forked from pothtonswer/discordmuffin
AddHandler now returns a func that can remove the handler. The handlers map is now guarded by its own mutex. Moved eventMap to events.go for readability. Improved documentation.
340 lines
10 KiB
Go
340 lines
10 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains all structures for the discordgo package. These
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// may be moved about later into separate files but I find it easier to have
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// them all located together.
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package discordgo
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import (
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"encoding/json"
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"reflect"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// A Session represents a connection to the Discord API.
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type Session struct {
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sync.RWMutex
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// General configurable settings.
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// Authentication token for this session
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Token string
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// Debug for printing JSON request/responses
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Debug bool
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// Should the session reconnect the websocket on errors.
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ShouldReconnectOnError bool
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// Should the session request compressed websocket data.
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Compress bool
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// Should state tracking be enabled.
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// State tracking is the best way for getting the the users
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// active guilds and the members of the guilds.
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StateEnabled bool
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// Exposed but should not be modified by User.
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// Whether the Data Websocket is ready
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DataReady bool
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// Whether the Voice Websocket is ready
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VoiceReady bool
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// Whether the UDP Connection is ready
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UDPReady bool
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// Stores all details related to voice connections
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Voice *Voice
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// Managed state object, updated internally with events when
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// StateEnabled is true.
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State *State
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handlersMu sync.RWMutex
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// This is a mapping of event struct to a reflected value
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// for event handlers.
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// We store the reflected value instead of the function
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// reference as it is more performant, instead of re-reflecting
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// the function each event.
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handlers map[interface{}][]reflect.Value
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// The websocket connection.
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wsConn *websocket.Conn
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// When nil, the session is not listening.
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listening chan interface{}
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}
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// A VoiceRegion stores data for a specific voice region server.
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type VoiceRegion struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Hostname string `json:"sample_hostname"`
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Port int `json:"sample_port"`
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}
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// A VoiceICE stores data for voice ICE servers.
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type VoiceICE struct {
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TTL string `json:"ttl"`
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Servers []*ICEServer `json:"servers"`
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}
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// A ICEServer stores data for a specific voice ICE server.
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type ICEServer struct {
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URL string `json:"url"`
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Username string `json:"username"`
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Credential string `json:"credential"`
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}
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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type Invite struct {
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Guild *Guild `json:"guild"`
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Channel *Channel `json:"channel"`
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Inviter *User `json:"inviter"`
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Code string `json:"code"`
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CreatedAt string `json:"created_at"` // TODO make timestamp
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MaxAge int `json:"max_age"`
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Uses int `json:"uses"`
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MaxUses int `json:"max_uses"`
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XkcdPass bool `json:"xkcdpass"`
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Revoked bool `json:"revoked"`
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Temporary bool `json:"temporary"`
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}
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// A Channel holds all data related to an individual Discord channel.
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type Channel struct {
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ID string `json:"id"`
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GuildID string `json:"guild_id"`
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Name string `json:"name"`
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Topic string `json:"topic"`
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Position int `json:"position"`
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Type string `json:"type"`
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PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
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IsPrivate bool `json:"is_private"`
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LastMessageID string `json:"last_message_id"`
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Recipient *User `json:"recipient"`
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Messages []*Message `json:"-"`
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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type PermissionOverwrite struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Deny int `json:"deny"`
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Allow int `json:"allow"`
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}
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// Emoji struct holds data related to Emoji's
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type Emoji struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Roles []string `json:"roles"`
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Managed bool `json:"managed"`
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RequireColons bool `json:"require_colons"`
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}
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// A Guild holds all data related to a specific Discord Guild. Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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OwnerID string `json:"owner_id"`
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Splash string `json:"splash"`
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AfkTimeout int `json:"afk_timeout"`
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EmbedEnabled bool `json:"embed_enabled"`
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Large bool `json:"large"` // ??
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Roles []*Role `json:"roles"`
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Emojis []*Emoji `json:"emojis"`
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Members []*Member `json:"members"`
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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}
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// A Role stores information about Discord guild member roles.
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type Role struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Managed bool `json:"managed"`
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Hoist bool `json:"hoist"`
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Color int `json:"color"`
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Position int `json:"position"`
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Permissions int `json:"permissions"`
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}
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// A VoiceState stores the voice states of Guilds
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type VoiceState struct {
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UserID string `json:"user_id"`
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SessionID string `json:"session_id"`
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ChannelID string `json:"channel_id"`
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Suppress bool `json:"suppress"`
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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}
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// A Presence stores the online, offline, or idle and game status of Guild members.
