forked from pothtonswer/discordmuffin
692 lines
21 KiB
Go
692 lines
21 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains functions for interacting with the Discord REST/JSON API
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// at the lowest level.
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package discordgo
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io/ioutil"
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"net/http"
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"net/url"
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"strconv"
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"time"
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)
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// Request makes a (GET/POST/...) Requests to Discord REST API.
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// All the other Discord REST Calls in this file use this function.
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func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
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if s.Debug {
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fmt.Printf("API REQUEST %8s :: %s\n", method, urlStr)
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fmt.Println("API REQUEST PAYLOAD :: [" + fmt.Sprintf("%+v", data) + "]")
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}
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var body []byte
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if data != nil {
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body, err = json.Marshal(data)
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if err != nil {
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return
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}
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}
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req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(body))
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if err != nil {
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return
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}
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// Not used on initial login..
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// TODO: Verify if a login, otherwise complain about no-token
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if s.Token != "" {
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req.Header.Set("authorization", s.Token)
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}
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req.Header.Set("Content-Type", "application/json")
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// TODO: Make a configurable static variable.
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req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
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if s.Debug {
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for k, v := range req.Header {
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fmt.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
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}
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}
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client := &http.Client{Timeout: (20 * time.Second)}
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resp, err := client.Do(req)
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defer resp.Body.Close()
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if err != nil {
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return
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}
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response, err = ioutil.ReadAll(resp.Body)
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if err != nil {
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return
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}
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if s.Debug {
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fmt.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
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for k, v := range resp.Header {
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fmt.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
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}
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fmt.Printf("API RESPONSE BODY :: [%s]\n", response)
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}
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// See http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
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switch resp.StatusCode {
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case 200: // OK
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case 204: // No Content
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// TODO check for 401 response, invalidate token if we get one.
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// TODO check for 429 response, rate-limit when we get one.
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default: // Error condition
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err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
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}
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Sessions
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// ------------------------------------------------------------------------------------------------
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// Login asks the Discord server for an authentication token
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func (s *Session) Login(email string, password string) (token string, err error) {
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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}{email, password}
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response, err := s.Request("POST", LOGIN, data)
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if err != nil {
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return "", err
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}
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temp := struct {
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Token string `json:"token"`
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}{}
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err = json.Unmarshal(response, &temp)
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token = temp.Token
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return
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}
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// Register sends a Register request to Discord, and returns the authentication token
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// Note that this account is temporary and should be verified for future use.
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// Another option is to save the authentication token external, but this isn't recommended.
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func (s *Session) Register(username string) (token string, err error) {
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data := struct {
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Username string `json:"username"`
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}{username}
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response, err := s.Request("POST", REGISTER, data)
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temp := struct {
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Token string `json:"token"`
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}{}
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err = json.Unmarshal(response, &temp)
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token = temp.Token
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return
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}
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// Logout sends a logout request to Discord.
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// This does not seem to actually invalidate the token. So you can still
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// make API calls even after a Logout. So, it seems almost pointless to
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// even use.
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func (s *Session) Logout() (err error) {
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// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Users
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// ------------------------------------------------------------------------------------------------
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// User returns the user details of the given userID
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) User(userID string) (st User, err error) {
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body, err := s.Request("GET", USER(userID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserUpdate updates a users settings.
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserUpdate(userID, email, password, username, avatar, newPassword string) (st *User, err error) {
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// NOTE: Avatar must be either the hash/id of existing Avatar or
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// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
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// to set a new avatar.
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// If left blank, avatar will be set to null/blank
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Username string `json:"username"`
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Avatar string `json:"avatar,omitempty"`
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NewPassword string `json:"new_password,omitempty"`
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}{email, password, username, avatar, newPassword}
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body, err := s.Request("PATCH", USER(userID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserAvatar returns a ?? of a users Avatar
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserAvatar(userID string) (st User, err error) {
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u, err := s.User(userID)
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_, err = s.Request("GET", USER_AVATAR(userID, u.Avatar), nil)
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// TODO need to figure out how to handle returning a file
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return
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}
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// UserSettings returns the settings for a given user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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// This seems to only return a result for "@me"
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func (s *Session) UserSettings(userID string) (st *Settings, err error) {
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body, err := s.Request("GET", USER_SETTINGS(userID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserChannels returns an array of Channel structures for all private
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// channels for a user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserChannels(userID string) (st []*Channel, err error) {
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body, err := s.Request("GET", USER_CHANNELS(userID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserChannelCreate creates a new User (Private) Channel with another User
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// userID : A user ID or "@me" which is a shortcut of current user ID
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// recipientID : A user ID for the user to which this channel is opened with.
