discordmuffin/restapi.go

192 lines
5.4 KiB
Go

/******************************************************************************
* Discordgo by Bruce Marriner <bruce@sqls.net>
* A Discord API for Golang.
* See discord.go for more information.
*
* This file contains functions for interacting with the Discord HTTPHTTP REST API
* at the lowest level.
*/
package discordgo
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"io/ioutil"
"net/http"
"time"
)
// Request makes a (GET/POST/?) Requests to Discord REST API.
// All the other functions in this file use this function.
func Request(session *Session, method, urlStr, body string) (response []byte, err error) {
if session.Debug {
fmt.Println("REQUEST :: " + method + " " + urlStr + "\n" + body)
}
// TODO: not sure if the NewBuffer is really needed always?
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer([]byte(body)))
if err != nil {
return
}
// Not used on initial login..
if session.Token != "" {
req.Header.Set("authorization", session.Token)
}
req.Header.Set("Content-Type", "application/json")
client := &http.Client{Timeout: (20 * time.Second)}
resp, err := client.Do(req)
if err != nil {
return
}
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
resp.Body.Close()
if resp.StatusCode != 204 && resp.StatusCode != 200 {
err = errors.New(fmt.Sprintf("StatusCode: %d, %s", resp.StatusCode, string(response)))
return
}
if session.Debug {
var prettyJSON bytes.Buffer
error := json.Indent(&prettyJSON, response, "", "\t")
if error != nil {
fmt.Print("JSON parse error: ", error)
return
}
fmt.Println("RESPONSE ::\n" + string(prettyJSON.Bytes()))
}
return
}
// Login asks the Discord server for an authentication token
func Login(session *Session, email string, password string) (token string, err error) {
var urlStr string = fmt.Sprintf("%s/%s", discordApi, "auth/login")
response, err := Request(session, "POST", urlStr, fmt.Sprintf(`{"email":"%s", "password":"%s"}`, email, password))
var temp map[string]interface{}
err = json.Unmarshal(response, &temp)
token = temp["token"].(string)
return
}
// Returns the user details of the given userId
// session : An active session connection to Discord
// user : A user Id or name
func Users(session *Session, userId string) (user User, err error) {
body, err := Request(session, "GET", fmt.Sprintf("%s/users/%s", discordApi, userId), ``)
err = json.Unmarshal(body, &user)
return
}
// PrivateChannels returns an array of Channel structures for all private
// channels for a user
func PrivateChannels(session *Session, userId string) (channels []Channel, err error) {
body, err := Request(session, "GET", fmt.Sprintf("%s/users/%s/channels", discordApi, userId), ``)
err = json.Unmarshal(body, &channels)
return
}
// Servers returns an array of Server structures for all servers for a user
func Servers(session *Session, userId string) (servers []Server, err error) {
body, err := Request(session, "GET", fmt.Sprintf("%s/users/%s/guilds", discordApi, userId), ``)
err = json.Unmarshal(body, &servers)
return
}
// Members returns an array of Member structures for all members of a given
// server.
func Members(session *Session, serverId int) (members []Member, err error) {
body, err := Request(session, "GET", fmt.Sprintf("%s/guilds/%d/members", discordApi, serverId), ``)
err = json.Unmarshal(body, &members)
return
}
// Channels returns an array of Channel structures for all channels of a given
// server.
func Channels(session *Session, serverId int) (channels []Channel, err error) {
body, err := Request(session, "GET", fmt.Sprintf("%s/guilds/%d/channels", discordApi, serverId), ``)
err = json.Unmarshal(body, &channels)
return
}
// Messages returns an array of Message structures for messaages within a given
// channel. limit, beforeId, and afterId can be used to control what messages
// are returned.
func Messages(session *Session, channelId int, limit int, beforeId int, afterId int) (messages []Message, err error) {
var urlStr string
if limit > 0 {
urlStr = fmt.Sprintf("%s/channels/%d/messages?limit=%d", discordApi, channelId, limit)
}
if afterId > 0 {
if urlStr != "" {
urlStr = urlStr + fmt.Sprintf("&after=%d", afterId)
} else {
urlStr = fmt.Sprintf("%s/channels/%d/messages?after=%d", discordApi, channelId, afterId)
}
}
if beforeId > 0 {
if urlStr != "" {
urlStr = urlStr + fmt.Sprintf("&before=%d", beforeId)
} else {
urlStr = fmt.Sprintf("%s/channels/%d/messages?after=%d", discordApi, channelId, beforeId)
}
}
if urlStr == "" {
urlStr = fmt.Sprintf("%s/channels/%d/messages", discordApi, channelId)
}
body, err := Request(session, "GET", urlStr, ``)
err = json.Unmarshal(body, &messages)
return
}
// SendMessage sends a message to the given channel.
func SendMessage(session *Session, channelId int, content string) (message Message, err error) {
var urlStr string = fmt.Sprintf("%s/channels/%d/messages", discordApi, channelId)
response, err := Request(session, "POST", urlStr, fmt.Sprintf(`{"content":"%s"}`, content))
err = json.Unmarshal(response, &message)
return
}
// Close ends a session and logs out from the Discord REST API.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func Logout(session *Session) (err error) {
urlStr := fmt.Sprintf("%s/auth/logout", discordApi)
_, err = Request(session, "POST", urlStr, fmt.Sprintf(`{"token": "%s"}`, session.Token))
return
}