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type Presence struct {
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User *User `json:"user"`
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Status string `json:"status"`
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Game *Game `json:"game"`
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}
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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Name string `json:"name"`
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}
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// A Member stores user information for Guild members.
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type Member struct {
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GuildID string `json:"guild_id"`
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JoinedAt string `json:"joined_at"`
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Deaf bool `json:"deaf"`
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Mute bool `json:"mute"`
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User *User `json:"user"`
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Roles []string `json:"roles"`
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}
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// A User stores all data for an individual Discord user.
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type User struct {
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ID string `json:"id"`
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Email string `json:"email"`
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Username string `json:"username"`
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Avatar string `json:"Avatar"`
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Verified bool `json:"verified"`
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//Discriminator int `json:"discriminator,string"` // TODO: See below
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}
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// TODO: Research issue.
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// Discriminator sometimes comes as a string
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// and sometimes it comes as a int. Weird.
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// to avoid errors I've just commented it out
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// but it doesn't seem to just kill the whole
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// program. Heartbeat is taken on READY even
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// with error and the system continues to read
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// it just doesn't seem able to handle this one
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// field correctly. Need to research this more.
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// A Settings stores data for a specific users Discord client settings.
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type Settings struct {
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RenderEmbeds bool `json:"render_embeds"`
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InlineEmbedMedia bool `json:"inline_embed_media"`
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EnableTtsCommand bool `json:"enable_tts_command"`
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MessageDisplayCompact bool `json:"message_display_compact"`
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ShowCurrentGame bool `json:"show_current_game"`
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Locale string `json:"locale"`
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Theme string `json:"theme"`
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MutedChannels []string `json:"muted_channels"`
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}
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// An Event provides a basic initial struct for all websocket event.
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type Event struct {
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Type string `json:"t"`
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State int `json:"s"`
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Operation int `json:"op"`
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Direction int `json:"dir"`
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RawData json.RawMessage `json:"d"`
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}
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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Version int `json:"v"`
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SessionID string `json:"session_id"`
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HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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User *User `json:"user"`
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ReadState []*ReadState `json:"read_state"`
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PrivateChannels []*Channel `json:"private_channels"`
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Guilds []*Guild `json:"guilds"`
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}
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// A RateLimit struct holds information related to a specific rate limit.
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type RateLimit struct {
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Bucket string `json:"bucket"`
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Message string `json:"message"`
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RetryAfter time.Duration `json:"retry_after"`
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}
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// A ReadState stores data on the read state of channels.
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type ReadState struct {
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MentionCount int
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LastMessageID string `json:"last_message_id"`
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ID string `json:"id"`
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}
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// A TypingStart stores data for the typing start websocket event.
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type TypingStart struct {
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UserID string `json:"user_id"`
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ChannelID string `json:"channel_id"`
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Timestamp int `json:"timestamp"`
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}
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// A PresenceUpdate stores data for the pressence update websocket event.
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type PresenceUpdate struct {
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User *User `json:"user"`
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Status string `json:"status"`
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Roles []string `json:"roles"`
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GuildID string `json:"guild_id"`
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Game *Game `json:"game"`
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}
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// A MessageAck stores data for the message ack websocket event.
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type MessageAck struct {
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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}
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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GuildID string `json:"guild_id"`
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}
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// A GuildRole stores data for guild role websocket events.
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type GuildRole struct {
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Role *Role `json:"role"`
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GuildID string `json:"guild_id"`
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}
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// A GuildRoleDelete stores data for the guild role delete websocket event.
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type GuildRoleDelete struct {
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildBan stores data for a guild ban.
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type GuildBan struct {
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User *User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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// A GuildEmojisUpdate stores data for a guild emoji update event.
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type GuildEmojisUpdate struct {
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GuildID string `json:"guild_id"`
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Emojis []*Emoji `json:"emojis"`
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}
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// A State contains the current known state.
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// As discord sends this in a READY blob, it seems reasonable to simply
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// use that struct as the data store.
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type State struct {
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sync.RWMutex
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Ready
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MaxMessageCount int
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}
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