commit
0759785277
9 changed files with 1505 additions and 389 deletions
172
discord.go
172
discord.go
|
@ -13,10 +13,7 @@
|
|||
// Package discordgo provides Discord binding for Go
|
||||
package discordgo
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"reflect"
|
||||
)
|
||||
import "fmt"
|
||||
|
||||
// VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
|
||||
const VERSION = "0.14.0-dev"
|
||||
|
@ -126,170 +123,3 @@ func New(args ...interface{}) (s *Session, err error) {
|
|||
|
||||
return
|
||||
}
|
||||
|
||||
// validateHandler takes an event handler func, and returns the type of event.
|
||||
// eg.
|
||||
// Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
|
||||
// will return the reflect.Type of *discordgo.MessageCreate
|
||||
func (s *Session) validateHandler(handler interface{}) reflect.Type {
|
||||
|
||||
handlerType := reflect.TypeOf(handler)
|
||||
|
||||
if handlerType.NumIn() != 2 {
|
||||
panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
|
||||
}
|
||||
|
||||
if handlerType.In(0) != reflect.TypeOf(s) {
|
||||
panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
|
||||
}
|
||||
|
||||
eventType := handlerType.In(1)
|
||||
|
||||
// Support handlers of type interface{}, this is a special handler, which is triggered on every event.
|
||||
if eventType.Kind() == reflect.Interface {
|
||||
eventType = nil
|
||||
}
|
||||
|
||||
return eventType
|
||||
}
|
||||
|
||||
// AddHandler allows you to add an event handler that will be fired anytime
|
||||
// the Discord WSAPI event that matches the interface fires.
|
||||
// eventToInterface in events.go has a list of all the Discord WSAPI events
|
||||
// and their respective interface.
|
||||
// eg:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
// })
|
||||
//
|
||||
// or:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
|
||||
// })
|
||||
// The return value of this method is a function, that when called will remove the
|
||||
// event handler.
|
||||
func (s *Session) AddHandler(handler interface{}) func() {
|
||||
|
||||
s.initialize()
|
||||
|
||||
eventType := s.validateHandler(handler)
|
||||
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
h := reflect.ValueOf(handler)
|
||||
|
||||
s.handlers[eventType] = append(s.handlers[eventType], h)
|
||||
|
||||
// This must be done as we need a consistent reference to the
|
||||
// reflected value, otherwise a RemoveHandler method would have
|
||||
// been nice.
|
||||
return func() {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
handlers := s.handlers[eventType]
|
||||
for i, v := range handlers {
|
||||
if h == v {
|
||||
s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handle calls any handlers that match the event type and any handlers of
|
||||
// interface{}.
|
||||
func (s *Session) handle(event interface{}) {
|
||||
|
||||
s.handlersMu.RLock()
|
||||
defer s.handlersMu.RUnlock()
|
||||
|
||||
if s.handlers == nil {
|
||||
return
|
||||
}
|
||||
|
||||
handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
|
||||
|
||||
s.onInterface(event)
|
||||
|
||||
if handlers, ok := s.handlers[nil]; ok {
|
||||
for _, handler := range handlers {
|
||||
go handler.Call(handlerParameters)
|
||||
}
|
||||
}
|
||||
|
||||
if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
|
||||
for _, handler := range handlers {
|
||||
go handler.Call(handlerParameters)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// initialize adds all internal handlers and state tracking handlers.
|
||||
func (s *Session) initialize() {
|
||||
|
||||
s.log(LogInformational, "called")
|
||||
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
if s.handlers != nil {
|
||||
return
|
||||
}
|
||||
|
||||
s.handlers = map[interface{}][]reflect.Value{}
|
||||
}
|
||||
|
||||
// setGuildIds will set the GuildID on all the members of a guild.
|
||||
// This is done as event data does not have it set.
|
||||
func setGuildIds(g *Guild) {
|
||||
for _, c := range g.Channels {
|
||||
c.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, m := range g.Members {
|
||||
m.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, vs := range g.VoiceStates {
|
||||
vs.GuildID = g.ID
|
||||
}
|
||||
}
|
||||
|
||||
// onInterface handles all internal events and routes them to the appropriate internal handler.
|
||||
func (s *Session) onInterface(i interface{}) {
|
||||
switch t := i.(type) {
|
||||
case *Ready:
|
||||
for _, g := range t.Guilds {
|
||||
setGuildIds(g)
|
||||
}
|
||||
s.onReady(t)
|
||||
case *GuildCreate:
|
||||
setGuildIds(t.Guild)
|
||||
case *GuildUpdate:
|
||||
setGuildIds(t.Guild)
|
||||
case *Resumed:
|
||||
s.onResumed(t)
|
||||
case *VoiceServerUpdate:
|
||||
go s.onVoiceServerUpdate(t)
|
||||
case *VoiceStateUpdate:
|
||||
go s.onVoiceStateUpdate(t)
|
||||
}
|
||||
s.State.onInterface(s, i)
|
||||
}
|
||||
|
||||
// onReady handles the ready event.
|
||||
func (s *Session) onReady(r *Ready) {
|
||||
|
||||
// Store the SessionID within the Session struct.
|
||||
s.sessionID = r.SessionID
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
||||
|
||||
// onResumed handles the resumed event.
|
||||
func (s *Session) onResumed(r *Resumed) {
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
||||
|
|
|
@ -223,8 +223,8 @@ func TestAddHandler(t *testing.T) {
|
|||
d.AddHandler(interfaceHandler)
|
||||
d.AddHandler(bogusHandler)
|
||||
|
||||
d.handle(&MessageCreate{})
|
||||
d.handle(&MessageDelete{})
|
||||
d.handleEvent(messageCreateEventType, &MessageCreate{})
|
||||
d.handleEvent(messageDeleteEventType, &MessageDelete{})
|
||||
|
||||
<-time.After(500 * time.Millisecond)
|
||||
|
||||
|
@ -253,11 +253,11 @@ func TestRemoveHandler(t *testing.T) {
|
|||
d := Session{}
|
||||
r := d.AddHandler(testHandler)
|
||||
|
||||
d.handle(&MessageCreate{})
|
||||
d.handleEvent(messageCreateEventType, &MessageCreate{})
|
||||
|
||||
r()
|
||||
|
||||
d.handle(&MessageCreate{})
|
||||
d.handleEvent(messageCreateEventType, &MessageCreate{})
|
||||
|
||||
<-time.After(500 * time.Millisecond)
|
||||
|
||||
|
|
238
event.go
Normal file
238
event.go
Normal file
|
@ -0,0 +1,238 @@
|
|||
package discordgo
|
||||
|
||||
import "fmt"
|
||||
|
||||
// EventHandler is an interface for Discord events.
|
||||
type EventHandler interface {
|
||||
// Type returns the type of event this handler belongs to.
