forked from pothtonswer/discordmuffin
565 lines
18 KiB
Go
565 lines
18 KiB
Go
/******************************************************************************
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* A Discord API for Golang.
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* See discord.go for more information.
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*
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* This file contains functions for interacting with the Discord HTTP REST API
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* at the lowest level.
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*/
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package discordgo
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"io/ioutil"
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"net/http"
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"time"
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)
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// Constants of all known Discord API Endpoints
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// Please let me know if you know of any others.
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const (
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STATUS = "https://status.discordapp.com/api/v2/"
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SM = STATUS + "scheduled-maintenances/"
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SM_ACTIVE = SM + "active.json"
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SM_UPCOMING = SM + "upcoming.json"
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DISCORD = "http://discordapp.com" // TODO consider removing
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API = DISCORD + "/api/"
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GUILDS = API + "guilds/"
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CHANNELS = API + "channels/"
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USERS = API + "users/"
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GATEWAY = API + "gateway"
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AUTH = API + "auth/"
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LOGIN = AUTH + "login"
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LOGOUT = AUTH + "logout"
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VERIFY = AUTH + "verify"
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VERIFY_RESEND = AUTH + "verify/resend"
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FORGOT_PASSWORD = AUTH + "forgot"
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RESET_PASSWORD = AUTH + "reset"
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REGISTER = AUTH + "register"
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VOICE = API + "/voice/"
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VOICE_REGIONS = VOICE + "regions"
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VOICE_ICE = VOICE + "ice"
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TUTORIAL = API + "tutorial/"
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TUTORIAL_INDICATORS = TUTORIAL + "indicators"
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TRACK = API + "track"
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SSO = API + "sso"
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REPORT = API + "report"
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INTEGRATIONS = API + "integrations"
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)
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// Almost like the constants above :) Except can't be constants
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var (
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USER = func(uId string) string { return USERS + uId }
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USER_AVATAR = func(uId, aId string) string { return USERS + uId + "/avatars/" + aId + ".jpg" }
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USER_SETTINGS = func(uId string) string { return USERS + uId + "/settings" }
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USER_GUILDS = func(uId string) string { return USERS + uId + "/guilds" }
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USER_CHANNELS = func(uId string) string { return USERS + uId + "/channels" }
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USER_DEVICES = func(uId string) string { return USERS + uId + "/devices" }
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USER_CONNECTIONS = func(uId string) string { return USERS + uId + "/connections" }
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GUILD = func(gId string) string { return GUILDS + gId }
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GUILD_INIVTES = func(gId string) string { return GUILDS + gId + "/invites" }
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GUILD_CHANNELS = func(gId string) string { return GUILDS + gId + "/channels" }
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GUILD_MEMBERS = func(gId string) string { return GUILDS + gId + "/members" }
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GUILD_MEMBER_DEL = func(gId, uId string) string { return GUILDS + gId + "/members/" + uId }
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GUILD_BANS = func(gId string) string { return GUILDS + gId + "/bans" }
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GUILD_BAN = func(gId, uId string) string { return GUILDS + gId + "/bans/" + uId }
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GUILD_INTEGRATIONS = func(gId string) string { return GUILDS + gId + "/integrations" }
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GUILD_ROLES = func(gId string) string { return GUILDS + gId + "/roles" }
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GUILD_INVITES = func(gId string) string { return GUILDS + gId + "/invites" }
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GUILD_EMBED = func(gId string) string { return GUILDS + gId + "/embed" }
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GUILD_PRUNE = func(gId string) string { return GUILDS + gId + "/prune" }
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GUILD_ICON = func(gId, hash string) string { return GUILDS + gId + "/icons/" + hash + ".jpg" }
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CHANNEL = func(cId string) string { return CHANNELS + cId }
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CHANNEL_PERMISSIONS = func(cId string) string { return CHANNELS + cId + "/permissions" }
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CHANNEL_INVITES = func(cId string) string { return CHANNELS + cId + "/invites" }
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CHANNEL_TYPING = func(cId string) string { return CHANNELS + cId + "/typing" }
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CHANNEL_MESSAGES = func(cId string) string { return CHANNELS + cId + "/messages" }
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CHANNEL_MESSAGE = func(cId, mId string) string { return CHANNELS + cId + "/messages/" + mId }
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CHANNEL_MESSAGE_ACK = func(cId, mId string) string { return CHANNELS + cId + "/messages/" + mId + "/ack" }
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INVITE = func(iId string) string { return API + "invite/" + iId }
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INTEGRATIONS_JOIN = func(iId string) string { return API + "integrations/" + iId + "/join" }
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)
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// Request makes a (GET/POST/?) Requests to Discord REST API.
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// All the other Discord REST Calls in this file use this function.
