Updates to Ping Pong bot.

This commit is contained in:
Bruce Marriner 2016-04-22 12:45:22 -05:00
parent d0ea58abb2
commit e0c0dd8c02
2 changed files with 111 additions and 7 deletions

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=== <img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
DiscordGo Ping Pong Example. PingPong Example
====
This is an example bot that will respond to "ping" with "Pong!" and This example demonstrates how to utilize DiscordGo to create a Ping Pong Bot.
"pong" with "Ping!" on any channel it has access to.
This example requires the use of an **Authentication Token** for login instead This Bot will respond to "ping" with "Pong!" and "pong" with "Ping!".
of an email and password. If you don't know your token you can use the
**mytoken** example to get it. ### Build
This assumes you already have a working Go environment setup and that
DiscordGo is correctly installed on your system.
```sh
go build
```
### Usage
You must authenticate using either an Authentication Token or both Email and
Password for an account. Keep in mind official Bot accounts only support
authenticating via Token.
```
./pingpong --help
Usage of ./pingpong:
-e string
Account Email
-p string
Account Password
-t string
Account Token
```
The below example shows how to start the bot using an Email and Password for
authentication.
```sh
./pingpong -e EmailHere -p PasswordHere
```

73
examples/pingpong/main.go Normal file
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package main
import (
"flag"
"fmt"
"github.com/bwmarrin/discordgo"
)
var (
Email string
Password string
Token string
BotID string
)
func init() {
flag.StringVar(&Email, "e", "", "Account Email")
flag.StringVar(&Password, "p", "", "Account Password")
flag.StringVar(&Token, "t", "", "Account Token")
flag.Parse()
}
func main() {
// Create a new Discord session using the provided login information.
dg, err := discordgo.New(Email, Password, Token)
if err != nil {
fmt.Println("error creating Discord session,", err)
return
}
// Get the account information.
u, err := dg.User("@me")
if err != nil {
fmt.Println("error obtaining account details,", err)
}
// Store the account ID for later use.
BotID = u.ID
// Register messageCreate as a callback for the messageCreate events.
dg.AddHandler(messageCreate)
// Open the websocket and begin listening.
dg.Open()
fmt.Println("Bot is now running. Press CTRL-C to exit.")
// Simple way to keep program running until CTRL-C is pressed.
<-make(chan struct{})
return
}
// This function will be called (due to AddHandler above) every time a new
// message is created on any channel that the autenticated bot has access to.
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
if m.Author.ID == BotID {
return
}
// If the message is "ping" reply with "Pong!"
if m.Content == "ping" {
s.ChannelMessageSend(m.ChannelID, "Pong!")
}
// If the message is "pong" reply with "Ping!"
if m.Content == "pong" {
s.ChannelMessageSend(m.ChannelID, "Ping!")
}
}