|
||||
Type() string
|
||||
|
||||
// Handle is called whenever an event of Type() happens.
|
||||
// It is the recievers responsibility to type assert that the interface
|
||||
// is the expected struct.
|
||||
Handle(*Session, interface{})
|
||||
}
|
||||
|
||||
// EventInterfaceProvider is an interface for providing empty interfaces for
|
||||
// Discord events.
|
||||
type EventInterfaceProvider interface {
|
||||
// Type is the type of event this handler belongs to.
|
||||
Type() string
|
||||
|
||||
// New returns a new instance of the struct this event handler handles.
|
||||
// This is called once per event.
|
||||
// The struct is provided to all handlers of the same Type().
|
||||
New() interface{}
|
||||
}
|
||||
|
||||
// interfaceEventType is the event handler type for interface{} events.
|
||||
const interfaceEventType = "__INTERFACE__"
|
||||
|
||||
// interfaceEventHandler is an event handler for interface{} events.
|
||||
type interfaceEventHandler func(*Session, interface{})
|
||||
|
||||
// Type returns the event type for interface{} events.
|
||||
func (eh interfaceEventHandler) Type() string {
|
||||
return interfaceEventType
|
||||
}
|
||||
|
||||
// Handle is the handler for an interface{} event.
|
||||
func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
|
||||
eh(s, i)
|
||||
}
|
||||
|
||||
var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
|
||||
|
||||
// registerInterfaceProvider registers a provider so that DiscordGo can
|
||||
// access it's New() method.
|
||||
func registerInterfaceProvider(eh EventInterfaceProvider) error {
|
||||
if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
|
||||
return fmt.Errorf("event %s already registered", eh.Type())
|
||||
}
|
||||
registeredInterfaceProviders[eh.Type()] = eh
|
||||
return nil
|
||||
}
|
||||
|
||||
// eventHandlerInstance is a wrapper around an event handler, as functions
|
||||
// cannot be compared directly.
|
||||
type eventHandlerInstance struct {
|
||||
eventHandler EventHandler
|
||||
}
|
||||
|
||||
// addEventHandler adds an event handler that will be fired anytime
|
||||
// the Discord WSAPI matching eventHandler.Type() fires.
|
||||
func (s *Session) addEventHandler(eventHandler EventHandler) func() {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
if s.handlers == nil {
|
||||
s.handlers = map[string][]*eventHandlerInstance{}
|
||||
}
|
||||
|
||||
ehi := &eventHandlerInstance{eventHandler}
|
||||
s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
|
||||
|
||||
return func() {
|
||||
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
|
||||
}
|
||||
}
|
||||
|
||||
// addEventHandler adds an event handler that will be fired the next time
|
||||
// the Discord WSAPI matching eventHandler.Type() fires.
|
||||
func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
if s.onceHandlers == nil {
|
||||
s.onceHandlers = map[string][]*eventHandlerInstance{}
|
||||
}
|
||||
|
||||
ehi := &eventHandlerInstance{eventHandler}
|
||||
s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
|
||||
|
||||
return func() {
|
||||
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
|
||||
}
|
||||
}
|
||||
|
||||
// AddHandler allows you to add an event handler that will be fired anytime
|
||||
// the Discord WSAPI event that matches the function fires.
|
||||
// events.go contains all the Discord WSAPI events that can be fired.
|
||||
// eg:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
// })
|
||||
//
|
||||
// or:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
|
||||
// })
|
||||
// The return value of this method is a function, that when called will remove the
|
||||
// event handler.
|
||||
func (s *Session) AddHandler(handler interface{}) func() {
|
||||
eh := handlerForInterface(handler)
|
||||
|
||||
if eh == nil {
|
||||
s.log(LogError, "Invalid handler type, handler will never be called")
|
||||
return func() {}
|
||||
}
|
||||
|
||||
return s.addEventHandler(eh)
|
||||
}
|
||||
|
||||
// AddHandlerOnce allows you to add an event handler that will be fired the next time
|
||||
// the Discord WSAPI event that matches the function fires.
|
||||
// See AddHandler for more details.
|
||||
func (s *Session) AddHandlerOnce(handler interface{}) func() {
|
||||
eh := handlerForInterface(handler)
|
||||
|
||||
if eh == nil {
|
||||
s.log(LogError, "Invalid handler type, handler will never be called")
|
||||
return func() {}
|
||||
}
|
||||
|
||||
return s.addEventHandlerOnce(eh)
|
||||
}
|
||||
|
||||
// removeEventHandler instance removes an event handler instance.
|
||||
func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
handlers := s.handlers[t]
|
||||
for i := range handlers {
|
||||
if handlers[i] == ehi {
|
||||
s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
|
||||
}
|
||||
}
|
||||
|
||||
onceHandlers := s.onceHandlers[t]
|
||||
for i := range onceHandlers {
|
||||
if onceHandlers[i] == ehi {
|
||||
s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handles calling permanent and once handlers for an event type.
|
||||
func (s *Session) handle(t string, i interface{}) {
|
||||
for _, eh := range s.handlers[t] {
|
||||
go eh.eventHandler.Handle(s, i)
|
||||
}
|
||||
|
||||
if len(s.onceHandlers[t]) > 0 {
|
||||
for _, eh := range s.onceHandlers[t] {
|
||||
go eh.eventHandler.Handle(s, i)
|
||||
}
|
||||
s.onceHandlers[t] = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Handles an event type by calling internal methods, firing handlers and firing the
|
||||
// interface{} event.
|
||||
func (s *Session) handleEvent(t string, i interface{}) {
|
||||
s.handlersMu.RLock()
|
||||
defer s.handlersMu.RUnlock()
|
||||
|
||||
// All events are dispatched internally first.
|
||||
s.onInterface(i)
|
||||
|
||||
// Then they are dispatched to anyone handling interface{} events.
|
||||
s.handle(interfaceEventType, i)
|
||||
|
||||
// Finally they are dispatched to any typed handlers.
|
||||
s.handle(t, i)
|
||||
}
|
||||
|
||||
// setGuildIds will set the GuildID on all the members of a guild.
|
||||
// This is done as event data does not have it set.
|
||||
func setGuildIds(g *Guild) {
|
||||
for _, c := range g.Channels {
|
||||
c.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, m := range g.Members {
|
||||
m.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, vs := range g.VoiceStates {
|
||||
vs.GuildID = g.ID
|
||||
}
|
||||
}
|
||||
|
||||
// onInterface handles all internal events and routes them to the appropriate internal handler.
