// EVERYTHING in this file is very experimental and will change. // these structs and functions setup a voice websocket and // create the voice UDP connection. package discordgo import ( "encoding/binary" "encoding/json" "fmt" "net" "strings" "time" "github.com/gorilla/websocket" ) // A VEvent is the inital structure for voice websocket events. I think // I can reuse the data websocket structure here. type VEvent struct { Type string `json:"t"` State int `json:"s"` Operation int `json:"op"` RawData json.RawMessage `json:"d"` } // A VoiceOP2 stores the data for voice operation 2 websocket events // which is sort of like the voice READY packet type VoiceOP2 struct { SSRC uint32 `json:"ssrc"` Port int `json:"port"` Modes []string `json:"modes"` HeartbeatInterval time.Duration `json:"heartbeat_interval"` } // VoiceOpenWS opens a voice websocket connection. This should be called // after VoiceChannelJoin is used and the data VOICE websocket events // are captured. func (s *Session) VoiceOpenWS() { var self User var err error self, err = s.User("@me") // AGAIN, Move to @ login and store in session // Connect to Voice Websocket vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(s.VEndpoint, ":80")) s.VwsConn, _, err = websocket.DefaultDialer.Dial(vg, nil) if err != nil { fmt.Println("VOICE cannot open websocket:", err) } // Send initial handshake data to voice websocket. This is required. json := map[string]interface{}{ "op": 0, "d": map[string]interface{}{ "server_id": s.VGuildID, "user_id": self.ID, "session_id": s.VSessionID, "token": s.VToken, }, } err = s.VwsConn.WriteJSON(json) if err != nil { fmt.Println("VOICE ERROR sending init packet:", err) } // Start a listening for voice websocket events go s.VListen() } // Close closes the connection to the voice websocket. func (s *Session) VoiceCloseWS() { s.VwsConn.Close() } // VListen listens on the voice websocket for messages and passes them // to the voice event handler. func (s *Session) VListen() (err error) { for { messageType, message, err := s.VwsConn.ReadMessage() if err != nil { fmt.Println("Voice Listen Error:", err) break } // Pass received message to voice event handler go s.VoiceEvent(messageType, message) } return } // VoiceEvent handles any messages received on the voice websocket func (s *Session) VoiceEvent(messageType int, message []byte) (err error) { if s.Debug { fmt.Println("VOICE EVENT:", messageType) printJSON(message) } var e VEvent if err := json.Unmarshal(message, &e); err != nil { return err } switch e.Operation { case 2: // READY packet var st VoiceOP2 if err := json.Unmarshal(e.RawData, &st); err != nil { fmt.Println(e.Type, err) printJSON(e.RawData) // TODO: Better error logginEventg return err } // Start the voice websocket heartbeat to keep the connection alive go s.VoiceHeartbeat(st.HeartbeatInterval) // Store all event data into the session s.Vop2 = st // We now have enough data to start the UDP connection s.VoiceOpenUDP() return case 3: // HEARTBEAT response // add code to use this to track latency? return default: fmt.Println("UNKNOWN VOICE OP: ", e.Operation) printJSON(e.RawData) } return } // VoiceOpenUDP opens a UDP connect to the voice server and completes the // initial required handshake. This connect is left open in the session // and can be used to send or receive audio. func (s *Session) VoiceOpenUDP() { // TODO: add code to convert hostname into an IP address to avoid problems // with frequent DNS lookups. udpHost := fmt.Sprintf("%s:%d", strings.TrimSuffix(s.VEndpoint, ":80"), s.Vop2.Port) serverAddr, err := net.ResolveUDPAddr("udp", udpHost) if err != nil { fmt.Println(err) } s.UDPConn, err = net.DialUDP("udp", nil, serverAddr) if err != nil { fmt.Println(err) } // Create a 70 byte array and put the SSRC code from the Op 2 Voice event // into it. Then send that over the UDP connection to Discord sb := make([]byte, 70) binary.BigEndian.PutUint32(sb, s.Vop2.SSRC) s.UDPConn.Write(sb) // Create a 70 byte array and listen for the initial handshake response // from Discord. Once we get it parse the IP and PORT information out // of the response. This should be our public IP and PORT as Discord // saw us. rb := make([]byte, 70) rlen, _, err := s.UDPConn.ReadFromUDP(rb) if rlen < 70 { fmt.Println("Voice RLEN should be 70 but isn't") } ip := string(rb[4:16]) // must be a better way. TODO: NEEDS TESTING port := make([]byte, 2) port[0] = rb[68] port[1] = rb[69] p := binary.LittleEndian.Uint16(port) // Take the parsed data from above and send it back to Discord // to finalize the UDP handshake. json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":"%d","mode":"plain"}}}`, ip, p) jsonb := []byte(json) err = s.VwsConn.WriteMessage(websocket.TextMessage, jsonb) if err != nil { fmt.Println("error:", err) return } // continue to listen for future packets go s.VoiceListenUDP() } // VoiceCloseUDP closes the voice UDP connection. func (s *Session) VoiceCloseUDP() { s.UDPConn.Close() } // VoiceListenUDP is test code to listen for UDP packets func (s *Session) VoiceListenUDP() { for { fmt.Println("READ FROM UDP LOOP:") b := make([]byte, 1024) s.UDPConn.ReadFromUDP(b) fmt.Println("READ FROM UDP: ", b) } } // VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client // is still connected. If you do not send these heartbeats Discord will // disconnect the websocket connection after a few seconds. func (s *Session) VoiceHeartbeat(i time.Duration) { ticker := time.NewTicker(i * time.Millisecond) for range ticker.C { timestamp := int(time.Now().Unix()) err := s.VwsConn.WriteJSON(map[string]int{ "op": 3, "d": timestamp, }) if err != nil { fmt.Println(err) return // log error? } } }