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func (s *Session) Request(method, urlStr, body string) (response []byte, err error) {
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if s.Debug {
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fmt.Println("REQUEST :: " + method + " " + urlStr + "\n" + body)
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}
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req, err := http.NewRequest(method, urlStr, bytes.NewBuffer([]byte(body)))
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if err != nil {
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return
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}
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// Not used on initial login..
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if s.Token != "" {
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req.Header.Set("authorization", s.Token)
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}
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req.Header.Set("Content-Type", "application/json")
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client := &http.Client{Timeout: (20 * time.Second)}
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resp, err := client.Do(req)
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if err != nil {
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return
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}
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response, err = ioutil.ReadAll(resp.Body)
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if err != nil {
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return
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}
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resp.Body.Close()
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if resp.StatusCode != 204 && resp.StatusCode != 200 {
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err = errors.New(fmt.Sprintf("StatusCode: %d, %s", resp.StatusCode, string(response)))
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return
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}
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if s.Debug {
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printJSON(response)
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}
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return
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}
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/***************************************************************************************************
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* Functions specific to this session.
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*/
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// Login asks the Discord server for an authentication token
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func (s *Session) Login(email string, password string) (token string, err error) {
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response, err := s.Request("POST", LOGIN, fmt.Sprintf(`{"email":"%s", "password":"%s"}`, email, password))
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var temp map[string]interface{}
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err = json.Unmarshal(response, &temp)
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token = temp["token"].(string)
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return
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}
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// Logout sends a logout request to Discord.
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// This does not seem to actually invalidate the token. So you can still
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// make API calls even after a Logout. So, it seems almost pointless to
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// even use.
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func (s *Session) Logout() (err error) {
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_, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
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return
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}
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/***************************************************************************************************
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* Functions related to a specific user
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*/
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// User returns the user details of the given userId
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// userId : A user Id or "@me" which is a shortcut of current user ID
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func (s *Session) User(userId string) (st User, err error) {
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body, err := s.Request("GET", USER(userId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserAvatar returns a ?? of a users Avatar
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// userId : A user Id or "@me" which is a shortcut of current user ID
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func (s *Session) UserAvatar(userId string) (st User, err error) {
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u, err := s.User(userId)
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_, err = s.Request("GET", USER_AVATAR(userId, u.Avatar), ``)
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// TODO need to figure out how to handle returning a file
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return
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}
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// UserSettings returns the settings for a given user
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// userId : A user Id or "@me" which is a shortcut of current user ID
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// This seems to only return a result for "@me"
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func (s *Session) UserSettings(userId string) (st Settings, err error) {
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body, err := s.Request("GET", USER_SETTINGS(userId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserChannels returns an array of Channel structures for all private
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// channels for a user
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// userId : A user Id or "@me" which is a shortcut of current user ID
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func (s *Session) UserChannels(userId string) (st []Channel, err error) {
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body, err := s.Request("GET", USER_CHANNELS(userId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// UserChannelCreate creates a new User (Private) Channel with another User
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// userId : A user Id or "@me" which is a shortcut of current user ID
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// recipientId : A user Id for the user to which this channel is opened with.
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func (s *Session) UserChannelCreate(userId, recipientId string) (st []Channel, err error) {
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body, err := s.Request(
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"POST",
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USER_CHANNELS(userId),
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fmt.Sprintf(`{"recipient_id": "%s"}`, recipientId))
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err = json.Unmarshal(body, &st)
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return
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}
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// UserGuilds returns an array of Guild structures for all guilds for a given user
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// userId : A user Id or "@me" which is a shortcut of current user ID
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func (s *Session) UserGuilds(userId string) (st []Guild, err error) {
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body, err := s.Request("GET", USER_GUILDS(userId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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/***************************************************************************************************
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* Functions related to a specific guild
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*/
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// Guild returns a Guild structure of a specific Guild.
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// guildId : The ID of a Guild
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func (s *Session) Guild(guildId string) (st []Guild, err error) {
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body, err := s.Request("GET", GUILD(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildCreate creates a new Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildCreate(name string) (st []Guild, err error) {
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body, err := s.Request("POST", GUILDS, fmt.Sprintf(`{"name":"%s"}`, name))
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildEdit edits a new Guild
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// guildId : The ID of a Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildEdit(guildId, name string) (st []Guild, err error) {
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body, err := s.Request("POST", GUILD(guildId), fmt.Sprintf(`{"name":"%s"}`, name))
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildDelete deletes or leaves a Guild.
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// guildId : The ID of a Guild
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func (s *Session) GuildDelete(guildId string) (st []Guild, err error) {
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body, err := s.Request("DELETE", GUILD(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildBans returns an array of User structures for all bans of a
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// given guild.