|
||||
func (s *Session) onInterface(i interface{}) {
|
||||
switch t := i.(type) {
|
||||
case *Ready:
|
||||
for _, g := range t.Guilds {
|
||||
setGuildIds(g)
|
||||
}
|
||||
s.onReady(t)
|
||||
case *GuildCreate:
|
||||
setGuildIds(t.Guild)
|
||||
case *GuildUpdate:
|
||||
setGuildIds(t.Guild)
|
||||
case *Resumed:
|
||||
s.onResumed(t)
|
||||
case *VoiceServerUpdate:
|
||||
go s.onVoiceServerUpdate(t)
|
||||
case *VoiceStateUpdate:
|
||||
go s.onVoiceStateUpdate(t)
|
||||
}
|
||||
s.State.onInterface(s, i)
|
||||
}
|
||||
|
||||
// onReady handles the ready event.
|
||||
func (s *Session) onReady(r *Ready) {
|
||||
|
||||
// Store the SessionID within the Session struct.
|
||||
s.sessionID = r.SessionID
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
||||
|
||||
// onResumed handles the resumed event.
|
||||
func (s *Session) onResumed(r *Resumed) {
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
977
eventhandlers.go
Normal file
977
eventhandlers.go
Normal file
|
@ -0,0 +1,977 @@
|
|||
// Code generated by \"eventhandlers\"; DO NOT EDIT
|
||||
// See events.go
|
||||
|
||||
package discordgo
|
||||
|
||||
// Following are all the event types.
|
||||
// Event type values are used to match the events returned by Discord.
|
||||
// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
|
||||
const (
|
||||
channelCreateEventType = "CHANNEL_CREATE"
|
||||
channelDeleteEventType = "CHANNEL_DELETE"
|
||||
channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE"
|
||||
channelUpdateEventType = "CHANNEL_UPDATE"
|
||||
connectEventType = "__CONNECT__"
|
||||
disconnectEventType = "__DISCONNECT__"
|
||||
eventEventType = "__EVENT__"
|
||||
guildBanAddEventType = "GUILD_BAN_ADD"
|
||||
guildBanRemoveEventType = "GUILD_BAN_REMOVE"
|
||||
guildCreateEventType = "GUILD_CREATE"
|
||||
guildDeleteEventType = "GUILD_DELETE"
|
||||
guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE"
|
||||
guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE"
|
||||
guildMemberAddEventType = "GUILD_MEMBER_ADD"
|
||||
guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE"
|
||||
guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE"
|
||||
guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK"
|
||||
guildRoleCreateEventType = "GUILD_ROLE_CREATE"
|
||||
guildRoleDeleteEventType = "GUILD_ROLE_DELETE"
|
||||
guildRoleUpdateEventType = "GUILD_ROLE_UPDATE"
|
||||
guildUpdateEventType = "GUILD_UPDATE"
|
||||
messageAckEventType = "MESSAGE_ACK"
|
||||
messageCreateEventType = "MESSAGE_CREATE"
|
||||
messageDeleteEventType = "MESSAGE_DELETE"
|
||||
messageReactionAddEventType = "MESSAGE_REACTION_ADD"
|
||||
messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE"
|
||||
messageUpdateEventType = "MESSAGE_UPDATE"
|
||||
presenceUpdateEventType = "PRESENCE_UPDATE"
|
||||
presencesReplaceEventType = "PRESENCES_REPLACE"
|
||||
rateLimitEventType = "__RATE_LIMIT__"
|
||||
readyEventType = "READY"
|
||||
relationshipAddEventType = "RELATIONSHIP_ADD"
|
||||
relationshipRemoveEventType = "RELATIONSHIP_REMOVE"
|
||||
resumedEventType = "RESUMED"
|
||||
typingStartEventType = "TYPING_START"
|
||||
userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE"
|
||||
userSettingsUpdateEventType = "USER_SETTINGS_UPDATE"
|
||||
userUpdateEventType = "USER_UPDATE"
|
||||
voiceServerUpdateEventType = "VOICE_SERVER_UPDATE"
|
||||
voiceStateUpdateEventType = "VOICE_STATE_UPDATE"
|
||||
)
|
||||
|
||||
// channelCreateEventHandler is an event handler for ChannelCreate events.
|
||||
type channelCreateEventHandler func(*Session, *ChannelCreate)
|
||||
|
||||
// Type returns the event type for ChannelCreate events.
|
||||
func (eh channelCreateEventHandler) Type() string {
|
||||
return channelCreateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of ChannelCreate.
|
||||
func (eh channelCreateEventHandler) New() interface{} {
|
||||
return &ChannelCreate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for ChannelCreate events.
|
||||
func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*ChannelCreate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// channelDeleteEventHandler is an event handler for ChannelDelete events.
|
||||
type channelDeleteEventHandler func(*Session, *ChannelDelete)
|
||||
|
||||
// Type returns the event type for ChannelDelete events.
|
||||
func (eh channelDeleteEventHandler) Type() string {
|
||||
return channelDeleteEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of ChannelDelete.
|
||||
func (eh channelDeleteEventHandler) New() interface{} {
|
||||
return &ChannelDelete{}
|
||||
}
|
||||
|
||||
// Handle is the handler for ChannelDelete events.
|
||||
func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*ChannelDelete); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events.
|
||||
type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate)
|
||||
|
||||
// Type returns the event type for ChannelPinsUpdate events.
|
||||
func (eh channelPinsUpdateEventHandler) Type() string {
|
||||
return channelPinsUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of ChannelPinsUpdate.
|
||||
func (eh channelPinsUpdateEventHandler) New() interface{} {
|
||||
return &ChannelPinsUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for ChannelPinsUpdate events.
|
||||
func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*ChannelPinsUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// channelUpdateEventHandler is an event handler for ChannelUpdate events.
|
||||
type channelUpdateEventHandler func(*Session, *ChannelUpdate)
|
||||
|
||||
// Type returns the event type for ChannelUpdate events.
|
||||
func (eh channelUpdateEventHandler) Type() string {
|
||||
return channelUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of ChannelUpdate.
|
||||
func (eh channelUpdateEventHandler) New() interface{} {
|
||||
return &ChannelUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for ChannelUpdate events.
|
||||
func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*ChannelUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// connectEventHandler is an event handler for Connect events.
|
||||
type connectEventHandler func(*Session, *Connect)
|
||||
|
||||
// Type returns the event type for Connect events.
|
||||
func (eh connectEventHandler) Type() string {
|
||||
return connectEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of Connect.
|
||||
func (eh connectEventHandler) New() interface{} {
|
||||
return &Connect{}
|
||||
}
|
||||
|
||||
// Handle is the handler for Connect events.
|
||||
func (eh connectEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*Connect); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// disconnectEventHandler is an event handler for Disconnect events.
|
||||
type disconnectEventHandler func(*Session, *Disconnect)
|
||||
|
||||
// Type returns the event type for Disconnect events.
|
||||
func (eh disconnectEventHandler) Type() string {
|
||||
return disconnectEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of Disconnect.
|
||||
func (eh disconnectEventHandler) New() interface{} {
|
||||
return &Disconnect{}
|
||||
}
|
||||
|
||||
// Handle is the handler for Disconnect events.
