discordmuffin/restapi.go
2015-11-14 17:47:59 -06:00

311 lines
10 KiB
Go

/******************************************************************************
* A Discord API for Golang.
* See discord.go for more information.
*
* This file contains functions for interacting with the Discord HTTP REST API
* at the lowest level.
*/
package discordgo
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"io/ioutil"
"net/http"
sv "strconv"
"time"
)
// Constants of all known Discord API Endpoints
// Please let me know if you know of any others.
const (
DISCORD = "http://discordapp.com"
API = DISCORD + "/api/"
GUILDS = API + "guilds/"
CHANNELS = API + "channels/"
USERS = API + "users/"
GATEWAY = API + "gateway"
AUTH = API + "auth/"
LOGIN = AUTH + "login"
LOGOUT = AUTH + "logout"
VERIFY = AUTH + "verify"
VERIFY_RESEND = AUTH + "verify/resend"
FORGOT_PASSWORD = AUTH + "forgot"
RESET_PASSWORD = AUTH + "reset"
REGISTER = AUTH + "register"
VOICE = API + "/voice/"
REGIONS = API + VOICE + "regions"
ICE = API + VOICE + "ice"
TUTORIAL = API + "tutorial/"
TUTORIAL_INDICATORS = TUTORIAL + "indicators"
INVITE = API + "invite"
TRACK = API + "track"
SSO = API + "sso"
REPORT = API + "report"
INTEGRATIONS = API + "integrations"
)
// Almost like the constants above :) Except can't be constants
var (
USER = func(userId string) string { return USERS + userId }
USER_AVATAR = func(userId, hash string) string { return USERS + userId + "/avatars/" + hash + ".jpg" }
USER_SETTINGS = func(userId string) string { return USERS + userId + "/settings" }
USER_GUILDS = func(userId string) string { return USERS + userId + "/guilds" }
USER_CHANNELS = func(userId string) string { return USERS + userId + "/channels" }
USER_DEVICES = func(userId string) string { return USERS + userId + "/devices" }
USER_CONNECTIONS = func(userId string) string { return USERS + userId + "/connections" }
GUILD = func(guildId int) string { return GUILDS + sv.Itoa(guildId) }
GUILD_CHANNELS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/channels" }
GUILD_MEMBERS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/members" }
GUILD_INTEGRATIONS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/integrations" }
GUILD_BANS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/bans" }
GUILD_ROLES = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/roles" }
GUILD_INVITES = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/invites" }
GUILD_EMBED = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/embed" }
GUILD_PRUNE = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/prune" }
GUILD_ICON = func(guildId int, hash string) string { return GUILDS + sv.Itoa(guildId) + "/icons/" + hash + ".jpg" }
CHANNEL = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) }
CHANNEL_MESSAGES = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/messages" }
CHANNEL_PERMISSIONS = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/permissions" }
CHANNEL_INVITES = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/invites" }
CHANNEL_TYPING = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/typing" }
INTEGRATIONS_JOIN = func(intId int) string { return API + "integrations/" + sv.Itoa(intId) + "/join" }
)
// Request makes a (GET/POST/?) Requests to Discord REST API.
// All the other Discord REST Calls in this file use this function.
func (s *Session) Request(method, urlStr, body string) (response []byte, err error) {
if s.Debug {
fmt.Println("REQUEST :: " + method + " " + urlStr + "\n" + body)
}
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer([]byte(body)))
if err != nil {
return
}
// Not used on initial login..
if s.Token != "" {
req.Header.Set("authorization", s.Token)
}
req.Header.Set("Content-Type", "application/json")
client := &http.Client{Timeout: (20 * time.Second)}
resp, err := client.Do(req)
if err != nil {
return
}
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
resp.Body.Close()
if resp.StatusCode != 204 && resp.StatusCode != 200 {
err = errors.New(fmt.Sprintf("StatusCode: %d, %s", resp.StatusCode, string(response)))
return
}
if s.Debug {
printJSON(response)
}
return
}
/***************************************************************************************************
* Functions specific to this session.
