes them
// VoiceListen listens on the voice websocket for messages and passes them
// to the voice event handler.
func (s *Session) VListen() (err error) {
func (s *Session) VoiceListen() (err error) {
for {
messageType, message, err := s.VwsConn.ReadMessage()
@ -129,6 +129,8 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
case 3: // HEARTBEAT response
// add code to use this to track latency?
return
case 4:
s.VoiceSpeaking()
default:
fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
printJSON(e.RawData)
@ -180,7 +182,7 @@ func (s *Session) VoiceOpenUDP() {
// Take the parsed data from above and send it back to Discord
// to finalize the UDP handshake.
json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":"%d","mode":"plain"}}}`, ip, p)
json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":%d,"mode":"plain"}}}`, ip, p)
jsonb := []byte(json)
err = s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
@ -190,7 +192,7 @@ func (s *Session) VoiceOpenUDP() {
}
// continue to listen for future packets
go s.VoiceListenUDP()
// go s.VoiceListenUDP()
}
// VoiceCloseUDP closes the voice UDP connection.
@ -198,18 +200,75 @@ func (s *Session) VoiceCloseUDP() {
s.UDPConn.Close()
}
func (s *Session) VoiceSpeaking() {
jsonb := []byte(`{"op":5,"d":{"speaking":true,"delay":0}}`)
err := s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
if err != nil {
fmt.Println("error:", err)
return
}
}
// VoiceListenUDP is test code to listen for UDP packets
func (s *Session) VoiceListenUDP() {
// start the udp keep alive too. Otherwise listening doesn't get much.
// THIS DOES NOT WORK YET
// go s.VoiceUDPKeepalive(s.Vop2.HeartbeatInterval) // lets try the ws timer
for {
fmt.Println("READ FROM UDP LOOP:")
b := make([]byte, 1024)
s.UDPConn.ReadFromUDP(b)
rlen, _, err := s.UDPConn.ReadFromUDP(b)
if err != nil {
fmt.Println("Error reading from UDP:", err)
// return
}
if rlen < 1 {
fmt.Println("Empty UDP packet received")
continue
// empty packet?
}
fmt.Println("READ FROM UDP: ", b)
}
}
// VoiceUDPKeepalive sends a packet to keep the UDP connection forwarding
// alive for NATed clients. Without this no audio can be received
// after short periods of silence.
// Not sure how often this is supposed to be sent or even what payload
// I am suppose to be sending. So this is very.. unfinished :)
func (s *Session) VoiceUDPKeepalive(i time.Duration) {
// NONE OF THIS WORKS. SO DON'T USE IT.
//
// testing with the above 70 byte SSRC packet.
//
// Create a 70 byte array and put the SSRC code from the Op 2 Voice event
// into it. Then send that over the UDP connection to Discord
ticker := time.NewTicker(i * time.Millisecond)
for range ticker.C {
sb := make([]byte, 8)
sb[0] = 0x80
sb[1] = 0xc9
sb[2] = 0x00
sb[3] = 0x01
ssrcBE := make([]byte, 4)
binary.BigEndian.PutUint32(ssrcBE, s.Vop2.SSRC)
sb[4] = ssrcBE[0]
sb[5] = ssrcBE[1]
sb[6] = ssrcBE[2]
sb[7] = ssrcBE[3]
s.UDPConn.Write(ssrcBE)
}
}
// VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client
// is still connected. If you do not send these heartbeats Discord will
// disconnect the websocket connection after a few seconds.