|
||||
func (eh disconnectEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*Disconnect); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// eventEventHandler is an event handler for Event events.
|
||||
type eventEventHandler func(*Session, *Event)
|
||||
|
||||
// Type returns the event type for Event events.
|
||||
func (eh eventEventHandler) Type() string {
|
||||
return eventEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of Event.
|
||||
func (eh eventEventHandler) New() interface{} {
|
||||
return &Event{}
|
||||
}
|
||||
|
||||
// Handle is the handler for Event events.
|
||||
func (eh eventEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*Event); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildBanAddEventHandler is an event handler for GuildBanAdd events.
|
||||
type guildBanAddEventHandler func(*Session, *GuildBanAdd)
|
||||
|
||||
// Type returns the event type for GuildBanAdd events.
|
||||
func (eh guildBanAddEventHandler) Type() string {
|
||||
return guildBanAddEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildBanAdd.
|
||||
func (eh guildBanAddEventHandler) New() interface{} {
|
||||
return &GuildBanAdd{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildBanAdd events.
|
||||
func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildBanAdd); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildBanRemoveEventHandler is an event handler for GuildBanRemove events.
|
||||
type guildBanRemoveEventHandler func(*Session, *GuildBanRemove)
|
||||
|
||||
// Type returns the event type for GuildBanRemove events.
|
||||
func (eh guildBanRemoveEventHandler) Type() string {
|
||||
return guildBanRemoveEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildBanRemove.
|
||||
func (eh guildBanRemoveEventHandler) New() interface{} {
|
||||
return &GuildBanRemove{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildBanRemove events.
|
||||
func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildBanRemove); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildCreateEventHandler is an event handler for GuildCreate events.
|
||||
type guildCreateEventHandler func(*Session, *GuildCreate)
|
||||
|
||||
// Type returns the event type for GuildCreate events.
|
||||
func (eh guildCreateEventHandler) Type() string {
|
||||
return guildCreateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildCreate.
|
||||
func (eh guildCreateEventHandler) New() interface{} {
|
||||
return &GuildCreate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildCreate events.
|
||||
func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildCreate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildDeleteEventHandler is an event handler for GuildDelete events.
|
||||
type guildDeleteEventHandler func(*Session, *GuildDelete)
|
||||
|
||||
// Type returns the event type for GuildDelete events.
|
||||
func (eh guildDeleteEventHandler) Type() string {
|
||||
return guildDeleteEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildDelete.
|
||||
func (eh guildDeleteEventHandler) New() interface{} {
|
||||
return &GuildDelete{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildDelete events.
|
||||
func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildDelete); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events.
|
||||
type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate)
|
||||
|
||||
// Type returns the event type for GuildEmojisUpdate events.
|
||||
func (eh guildEmojisUpdateEventHandler) Type() string {
|
||||
return guildEmojisUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildEmojisUpdate.
|
||||
func (eh guildEmojisUpdateEventHandler) New() interface{} {
|
||||
return &GuildEmojisUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildEmojisUpdate events.
|
||||
func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildEmojisUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events.
|
||||
type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate)
|
||||
|
||||
// Type returns the event type for GuildIntegrationsUpdate events.
|
||||
func (eh guildIntegrationsUpdateEventHandler) Type() string {
|
||||
return guildIntegrationsUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildIntegrationsUpdate.
|
||||
func (eh guildIntegrationsUpdateEventHandler) New() interface{} {
|
||||
return &GuildIntegrationsUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildIntegrationsUpdate events.
|
||||
func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildIntegrationsUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildMemberAddEventHandler is an event handler for GuildMemberAdd events.
|
||||
type guildMemberAddEventHandler func(*Session, *GuildMemberAdd)
|
||||
|
||||
// Type returns the event type for GuildMemberAdd events.
|
||||
func (eh guildMemberAddEventHandler) Type() string {
|
||||
return guildMemberAddEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildMemberAdd.
|
||||
func (eh guildMemberAddEventHandler) New() interface{} {
|
||||
return &GuildMemberAdd{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildMemberAdd events.
|
||||
func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildMemberAdd); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events.
|
||||
type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove)
|
||||
|
||||
// Type returns the event type for GuildMemberRemove events.
|
||||
func (eh guildMemberRemoveEventHandler) Type() string {
|
||||
return guildMemberRemoveEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildMemberRemove.
|
||||
func (eh guildMemberRemoveEventHandler) New() interface{} {
|
||||
return &GuildMemberRemove{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildMemberRemove events.
|
||||
func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildMemberRemove); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events.
|
||||
type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate)
|
||||
|
||||
// Type returns the event type for GuildMemberUpdate events.
|
||||
func (eh guildMemberUpdateEventHandler) Type() string {
|
||||
return guildMemberUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildMemberUpdate.
|
||||
func (eh guildMemberUpdateEventHandler) New() interface{} {
|
||||
return &GuildMemberUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildMemberUpdate events.
|
||||
func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildMemberUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events.
|
||||
type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk)
|
||||
|
||||
// Type returns the event type for GuildMembersChunk events.
|
||||
func (eh guildMembersChunkEventHandler) Type() string {
|
||||
return guildMembersChunkEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildMembersChunk.
|
||||
func (eh guildMembersChunkEventHandler) New() interface{} {
|
||||
return &GuildMembersChunk{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildMembersChunk events.
|
||||
func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildMembersChunk); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events.
|
||||
type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate)
|
||||
|
||||
// Type returns the event type for GuildRoleCreate events.
|
||||
func (eh guildRoleCreateEventHandler) Type() string {
|
||||
return guildRoleCreateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildRoleCreate.
|
||||
func (eh guildRoleCreateEventHandler) New() interface{} {
|
||||
return &GuildRoleCreate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildRoleCreate events.
|
||||
func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildRoleCreate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events.
|
||||
type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete)
|
||||
|
||||
// Type returns the event type for GuildRoleDelete events.
|
||||
func (eh guildRoleDeleteEventHandler) Type() string {
|
||||
return guildRoleDeleteEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildRoleDelete.
|
||||
func (eh guildRoleDeleteEventHandler) New() interface{} {
|
||||
return &GuildRoleDelete{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildRoleDelete events.
|
||||
func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildRoleDelete); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events.
|
||||
type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate)
|
||||
|
||||
// Type returns the event type for GuildRoleUpdate events.
|
||||
func (eh guildRoleUpdateEventHandler) Type() string {
|
||||
return guildRoleUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildRoleUpdate.
|
||||
func (eh guildRoleUpdateEventHandler) New() interface{} {
|
||||
return &GuildRoleUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildRoleUpdate events.