*/
// Login asks the Discord server for an authentication token
func (s *Session) Login(email string, password string) (token string, err error) {
response, err := s.Request("POST", LOGIN, fmt.Sprintf(`{"email":"%s", "password":"%s"}`, email, password))
var temp map[string]interface{}
err = json.Unmarshal(response, &temp)
token = temp["token"].(string)
return
}
// Logout sends a logout request to Discord.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func (s *Session) Logout() (err error) {
_, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
return
}
// Gateway returns the a websocket Gateway address
func (s *Session) Gateway() (gateway string, err error) {
response, err := s.Request("GET", GATEWAY, ``)
var temp map[string]interface{}
err = json.Unmarshal(response, &temp)
gateway = temp["url"].(string)
return
}
// VoiceRegions returns the voice server regions
func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
body, err := s.Request("GET", REGIONS, ``)
err = json.Unmarshal(body, &st)
return
}
// VoiceIce returns the voice server ICE information
func (s *Session) VoiceIce() (st VoiceIce, err error) {
body, err := s.Request("GET", ICE, ``)
err = json.Unmarshal(body, &st)
return
}
/***************************************************************************************************
* Functions related to a specific user
*/
// User returns the user details of the given userId
// userId : A user Id or "@me" which is a shortcut of current user ID
func (s *Session) User(userId string) (st User, err error) {
body, err := s.Request("GET", USER(userId), ``)
err = json.Unmarshal(body, &st)
return
}
// UserSettings returns the settings for a given user
// userId : A user Id or "@me" which is a shortcut of current user ID
// This seems to only return a result for "@me"
func (s *Session) UserSettings(userId string) (st Settings, err error) {
body, err := s.Request("GET", USER_SETTINGS(userId), ``)
err = json.Unmarshal(body, &st)
return
}
// UserChannels returns an array of Channel structures for all private
// channels for a user
// userId : A user Id or "@me" which is a shortcut of current user ID
func (s *Session) UserChannels(userId string) (st []Channel, err error) {
body, err := s.Request("GET", USER_CHANNELS(userId), ``)
err = json.Unmarshal(body, &st)
return
}
// UserGuilds returns an array of Guild structures for all guilds for a given user
// userId : A user Id or "@me" which is a shortcut of current user ID
func (s *Session) UserGuilds(userId string) (st []Guild, err error) {
body, err := s.Request("GET", USER_GUILDS(userId), ``)
err = json.Unmarshal(body, &st)
return
}
/***************************************************************************************************
* Functions related to a specific guild
*/
// Guild returns a Guild structure of a specific Guild.
// guildId : The ID of the Guild you want returend.
func (s *Session) Guild(guildId int) (st []Guild, err error) {
body, err := s.Request("GET", GUILD(guildId), ``)
err = json.Unmarshal(body, &st)
return
}
// GuildMembers returns an array of Member structures for all members of a
// given guild.
// guildId : The ID of a Guild.
func (s *Session) GuildMembers(guildId int) (st []Member, err error) {
body, err := s.Request("GET", GUILD_MEMBERS(guildId), ``)
err = json.Unmarshal(body, &st)
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildId : The ID of a Guild.
func (s *Session) GuildChannels(guildId int) (st []Channel, err error) {
body, err := s.Request("GET", GUILD_CHANNELS(guildId), ``)
err = json.Unmarshal(body, &st)
return
}
/***************************************************************************************************
* Functions related to a specific channel
*/
// Channel returns a Channel strucutre of a specific Channel.
// channelId : The ID of the Channel you want returend.
func (s *Session) Channel(channelId int) (st Channel, err error) {
body, err := s.Request("GET", CHANNEL(channelId), ``)
err = json.Unmarshal(body, &st)
return
}
// ChannelMessages returns an array of Message structures for messaages within
// a given channel.
// channelId : The ID of a Channel.
// limit : The number messages that can be returned.
// beforeId : If provided all messages returned will be before given ID.
// afterId : If provided all messages returned will be after given ID.
func (s *Session) ChannelMessages(channelId int, limit int, beforeId int, afterId int) (st []Message, err error) {
var urlStr string = ""
if limit > 0 {
urlStr = fmt.Sprintf("?limit=%d", limit)
}
if afterId > 0 {
if urlStr != "" {
urlStr = urlStr + fmt.Sprintf("&after=%d", afterId)
} else {
urlStr = fmt.Sprintf("?after=%d", afterId)
}
}
if beforeId > 0 {
if urlStr != "" {
urlStr = urlStr + fmt.Sprintf("&before=%d", beforeId)
} else {
urlStr = fmt.Sprintf("?before=%d", beforeId)
}
}
body, err := s.Request("GET", CHANNEL_MESSAGES(channelId)+urlStr, ``)
err = json.Unmarshal(body, &st)
return
}
// ChannelMessageSend sends a message to the given channel.
// channelId : The ID of a Channel.
// content : The message to send.
func (s *Session) ChannelMessageSend(channelId int, content string) (st Message, err error) {
response, err := s.Request("POST", CHANNEL_MESSAGES(channelId), fmt.Sprintf(`{"content":"%s"}`, content))
err = json.Unmarshal(response, &st)
return
}