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func (s *Session) UserChannelCreate(userID, recipientID string) (st *Channel, err error) {
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data := struct {
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RecipientID string `json:"recipient_id"`
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}{recipientID}
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body, err := s.Request(
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"POST",
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USER_CHANNELS(userID),
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data)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserGuilds returns an array of Guild structures for all guilds for a given user
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserGuilds(userID string) (st []*Guild, err error) {
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body, err := s.Request("GET", USER_GUILDS(userID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Guilds
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// ------------------------------------------------------------------------------------------------
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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body, err := s.Request("GET", GUILD(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildCreate creates a new Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildCreate(name string) (st *Guild, err error) {
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data := struct {
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Name string `json:"name"`
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}{name}
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body, err := s.Request("POST", GUILDS, data)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildEdit edits a new Guild
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// guildID : The ID of a Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildEdit(guildID, name string) (st *Guild, err error) {
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data := struct {
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Name string `json:"name"`
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}{name}
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body, err := s.Request("POST", GUILD(guildID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildDelete deletes or leaves a Guild.
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// guildID : The ID of a Guild
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func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
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body, err := s.Request("DELETE", GUILD(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildBans returns an array of User structures for all bans of a
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// given guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildBans(guildID string) (st []*User, err error) {
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body, err := s.Request("GET", GUILD_BANS(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildBanCreate bans the given user from the given guild.
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// guildID : The ID of a Guild.
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// userID : The ID of a User
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// days : The number of days of previous comments to delete.
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func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
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uri := GUILD_BAN(guildID, userID)
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if days > 0 {
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uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
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}
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_, err = s.Request("PUT", uri, nil)
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return
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}
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// GuildBanDelete removes the given user from the guild bans
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// guildID : The ID of a Guild.
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// userID : The ID of a User
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func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
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_, err = s.Request("DELETE", GUILD_BAN(guildID, userID), nil)
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return
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}
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// GuildMemberDelete removes the given user from the given guild.
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// guildID : The ID of a Guild.
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// userID : The ID of a User
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func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
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_, err = s.Request("DELETE", GUILD_MEMBER_DEL(guildID, userID), nil)
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return
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}
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// GuildChannels returns an array of Channel structures for all channels of a
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// given guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
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body, err := s.Request("GET", GUILD_CHANNELS(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildChannelCreate creates a new channel in the given guild
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// guildID : The ID of a Guild.
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// name : Name of the channel (2-100 chars length)
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// ctype : Tpye of the channel (voice or text)
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func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
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data := struct {
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Name string `json:"name"`
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Type string `json:"type"`
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}{name, ctype}
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body, err := s.Request("POST", GUILD_CHANNELS(guildID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildInvites returns an array of Invite structures for the given guild
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// guildID : The ID of a Guild.
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func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
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body, err := s.Request("GET", GUILD_INVITES(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildInviteCreate creates a new invite for the given guild.
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// guildID : The ID of a Guild.
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// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
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// and XkcdPass defined.
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func (s *Session) GuildInviteCreate(guildID string, i Invite) (st *Invite, err error) {
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data := struct {
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MaxAge int `json:"max_age"`
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MaxUses int `json:"max_uses"`
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Temporary bool `json:"temporary"`
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XKCDPass bool `json:"xkcdpass"`
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}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
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body, err := s.Request("POST", GUILD_INVITES(guildID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildRoles returns all roles for a given guild.
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func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
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body, err := s.Request("GET", GUILD_ROLES(guildID), nil)
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err = json.Unmarshal(body, &st)
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return // TODO return pointer
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}
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// GuildRoleCreate returns a new Guild Role
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func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
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body, err := s.Request("POST", GUILD_ROLES(guildID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildRoleEdit updates an existing Guild Role with new values
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func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
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data := struct {
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Name string `json:"name"` // The color the role should have (as a decimal, not hex)
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Color int `json:"color"` // Whether to display the role's users separately
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Hoist bool `json:"hoist"` // The role's name (overwrites existing)
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Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
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}{name, color, hoist, perm}
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body, err := s.Request("PATCH", GUILD_ROLE(guildID, roleID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildRoleReorder reoders guild roles
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func (s *Session) GuildRoleReorder(guildID string, roles []Role) (st []*Role, err error) {
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body, err := s.Request("PATCH", GUILD_ROLES(guildID), roles)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildRoleDelete deletes an existing role.
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func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
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_, err = s.Request("DELETE", GUILD_ROLE(guildID, roleID), nil)
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Channels
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// ------------------------------------------------------------------------------------------------
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// Channel returns a Channel strucutre of a specific Channel.
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// channelID : The ID of the Channel you want returend.
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func (s *Session) Channel(channelID string) (st *Channel, err error) {
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body, err := s.Request("GET", CHANNEL(channelID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelEdit edits the given channel
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// channelID : The ID of a Channel
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// name : The new name to assign the channel.