|
||||
func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildRoleUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// guildUpdateEventHandler is an event handler for GuildUpdate events.
|
||||
type guildUpdateEventHandler func(*Session, *GuildUpdate)
|
||||
|
||||
// Type returns the event type for GuildUpdate events.
|
||||
func (eh guildUpdateEventHandler) Type() string {
|
||||
return guildUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of GuildUpdate.
|
||||
func (eh guildUpdateEventHandler) New() interface{} {
|
||||
return &GuildUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for GuildUpdate events.
|
||||
func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*GuildUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageAckEventHandler is an event handler for MessageAck events.
|
||||
type messageAckEventHandler func(*Session, *MessageAck)
|
||||
|
||||
// Type returns the event type for MessageAck events.
|
||||
func (eh messageAckEventHandler) Type() string {
|
||||
return messageAckEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageAck.
|
||||
func (eh messageAckEventHandler) New() interface{} {
|
||||
return &MessageAck{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageAck events.
|
||||
func (eh messageAckEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageAck); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageCreateEventHandler is an event handler for MessageCreate events.
|
||||
type messageCreateEventHandler func(*Session, *MessageCreate)
|
||||
|
||||
// Type returns the event type for MessageCreate events.
|
||||
func (eh messageCreateEventHandler) Type() string {
|
||||
return messageCreateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageCreate.
|
||||
func (eh messageCreateEventHandler) New() interface{} {
|
||||
return &MessageCreate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageCreate events.
|
||||
func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageCreate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageDeleteEventHandler is an event handler for MessageDelete events.
|
||||
type messageDeleteEventHandler func(*Session, *MessageDelete)
|
||||
|
||||
// Type returns the event type for MessageDelete events.
|
||||
func (eh messageDeleteEventHandler) Type() string {
|
||||
return messageDeleteEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageDelete.
|
||||
func (eh messageDeleteEventHandler) New() interface{} {
|
||||
return &MessageDelete{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageDelete events.
|
||||
func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageDelete); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageReactionAddEventHandler is an event handler for MessageReactionAdd events.
|
||||
type messageReactionAddEventHandler func(*Session, *MessageReactionAdd)
|
||||
|
||||
// Type returns the event type for MessageReactionAdd events.
|
||||
func (eh messageReactionAddEventHandler) Type() string {
|
||||
return messageReactionAddEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageReactionAdd.
|
||||
func (eh messageReactionAddEventHandler) New() interface{} {
|
||||
return &MessageReactionAdd{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageReactionAdd events.
|
||||
func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageReactionAdd); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events.
|
||||
type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove)
|
||||
|
||||
// Type returns the event type for MessageReactionRemove events.
|
||||
func (eh messageReactionRemoveEventHandler) Type() string {
|
||||
return messageReactionRemoveEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageReactionRemove.
|
||||
func (eh messageReactionRemoveEventHandler) New() interface{} {
|
||||
return &MessageReactionRemove{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageReactionRemove events.
|
||||
func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageReactionRemove); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// messageUpdateEventHandler is an event handler for MessageUpdate events.
|
||||
type messageUpdateEventHandler func(*Session, *MessageUpdate)
|
||||
|
||||
// Type returns the event type for MessageUpdate events.
|
||||
func (eh messageUpdateEventHandler) Type() string {
|
||||
return messageUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of MessageUpdate.
|
||||
func (eh messageUpdateEventHandler) New() interface{} {
|
||||
return &MessageUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for MessageUpdate events.
|
||||
func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*MessageUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// presenceUpdateEventHandler is an event handler for PresenceUpdate events.
|
||||
type presenceUpdateEventHandler func(*Session, *PresenceUpdate)
|
||||
|
||||
// Type returns the event type for PresenceUpdate events.
|
||||
func (eh presenceUpdateEventHandler) Type() string {
|
||||
return presenceUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of PresenceUpdate.
|
||||
func (eh presenceUpdateEventHandler) New() interface{} {
|
||||
return &PresenceUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for PresenceUpdate events.
|
||||
func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*PresenceUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// presencesReplaceEventHandler is an event handler for PresencesReplace events.
|
||||
type presencesReplaceEventHandler func(*Session, *PresencesReplace)
|
||||
|
||||
// Type returns the event type for PresencesReplace events.
|
||||
func (eh presencesReplaceEventHandler) Type() string {
|
||||
return presencesReplaceEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of PresencesReplace.
|
||||
func (eh presencesReplaceEventHandler) New() interface{} {
|
||||
return &PresencesReplace{}
|
||||
}
|
||||
|
||||
// Handle is the handler for PresencesReplace events.
|
||||
func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*PresencesReplace); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// rateLimitEventHandler is an event handler for RateLimit events.
|
||||
type rateLimitEventHandler func(*Session, *RateLimit)
|
||||
|
||||
// Type returns the event type for RateLimit events.
|
||||
func (eh rateLimitEventHandler) Type() string {
|
||||
return rateLimitEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of RateLimit.
|
||||
func (eh rateLimitEventHandler) New() interface{} {
|
||||
return &RateLimit{}
|
||||
}
|
||||
|
||||
// Handle is the handler for RateLimit events.
|
||||
func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*RateLimit); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// readyEventHandler is an event handler for Ready events.
|
||||
type readyEventHandler func(*Session, *Ready)
|
||||
|
||||
// Type returns the event type for Ready events.
|
||||
func (eh readyEventHandler) Type() string {
|
||||
return readyEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of Ready.
|
||||
func (eh readyEventHandler) New() interface{} {
|
||||
return &Ready{}
|
||||
}
|
||||
|
||||
// Handle is the handler for Ready events.
|
||||
func (eh readyEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*Ready); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// relationshipAddEventHandler is an event handler for RelationshipAdd events.
|
||||
type relationshipAddEventHandler func(*Session, *RelationshipAdd)
|
||||
|
||||
// Type returns the event type for RelationshipAdd events.
|
||||
func (eh relationshipAddEventHandler) Type() string {
|
||||
return relationshipAddEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of RelationshipAdd.
|
||||
func (eh relationshipAddEventHandler) New() interface{} {
|
||||
return &RelationshipAdd{}
|
||||
}
|
||||
|
||||
// Handle is the handler for RelationshipAdd events.
|
||||
func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*RelationshipAdd); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// relationshipRemoveEventHandler is an event handler for RelationshipRemove events.
|
||||
type relationshipRemoveEventHandler func(*Session, *RelationshipRemove)
|
||||
|
||||
// Type returns the event type for RelationshipRemove events.
|
||||
func (eh relationshipRemoveEventHandler) Type() string {
|
||||
return relationshipRemoveEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of RelationshipRemove.
|
||||
func (eh relationshipRemoveEventHandler) New() interface{} {
|
||||
return &RelationshipRemove{}
|
||||
}
|
||||
|
||||
// Handle is the handler for RelationshipRemove events.