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// guildId : The ID of a Guild.
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func (s *Session) GuildBans(guildId string) (st []User, err error) {
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body, err := s.Request("GET", GUILD_BANS(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildBanAdd bans the given user from the given guild.
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// guildId : The ID of a Guild.
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// userId : The ID of a User
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func (s *Session) GuildBanAdd(guildId, userId string) (err error) {
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_, err = s.Request("PUT", GUILD_BAN(guildId, userId), ``)
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return
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}
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// GuildBanDelete removes the given user from the guild bans
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// guildId : The ID of a Guild.
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// userId : The ID of a User
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func (s *Session) GuildBanDelete(guildId, userId string) (err error) {
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_, err = s.Request("DELETE", GUILD_BAN(guildId, userId), ``)
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return
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}
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// GuildMembers returns an array of Member structures for all members of a
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// given guild.
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// guildId : The ID of a Guild.
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func (s *Session) GuildMembers(guildId string) (st []Member, err error) {
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body, err := s.Request("GET", GUILD_MEMBERS(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildMemberDelete removes the given user from the given guild.
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// guildId : The ID of a Guild.
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// userId : The ID of a User
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func (s *Session) GuildMemberDelete(guildId, userId string) (err error) {
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_, err = s.Request("DELETE", GUILD_MEMBER_DEL(guildId, userId), ``)
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return
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}
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// GuildChannels returns an array of Channel structures for all channels of a
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// given guild.
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// guildId : The ID of a Guild.
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func (s *Session) GuildChannels(guildId string) (st []Channel, err error) {
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body, err := s.Request("GET", GUILD_CHANNELS(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildChannelCreate creates a new channel in the given guild
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// guildId : The ID of a Guild.
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// name : Name of the channel (2-100 chars length)
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// ctype : Tpye of the channel (voice or text)
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func (s *Session) GuildChannelCreate(guildId, name, ctype string) (st []Channel, err error) {
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body, err := s.Request("POST", GUILD_CHANNELS(guildId), fmt.Sprintf(`{"name":"%s", "type":"%s"}`, name, ctype))
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildInvites returns an array of Invite structures for the given guild
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// guildId : The ID of a Guild.
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func (s *Session) GuildInvites(guildId string) (st []Invite, err error) {
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body, err := s.Request("GET", GUILD_INVITES(guildId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// GuildInviteCreate creates a new invite for the given guild.
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// guildId : The ID of a Guild.
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// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
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// and XkcdPass defined.
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func (s *Session) GuildInviteCreate(guildId string, i Invite) (st Invite, err error) {
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payload := fmt.Sprintf(
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`{"max_age":%d, "max_uses":%d, "temporary":%t, "xkcdpass":%t}`,
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i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass)
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body, err := s.Request("POST", GUILD_INVITES(guildId), payload)
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err = json.Unmarshal(body, &st)
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return
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}
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/***************************************************************************************************
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* Functions related to a specific channel
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*/
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// Channel returns a Channel strucutre of a specific Channel.
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// channelId : The ID of the Channel you want returend.
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func (s *Session) Channel(channelId string) (st Channel, err error) {
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body, err := s.Request("GET", CHANNEL(channelId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelEdit edits the given channel
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// channelId : The ID of a Channel
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// name : The new name to assign the channel.
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func (s *Session) ChannelEdit(channelId, name string) (st []Channel, err error) {
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body, err := s.Request("PATCH", CHANNEL(channelId), fmt.Sprintf(`{"name":"%s"}`, name))
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelDelete deletes the given channel
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// channelId : The ID of a Channel
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func (s *Session) ChannelDelete(channelId string) (st []Channel, err error) {
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body, err := s.Request("DELETE", CHANNEL(channelId), ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelTyping broadcasts to all members that authenticated user is typing in
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// the given channel.
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// channelId : The ID of a Channel
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func (s *Session) ChannelTyping(channelId string) (err error) {
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_, err = s.Request("POST", CHANNEL_TYPING(channelId), ``)
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return
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}
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// ChannelMessages returns an array of Message structures for messaages within
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// a given channel.
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// channelId : The ID of a Channel.
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// limit : The number messages that can be returned.
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// beforeId : If provided all messages returned will be before given ID.
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// afterId : If provided all messages returned will be after given ID.