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func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
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data := struct {
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Name string `json:"name"`
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}{name}
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body, err := s.Request("PATCH", CHANNEL(channelID), data)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelDelete deletes the given channel
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// channelID : The ID of a Channel
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func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
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body, err := s.Request("DELETE", CHANNEL(channelID), nil)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelTyping broadcasts to all members that authenticated user is typing in
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// the given channel.
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// channelID : The ID of a Channel
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func (s *Session) ChannelTyping(channelID string) (err error) {
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_, err = s.Request("POST", CHANNEL_TYPING(channelID), nil)
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return
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}
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// ChannelMessages returns an array of Message structures for messaages within
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// a given channel.
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// channelID : The ID of a Channel.
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// limit : The number messages that can be returned.
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// beforeID : If provided all messages returned will be before given ID.
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// afterID : If provided all messages returned will be after given ID.
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func (s *Session) ChannelMessages(channelID string, limit int, beforeID int, afterID int) (st []Message, err error) {
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uri := CHANNEL_MESSAGES(channelID)
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v := url.Values{}
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if limit > 0 {
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v.Set("limit", strconv.Itoa(limit))
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}
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if afterID > 0 {
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v.Set("after", strconv.Itoa(afterID))
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}
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if beforeID > 0 {
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v.Set("before", strconv.Itoa(beforeID))
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}
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if len(v) > 0 {
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uri = fmt.Sprintf("%s?%s", uri, v.Encode())
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}
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body, err := s.Request("GET", uri, nil)
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if err != nil {
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return
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}
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelMessageAck acknowledges and marks the given message as read
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// channeld : The ID of a Channel
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// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("POST", CHANNEL_MESSAGE_ACK(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageSend sends a message to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
// NOTE, mention and tts parameters may be added in 2.x branch.
|
|
func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
|
|
|
|
// TODO: nonce string ?
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
TTS bool `json:"tts"`
|
|
}{content, false}
|
|
|
|
// Send the message to the given channel
|
|
response, err := s.Request("POST", CHANNEL_MESSAGES(channelID), data)
|
|
err = json.Unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageEdit edits an existing message, replacing it entirely with
|
|
// the given content.
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
|
|
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
}{content}
|
|
|
|
response, err := s.Request("PATCH", CHANNEL_MESSAGE(channelID, messageID), data)
|
|
err = json.Unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageDelete deletes a message from the Channel.
|
|
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", CHANNEL_MESSAGE(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelInvites returns an array of Invite structures for the given channel
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
|
|
body, err := s.Request("GET", CHANNEL_INVITES(channelID), nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInviteCreate creates a new invite for the given channel.
|
|
// channelID : The ID of a Channel
|
|
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
|
|
// and XkcdPass defined.
|
|
func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
|
|
|
|
data := struct {
|
|
MaxAge int `json:"max_age"`
|
|
MaxUses int `json:"max_uses"`
|
|
Temporary bool `json:"temporary"`
|
|
XKCDPass bool `json:"xkcdpass"`
|
|
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
|
|
|
|
body, err := s.Request("POST", CHANNEL_INVITES(channelID), data)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionSet creates a Permission Override for the given channel.
|
|
// NOTE: This func name may changed. Using Set instead of Create because
|
|
// you can both create a new override or update an override with this function.
|
|
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
|
|
|
|
data := struct {
|
|
ID string `json:"id"`
|
|
Type string `json:"type"`
|
|
Allow int `json:"allow"`
|
|
Deny int `json:"deny"`
|
|
}{targetID, targetType, allow, deny}
|
|
|
|
_, err = s.Request("PUT", CHANNEL_PERMISSION(channelID, targetID), data)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionDelete deletes a specific permission override for the given channel.
|
|
// NOTE: Name of this func may change.
|
|
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", CHANNEL_PERMISSION(channelID, targetID), nil)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Invites
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Invite returns an Invite structure of the given invite
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
|
body, err := s.Request("GET", INVITE(inviteID), nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteDelete deletes an existing invite
|
|
// inviteID : the code (or maybe xkcdpass?) of an invite
|
|
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("DELETE", INVITE(inviteID), nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteAccept accepts an Invite to a Guild or Channel
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
|
|
body, err := s.Request("POST", INVITE(inviteID), nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Voice
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// VoiceRegions returns the voice server regions
|
|
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_REGIONS, nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// VoiceICE returns the voice server ICE information
|
|
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_ICE, nil)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Websockets
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Gateway returns the a websocket Gateway address
|
|
func (s *Session) Gateway() (gateway string, err error) {
|
|
|
|
response, err := s.Request("GET", GATEWAY, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
temp := struct {
|
|
URL string `json:"url"`
|
|
}{}
|
|
|
|
err = json.Unmarshal(response, &temp)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
gateway = temp.URL
|
|
return
|
|
}
|