|
||||
func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*RelationshipRemove); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// resumedEventHandler is an event handler for Resumed events.
|
||||
type resumedEventHandler func(*Session, *Resumed)
|
||||
|
||||
// Type returns the event type for Resumed events.
|
||||
func (eh resumedEventHandler) Type() string {
|
||||
return resumedEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of Resumed.
|
||||
func (eh resumedEventHandler) New() interface{} {
|
||||
return &Resumed{}
|
||||
}
|
||||
|
||||
// Handle is the handler for Resumed events.
|
||||
func (eh resumedEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*Resumed); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// typingStartEventHandler is an event handler for TypingStart events.
|
||||
type typingStartEventHandler func(*Session, *TypingStart)
|
||||
|
||||
// Type returns the event type for TypingStart events.
|
||||
func (eh typingStartEventHandler) Type() string {
|
||||
return typingStartEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of TypingStart.
|
||||
func (eh typingStartEventHandler) New() interface{} {
|
||||
return &TypingStart{}
|
||||
}
|
||||
|
||||
// Handle is the handler for TypingStart events.
|
||||
func (eh typingStartEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*TypingStart); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// userGuildSettingsUpdateEventHandler is an event handler for UserGuildSettingsUpdate events.
|
||||
type userGuildSettingsUpdateEventHandler func(*Session, *UserGuildSettingsUpdate)
|
||||
|
||||
// Type returns the event type for UserGuildSettingsUpdate events.
|
||||
func (eh userGuildSettingsUpdateEventHandler) Type() string {
|
||||
return userGuildSettingsUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of UserGuildSettingsUpdate.
|
||||
func (eh userGuildSettingsUpdateEventHandler) New() interface{} {
|
||||
return &UserGuildSettingsUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for UserGuildSettingsUpdate events.
|
||||
func (eh userGuildSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*UserGuildSettingsUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// userSettingsUpdateEventHandler is an event handler for UserSettingsUpdate events.
|
||||
type userSettingsUpdateEventHandler func(*Session, *UserSettingsUpdate)
|
||||
|
||||
// Type returns the event type for UserSettingsUpdate events.
|
||||
func (eh userSettingsUpdateEventHandler) Type() string {
|
||||
return userSettingsUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of UserSettingsUpdate.
|
||||
func (eh userSettingsUpdateEventHandler) New() interface{} {
|
||||
return &UserSettingsUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for UserSettingsUpdate events.
|
||||
func (eh userSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*UserSettingsUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// userUpdateEventHandler is an event handler for UserUpdate events.
|
||||
type userUpdateEventHandler func(*Session, *UserUpdate)
|
||||
|
||||
// Type returns the event type for UserUpdate events.
|
||||
func (eh userUpdateEventHandler) Type() string {
|
||||
return userUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of UserUpdate.
|
||||
func (eh userUpdateEventHandler) New() interface{} {
|
||||
return &UserUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for UserUpdate events.
|
||||
func (eh userUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*UserUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// voiceServerUpdateEventHandler is an event handler for VoiceServerUpdate events.
|
||||
type voiceServerUpdateEventHandler func(*Session, *VoiceServerUpdate)
|
||||
|
||||
// Type returns the event type for VoiceServerUpdate events.
|
||||
func (eh voiceServerUpdateEventHandler) Type() string {
|
||||
return voiceServerUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of VoiceServerUpdate.
|
||||
func (eh voiceServerUpdateEventHandler) New() interface{} {
|
||||
return &VoiceServerUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for VoiceServerUpdate events.
|
||||
func (eh voiceServerUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*VoiceServerUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
// voiceStateUpdateEventHandler is an event handler for VoiceStateUpdate events.
|
||||
type voiceStateUpdateEventHandler func(*Session, *VoiceStateUpdate)
|
||||
|
||||
// Type returns the event type for VoiceStateUpdate events.
|
||||
func (eh voiceStateUpdateEventHandler) Type() string {
|
||||
return voiceStateUpdateEventType
|
||||
}
|
||||
|
||||
// New returns a new instance of VoiceStateUpdate.
|
||||
func (eh voiceStateUpdateEventHandler) New() interface{} {
|
||||
return &VoiceStateUpdate{}
|
||||
}
|
||||
|
||||
// Handle is the handler for VoiceStateUpdate events.
|
||||
func (eh voiceStateUpdateEventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*VoiceStateUpdate); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
|
||||
func handlerForInterface(handler interface{}) EventHandler {
|
||||
switch v := handler.(type) {
|
||||
case func(*Session, interface{}):
|
||||
return interfaceEventHandler(v)
|
||||
case func(*Session, *ChannelCreate):
|
||||
return channelCreateEventHandler(v)
|
||||
case func(*Session, *ChannelDelete):
|
||||
return channelDeleteEventHandler(v)
|
||||
case func(*Session, *ChannelPinsUpdate):
|
||||
return channelPinsUpdateEventHandler(v)
|
||||
case func(*Session, *ChannelUpdate):
|
||||
return channelUpdateEventHandler(v)
|
||||
case func(*Session, *Connect):
|
||||
return connectEventHandler(v)
|
||||
case func(*Session, *Disconnect):
|
||||
return disconnectEventHandler(v)
|
||||
case func(*Session, *Event):
|
||||
return eventEventHandler(v)
|
||||
case func(*Session, *GuildBanAdd):
|
||||
return guildBanAddEventHandler(v)
|
||||
case func(*Session, *GuildBanRemove):
|
||||
return guildBanRemoveEventHandler(v)
|
||||
case func(*Session, *GuildCreate):
|
||||
return guildCreateEventHandler(v)
|
||||
case func(*Session, *GuildDelete):
|
||||
return guildDeleteEventHandler(v)
|
||||
case func(*Session, *GuildEmojisUpdate):
|
||||
return guildEmojisUpdateEventHandler(v)
|
||||
case func(*Session, *GuildIntegrationsUpdate):
|
||||
return guildIntegrationsUpdateEventHandler(v)
|
||||
case func(*Session, *GuildMemberAdd):
|
||||
return guildMemberAddEventHandler(v)
|
||||
case func(*Session, *GuildMemberRemove):
|
||||
return guildMemberRemoveEventHandler(v)
|
||||
case func(*Session, *GuildMemberUpdate):
|
||||
return guildMemberUpdateEventHandler(v)
|
||||
case func(*Session, *GuildMembersChunk):
|
||||
return guildMembersChunkEventHandler(v)
|
||||
case func(*Session, *GuildRoleCreate):
|
||||
