forked from pothtonswer/discordmuffin
Add GuildBan handling in wsapi. Closes #24.
Also refactor event handling so error logging is unified.
This commit is contained in:
parent
084feaae95
commit
f1fc2f0996
2 changed files with 83 additions and 124 deletions
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@ -53,6 +53,8 @@ type Session struct {
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OnGuildRoleUpdate func(*Session, GuildRole)
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OnGuildRoleDelete func(*Session, GuildRoleDelete)
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OnGuildIntegrationsUpdate func(*Session, GuildIntegrationsUpdate)
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OnGuildBanAdd func(*Session, GuildBan)
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OnGuildBanRemove func(*Session, GuildBan)
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OnUserSettingsUpdate func(*Session, map[string]interface{}) // TODO: Find better way?
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// Exposed but should not be modified by User.
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@ -340,3 +342,9 @@ type GuildRoleDelete struct {
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildBan stores data for a guild ban.
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type GuildBan struct {
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User User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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199
wsapi.go
199
wsapi.go
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@ -123,6 +123,14 @@ func (s *Session) Close() {
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s.wsConn.Close()
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}
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func unmarshalEvent(event Event, i interface{}) (err error) {
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if err = json.Unmarshal(event.RawData, i); err != nil {
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fmt.Println(event.Type, err)
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printJSON(event.RawData) // TODO: Better error loggingEvent.
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}
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return err
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}
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// Front line handler for all Websocket Events. Determines the
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// event type and passes the message along to the next handler.
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@ -143,68 +151,50 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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switch e.Type {
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case "READY":
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var st Ready
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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}
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if s.OnReady != nil {
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s.OnReady(s, st)
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var st Ready
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnReady(s, st)
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go s.Heartbeat(st.HeartbeatInterval)
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}
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return
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}
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go s.Heartbeat(st.HeartbeatInterval)
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case "VOICE_SERVER_UPDATE":
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// TEMP CODE FOR TESTING VOICE
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var st VoiceServerUpdate
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.onVoiceServerUpdate(st)
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}
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s.onVoiceServerUpdate(st)
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return
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case "VOICE_STATE_UPDATE":
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// TEMP CODE FOR TESTING VOICE
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var st VoiceState
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.onVoiceStateUpdate(st)
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}
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s.onVoiceStateUpdate(st)
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return
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case "USER_UPDATE":
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if s.OnUserUpdate != nil {
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var st User
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnUserUpdate(s, st)
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}
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s.OnUserUpdate(s, st)
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return
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}
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case "PRESENCE_UPDATE":
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if s.OnPresenceUpdate != nil {
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var st PresenceUpdate
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnPresenceUpdate(s, st)
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}
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s.OnPresenceUpdate(s, st)
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return
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}
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case "TYPING_START":
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if s.OnTypingStart != nil {
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var st TypingStart
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnTypingStart(s, st)
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}
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s.OnTypingStart(s, st)
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return
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}
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/* // Never seen this come in but saw it in another Library.
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@ -215,200 +205,161 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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case "MESSAGE_CREATE":
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if s.OnMessageCreate != nil {
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var st Message
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnMessageCreate(s, st)
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}
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s.OnMessageCreate(s, st)
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return
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}
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case "MESSAGE_UPDATE":
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if s.OnMessageUpdate != nil {
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var st Message
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnMessageUpdate(s, st)
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}
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s.OnMessageUpdate(s, st)
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return
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}
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case "MESSAGE_DELETE":
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if s.OnMessageDelete != nil {
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var st MessageDelete
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnMessageDelete(s, st)
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}
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s.OnMessageDelete(s, st)
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return
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}
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case "MESSAGE_ACK":
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if s.OnMessageAck != nil {
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var st MessageAck
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logging
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnMessageAck(s, st)
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}
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s.OnMessageAck(s, st)
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return
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}
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case "CHANNEL_CREATE":
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if s.OnChannelCreate != nil {
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var st Channel
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnChannelCreate(s, st)
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}
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s.OnChannelCreate(s, st)
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return
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}
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case "CHANNEL_UPDATE":
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if s.OnChannelUpdate != nil {
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var st Channel
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnChannelUpdate(s, st)
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}
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s.OnChannelUpdate(s, st)
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return
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}
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case "CHANNEL_DELETE":
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if s.OnChannelDelete != nil {
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var st Channel
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnChannelDelete(s, st)
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}
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s.OnChannelDelete(s, st)
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return
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}
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case "GUILD_CREATE":
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if s.OnGuildCreate != nil {
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var st Guild
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildCreate(s, st)
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}
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s.OnGuildCreate(s, st)
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return
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}
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case "GUILD_UPDATE":
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if s.OnGuildCreate != nil {
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var st Guild
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildUpdate(s, st)
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}
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s.OnGuildUpdate(s, st)
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return
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}
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case "GUILD_DELETE":
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if s.OnGuildDelete != nil {
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var st Guild
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildDelete(s, st)
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}
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s.OnGuildDelete(s, st)
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return
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}
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case "GUILD_MEMBER_ADD":
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if s.OnGuildMemberAdd != nil {
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var st Member
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildMemberAdd(s, st)
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}
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s.OnGuildMemberAdd(s, st)
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return
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}
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case "GUILD_MEMBER_REMOVE":
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if s.OnGuildMemberRemove != nil {
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var st Member
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildMemberRemove(s, st)
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}
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s.OnGuildMemberRemove(s, st)
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return
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}
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case "GUILD_MEMBER_UPDATE":
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if s.OnGuildMemberUpdate != nil {
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var st Member
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildMemberUpdate(s, st)
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}
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s.OnGuildMemberUpdate(s, st)
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return
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}
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case "GUILD_ROLE_CREATE":
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if s.OnGuildRoleCreate != nil {
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var st GuildRole
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildRoleCreate(s, st)
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}
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s.OnGuildRoleCreate(s, st)
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return
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}
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case "GUILD_ROLE_UPDATE":
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if s.OnGuildRoleUpdate != nil {
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var st GuildRole
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildRoleUpdate(s, st)
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}
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s.OnGuildRoleUpdate(s, st)
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return
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}
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case "GUILD_ROLE_DELETE":
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if s.OnGuildRoleDelete != nil {
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var st GuildRoleDelete
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildRoleDelete(s, st)
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}
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s.OnGuildRoleDelete(s, st)
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return
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}
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case "GUILD_INTEGRATIONS_UPDATE":
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if s.OnGuildIntegrationsUpdate != nil {
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var st GuildIntegrationsUpdate
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildIntegrationsUpdate(s, st)
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}
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return
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}
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case "GUILD_BAN_ADD":
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if s.OnGuildBanAdd != nil {
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var st GuildBan
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildBanAdd(s, st)
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}
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return
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}
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case "GUILD_BAN_REMOVE":
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if s.OnGuildBanRemove != nil {
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var st GuildBan
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnGuildBanRemove(s, st)
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}
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s.OnGuildIntegrationsUpdate(s, st)
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return
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}
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case "USER_SETTINGS_UPDATE":
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if s.OnUserSettingsUpdate != nil {
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var st map[string]interface{}
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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return err
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if err = unmarshalEvent(e, &st); err == nil {
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s.OnUserSettingsUpdate(s, st)
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}
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s.OnUserSettingsUpdate(s, st)
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return
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}
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default:
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