fix typo in InviteTargetEmbeddedApplication and in some comments (#1211)
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0feaae8f1b
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4 changed files with 8 additions and 8 deletions
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@ -46,7 +46,7 @@ func New(token string) (s *Session, err error) {
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LastHeartbeatAck: time.Now().UTC(),
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}
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// Initilize the Identify Package with defaults
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// Initialize the Identify Package with defaults
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// These can be modified prior to calling Open()
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s.Identify.Compress = true
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s.Identify.LargeThreshold = 250
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@ -90,7 +90,7 @@ func (v *VoiceConnection) log(msgL int, format string, a ...interface{}) {
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msglog(msgL, 2, format, a...)
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}
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// printJSON is a helper function to display JSON data in a easy to read format.
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// printJSON is a helper function to display JSON data in an easy to read format.
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/* NOT USED ATM
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func printJSON(body []byte) {
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var prettyJSON bytes.Buffer
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2
state.go
2
state.go
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@ -7,7 +7,7 @@
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// This file contains code related to state tracking. If enabled, state
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// tracking will capture the initial READY packet and many other websocket
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// events and maintain an in-memory state of of guilds, channels, users, and
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// events and maintain an in-memory state of guilds, channels, users, and
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// so forth. This information can be accessed through the Session.State struct.
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package discordgo
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10
structs.go
10
structs.go
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@ -59,12 +59,12 @@ type Session struct {
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ShardCount int
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// Should state tracking be enabled.
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// State tracking is the best way for getting the the users
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// State tracking is the best way for getting the users
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// active guilds and the members of the guilds.
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StateEnabled bool
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// Whether or not to call event handlers synchronously.
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// e.g false = launch event handlers in their own goroutines.
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// e.g. false = launch event handlers in their own goroutines.
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SyncEvents bool
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// Exposed but should not be modified by User.
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@ -75,7 +75,7 @@ type Session struct {
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// Max number of REST API retries
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MaxRestRetries int
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// Status stores the currect status of the websocket connection
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// Status stores the current status of the websocket connection
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// this is being tested, may stay, may go away.
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status int32
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@ -222,8 +222,8 @@ type InviteTargetType uint8
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// Invite target types
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const (
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InviteTargetStream InviteTargetType = 1
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InviteTargetEmbeddedAppliction InviteTargetType = 2
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InviteTargetStream InviteTargetType = 1
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InviteTargetEmbeddedApplication InviteTargetType = 2
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)
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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