return guildRoleCreateEventHandler(v)
|
||||
case func(*Session, *GuildRoleDelete):
|
||||
return guildRoleDeleteEventHandler(v)
|
||||
case func(*Session, *GuildRoleUpdate):
|
||||
return guildRoleUpdateEventHandler(v)
|
||||
case func(*Session, *GuildUpdate):
|
||||
return guildUpdateEventHandler(v)
|
||||
case func(*Session, *MessageAck):
|
||||
return messageAckEventHandler(v)
|
||||
case func(*Session, *MessageCreate):
|
||||
return messageCreateEventHandler(v)
|
||||
case func(*Session, *MessageDelete):
|
||||
return messageDeleteEventHandler(v)
|
||||
case func(*Session, *MessageReactionAdd):
|
||||
return messageReactionAddEventHandler(v)
|
||||
case func(*Session, *MessageReactionRemove):
|
||||
return messageReactionRemoveEventHandler(v)
|
||||
case func(*Session, *MessageUpdate):
|
||||
return messageUpdateEventHandler(v)
|
||||
case func(*Session, *PresenceUpdate):
|
||||
return presenceUpdateEventHandler(v)
|
||||
case func(*Session, *PresencesReplace):
|
||||
return presencesReplaceEventHandler(v)
|
||||
case func(*Session, *RateLimit):
|
||||
return rateLimitEventHandler(v)
|
||||
case func(*Session, *Ready):
|
||||
return readyEventHandler(v)
|
||||
case func(*Session, *RelationshipAdd):
|
||||
return relationshipAddEventHandler(v)
|
||||
case func(*Session, *RelationshipRemove):
|
||||
return relationshipRemoveEventHandler(v)
|
||||
case func(*Session, *Resumed):
|
||||
return resumedEventHandler(v)
|
||||
case func(*Session, *TypingStart):
|
||||
return typingStartEventHandler(v)
|
||||
case func(*Session, *UserGuildSettingsUpdate):
|
||||
return userGuildSettingsUpdateEventHandler(v)
|
||||
case func(*Session, *UserSettingsUpdate):
|
||||
return userSettingsUpdateEventHandler(v)
|
||||
case func(*Session, *UserUpdate):
|
||||
return userUpdateEventHandler(v)
|
||||
case func(*Session, *VoiceServerUpdate):
|
||||
return voiceServerUpdateEventHandler(v)
|
||||
case func(*Session, *VoiceStateUpdate):
|
||||
return voiceStateUpdateEventHandler(v)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
registerInterfaceProvider(channelCreateEventHandler(nil))
|
||||
registerInterfaceProvider(channelDeleteEventHandler(nil))
|
||||
registerInterfaceProvider(channelPinsUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(channelUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(guildBanAddEventHandler(nil))
|
||||
registerInterfaceProvider(guildBanRemoveEventHandler(nil))
|
||||
registerInterfaceProvider(guildCreateEventHandler(nil))
|
||||
registerInterfaceProvider(guildDeleteEventHandler(nil))
|
||||
registerInterfaceProvider(guildEmojisUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(guildIntegrationsUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(guildMemberAddEventHandler(nil))
|
||||
registerInterfaceProvider(guildMemberRemoveEventHandler(nil))
|
||||
registerInterfaceProvider(guildMemberUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(guildMembersChunkEventHandler(nil))
|
||||
registerInterfaceProvider(guildRoleCreateEventHandler(nil))
|
||||
registerInterfaceProvider(guildRoleDeleteEventHandler(nil))
|
||||
registerInterfaceProvider(guildRoleUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(guildUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(messageAckEventHandler(nil))
|
||||
registerInterfaceProvider(messageCreateEventHandler(nil))
|
||||
registerInterfaceProvider(messageDeleteEventHandler(nil))
|
||||
registerInterfaceProvider(messageReactionAddEventHandler(nil))
|
||||
registerInterfaceProvider(messageReactionRemoveEventHandler(nil))
|
||||
registerInterfaceProvider(messageUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(presenceUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(presencesReplaceEventHandler(nil))
|
||||
registerInterfaceProvider(readyEventHandler(nil))
|
||||
registerInterfaceProvider(relationshipAddEventHandler(nil))
|
||||
registerInterfaceProvider(relationshipRemoveEventHandler(nil))
|
||||
registerInterfaceProvider(resumedEventHandler(nil))
|
||||
registerInterfaceProvider(typingStartEventHandler(nil))
|
||||
registerInterfaceProvider(userGuildSettingsUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(userSettingsUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(userUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(voiceServerUpdateEventHandler(nil))
|
||||
registerInterfaceProvider(voiceStateUpdateEventHandler(nil))
|
||||
}
|
243
events.go
243
events.go
|
@ -1,187 +1,238 @@
|
|||
package discordgo
|
||||
|
||||
// eventToInterface is a mapping of Discord WSAPI events to their
|
||||
// DiscordGo event container.
|
||||
// Each Discord WSAPI event maps to a unique interface.
|
||||
// Use Session.AddHandler with one of these types to handle that
|
||||
// type of event.
|
||||
// eg:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
// })
|
||||
//
|
||||
// or:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
|
||||
// })
|
||||
var eventToInterface = map[string]interface{}{
|
||||
"CHANNEL_CREATE": ChannelCreate{},
|
||||
"CHANNEL_UPDATE": ChannelUpdate{},
|
||||
"CHANNEL_DELETE": ChannelDelete{},
|
||||
"CHANNEL_PINS_UPDATE": ChannelPinsUpdate{},
|
||||
"GUILD_CREATE": GuildCreate{},
|
||||
"GUILD_UPDATE": GuildUpdate{},
|
||||
"GUILD_DELETE": GuildDelete{},
|
||||
"GUILD_BAN_ADD": GuildBanAdd{},
|
||||
"GUILD_BAN_REMOVE": GuildBanRemove{},
|
||||
"GUILD_MEMBER_ADD": GuildMemberAdd{},
|
||||
"GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
|
||||
"GUILD_MEMBER_REMOVE": GuildMemberRemove{},
|
||||
"GUILD_ROLE_CREATE": GuildRoleCreate{},
|
||||
"GUILD_ROLE_UPDATE": GuildRoleUpdate{},
|
||||
"GUILD_ROLE_DELETE": GuildRoleDelete{},
|
||||
"GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
|
||||
"GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
|
||||
"GUILD_MEMBERS_CHUNK": GuildMembersChunk{},
|
||||
"MESSAGE_ACK": MessageAck{},
|
||||
"MESSAGE_CREATE": MessageCreate{},
|
||||
"MESSAGE_UPDATE": MessageUpdate{},
|
||||
"MESSAGE_DELETE": MessageDelete{},
|
||||
"MESSAGE_REACTION_ADD": MessageReactionAdd{},
|
||||
"MESSAGE_REACTION_REMOVE": MessageReactionRemove{},
|
||||
"PRESENCE_UPDATE": PresenceUpdate{},
|
||||
"PRESENCES_REPLACE": PresencesReplace{},
|
||||
"READY": Ready{},
|
||||
"RELATIONSHIP_ADD": RelationshipAdd{},
|
||||
"RELATIONSHIP_REMOVE": RelationshipRemove{},
|
||||
"USER_UPDATE": UserUpdate{},
|
||||
"USER_SETTINGS_UPDATE": UserSettingsUpdate{},
|
||||
"USER_GUILD_SETTINGS_UPDATE": UserGuildSettingsUpdate{},
|
||||
"TYPING_START": TypingStart{},
|
||||
"VOICE_SERVER_UPDATE": VoiceServerUpdate{},
|
||||
"VOICE_STATE_UPDATE": VoiceStateUpdate{},
|
||||
"RESUMED": Resumed{},
|
||||
}
|
||||
import (
|
||||
"encoding/json"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Connect is an empty struct for an event.