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func (s *Session) ChannelMessages(channelId string, limit int, beforeId int, afterId int) (st []Message, err error) {
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var urlStr string = ""
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if limit > 0 {
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urlStr = fmt.Sprintf("?limit=%d", limit)
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}
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if afterId > 0 {
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if urlStr != "" {
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urlStr = urlStr + fmt.Sprintf("&after=%d", afterId)
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} else {
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urlStr = fmt.Sprintf("?after=%d", afterId)
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}
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}
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if beforeId > 0 {
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if urlStr != "" {
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urlStr = urlStr + fmt.Sprintf("&before=%d", beforeId)
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} else {
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urlStr = fmt.Sprintf("?before=%d", beforeId)
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}
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}
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body, err := s.Request("GET", CHANNEL_MESSAGES(channelId)+urlStr, ``)
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err = json.Unmarshal(body, &st)
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return
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}
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// ChannelMessageAck acknowledges and marks the given message as read
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// channeld : The ID of a Channel
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// messageId : the ID of a Message
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func (s *Session) ChannelMessageAck(channelId, messageId string) (err error) {
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_, err = s.Request("POST", CHANNEL_MESSAGE_ACK(channelId, messageId), ``)
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return
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}
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// ChannelMessageSend sends a message to the given channel.
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// channelId : The ID of a Channel.
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// content : The message to send.
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func (s *Session) ChannelMessageSend(channelId string, content string) (st Message, err error) {
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response, err := s.Request("POST", CHANNEL_MESSAGES(channelId), fmt.Sprintf(`{"content":"%s"}`, content))
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err = json.Unmarshal(response, &st)
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return
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}
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// ChannelMessageEdit edits an existing message, replacing it entirely with
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// the given content.
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// channeld : The ID of a Channel
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// messageId : the ID of a Message
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func (s *Session) ChannelMessageEdit(channelId, messageId, content string) (st Message, err error) {
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response, err := s.Request("PATCH", CHANNEL_MESSAGE(channelId, messageId), fmt.Sprintf(`{"content":"%s"}`, content))
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err = json.Unmarshal(response, &st)
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return
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}
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// ChannelMessageDelete deletes a message from the Channel.
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func (s *Session) ChannelMessageDelete(channelId, messageId string) (err error) {
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_, err = s.Request("DELETE", CHANNEL_MESSAGE(channelId, messageId), ``)
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return
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}
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// ChannelInvites returns an array of Invite structures for the given channel
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// channelId : The ID of a Channel
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func (s *Session) ChannelInvites(channelId string) (st []Invite, err error) {
|
|
body, err := s.Request("GET", CHANNEL_INVITES(channelId), ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInviteCreate creates a new invite for the given channel.
|
|
// channelId : The ID of a Channel
|
|
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
|
|
// and XkcdPass defined.
|
|
func (s *Session) ChannelInviteCreate(channelId string, i Invite) (st Invite, err error) {
|
|
|
|
payload := fmt.Sprintf(
|
|
`{"max_age":%d, "max_uses":%d, "temporary":%t, "xkcdpass":%t}`,
|
|
i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass)
|
|
|
|
body, err := s.Request("POST", CHANNEL_INVITES(channelId), payload)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
/***************************************************************************************************
|
|
* Functions related to an invite
|
|
*/
|
|
|
|
// Inivte returns an Invite structure of the given invite
|
|
// inviteId : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) Invite(inviteId string) (st Invite, err error) {
|
|
body, err := s.Request("GET", INVITE(inviteId), ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteDelete deletes an existing invite
|
|
// inviteId : the code (or maybe xkcdpass?) of an invite
|
|
func (s *Session) InviteDelete(inviteId string) (st Invite, err error) {
|
|
|
|
body, err := s.Request("DELETE", INVITE(inviteId), ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InivteAccept accepts an Invite to a Guild or Channel
|
|
// inviteId : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) InviteAccept(inviteId string) (st Invite, err error) {
|
|
body, err := s.Request("POST", INVITE(inviteId), ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// https://discordapi.readthedocs.org/en/latest/reference/guilds/invites.html#get-and-accept-invite
|
|
func (s *Session) InviteValidate(validateId string) (i Invite, err error) {
|
|
return
|
|
}
|
|
|
|
/***************************************************************************************************
|
|
* Functions related to Voice/Audio
|
|
*/
|
|
|
|
// VoiceRegions returns the voice server regions
|
|
func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_REGIONS, ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// VoiceICE returns the voice server ICE information
|
|
func (s *Session) VoiceICE() (st VoiceICE, err error) {
|
|
|
|
body, err := s.Request("GET", VOICE_ICE, ``)
|
|
err = json.Unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
/***************************************************************************************************
|
|
* Functions related to Websockets
|
|
*/
|
|
|
|
// Gateway returns the a websocket Gateway address
|
|
func (s *Session) Gateway() (gateway string, err error) {
|
|
|
|
response, err := s.Request("GET", GATEWAY, ``)
|
|
|
|
var temp map[string]interface{}
|
|
err = json.Unmarshal(response, &temp)
|
|
gateway = temp["url"].(string)
|
|
return
|
|
}
|