|
||||
// This file contains all the possible structs that can be
|
||||
// handled by AddHandler/EventHandler.
|
||||
// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
|
||||
//go:generate go run tools/cmd/eventhandlers/main.go
|
||||
|
||||
// Connect is the data for a Connect event.
|
||||
// This is a sythetic event and is not dispatched by Discord.
|
||||
type Connect struct{}
|
||||
|
||||
// Disconnect is an empty struct for an event.
|
||||
// Disconnect is the data for a Disconnect event.
|
||||
// This is a sythetic event and is not dispatched by Discord.
|
||||
type Disconnect struct{}
|
||||
|
||||
// RateLimit is a struct for the RateLimited event
|
||||
// RateLimit is the data for a RateLimit event.
|
||||
// This is a sythetic event and is not dispatched by Discord.
|
||||
type RateLimit struct {
|
||||
*TooManyRequests
|
||||
URL string
|
||||
}
|
||||
|
||||
// MessageCreate is a wrapper struct for an event.
|
||||
type MessageCreate struct {
|
||||
*Message
|
||||
// Event provides a basic initial struct for all websocket events.
|
||||
type Event struct {
|
||||
Operation int `json:"op"`
|
||||
Sequence int `json:"s"`
|
||||
Type string `json:"t"`
|
||||
RawData json.RawMessage `json:"d"`
|
||||
// Struct contains one of the other types in this file.
|
||||
Struct interface{} `json:"-"`
|
||||
}
|
||||
|
||||
// MessageUpdate is a wrapper struct for an event.
|
||||
type MessageUpdate struct {
|
||||
*Message
|
||||
// A Ready stores all data for the websocket READY event.
|
||||
type Ready struct {
|
||||
Version int `json:"v"`
|
||||
SessionID string `json:"session_id"`
|
||||
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
||||
User *User `json:"user"`
|
||||
ReadState []*ReadState `json:"read_state"`
|
||||
PrivateChannels []*Channel `json:"private_channels"`
|
||||
Guilds []*Guild `json:"guilds"`
|
||||
|
||||
// Undocumented fields
|
||||
Settings *Settings `json:"user_settings"`
|
||||
UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
|
||||
Relationships []*Relationship `json:"relationships"`
|
||||
Presences []*Presence `json:"presences"`
|
||||
}
|
||||
|
||||
// MessageDelete is a wrapper struct for an event.
|
||||
type MessageDelete struct {
|
||||
*Message
|
||||
}
|
||||
|
||||
// MessageReactionAdd is a wrapper struct for an event.
|
||||
type MessageReactionAdd struct {
|
||||
*MessageReaction
|
||||
}
|
||||
|
||||
// MessageReactionRemove is a wrapper struct for an event.
|
||||
type MessageReactionRemove struct {
|
||||
*MessageReaction
|
||||
}
|
||||
|
||||
// ChannelCreate is a wrapper struct for an event.
|
||||
// ChannelCreate is the data for a ChannelCreate event.
|
||||
type ChannelCreate struct {
|
||||
*Channel
|
||||
}
|
||||
|
||||
// ChannelUpdate is a wrapper struct for an event.
|
||||
// ChannelUpdate is the data for a ChannelUpdate event.
|
||||
type ChannelUpdate struct {
|
||||
*Channel
|
||||
}
|
||||
|
||||
// ChannelDelete is a wrapper struct for an event.
|
||||
// ChannelDelete is the data for a ChannelDelete event.
|
||||
type ChannelDelete struct {
|
||||
*Channel
|
||||
}
|
||||
|
||||
// GuildCreate is a wrapper struct for an event.
|
||||
// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
|
||||
type ChannelPinsUpdate struct {
|
||||
LastPinTimestamp string `json:"last_pin_timestamp"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
}
|
||||
|
||||
// GuildCreate is the data for a GuildCreate event.
|
||||
type GuildCreate struct {
|
||||
*Guild
|
||||
}
|
||||
|
||||
// GuildUpdate is a wrapper struct for an event.
|
||||
// GuildUpdate is the data for a GuildUpdate event.
|
||||
type GuildUpdate struct {
|
||||
*Guild
|
||||
}
|
||||
|
||||
// GuildDelete is a wrapper struct for an event.
|
||||
// GuildDelete is the data for a GuildDelete event.
|
||||
type GuildDelete struct {
|
||||
*Guild
|
||||
}
|
||||
|
||||
// GuildBanAdd is a wrapper struct for an event.
|
||||
// GuildBanAdd is the data for a GuildBanAdd event.
|
||||
type GuildBanAdd struct {
|
||||
User *User `json:"user"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// GuildBanRemove is a wrapper struct for an event.
|
||||
// GuildBanRemove is the data for a GuildBanRemove event.
|
||||
type GuildBanRemove struct {
|
||||
User *User `json:"user"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// GuildMemberAdd is a wrapper struct for an event.
|
||||
// GuildMemberAdd is the data for a GuildMemberAdd event.
|
||||
type GuildMemberAdd struct {
|
||||
*Member
|
||||
}
|
||||
|
||||
// GuildMemberUpdate is a wrapper struct for an event.
|
||||
// GuildMemberUpdate is the data for a GuildMemberUpdate event.
|
||||
type GuildMemberUpdate struct {
|
||||
*Member
|
||||
}
|
||||
|
||||
// GuildMemberRemove is a wrapper struct for an event.
|
||||
// GuildMemberRemove is the data for a GuildMemberRemove event.
|
||||
type GuildMemberRemove struct {
|
||||
*Member
|
||||
}
|
||||
|
||||
// GuildRoleCreate is a wrapper struct for an event.
|
||||
// GuildRoleCreate is the data for a GuildRoleCreate event.
|
||||
type GuildRoleCreate struct {
|
||||
*GuildRole
|
||||
}
|
||||
|
||||
// GuildRoleUpdate is a wrapper struct for an event.
|
||||
// GuildRoleUpdate is the data for a GuildRoleUpdate event.
|
||||
type GuildRoleUpdate struct {
|
||||
*GuildRole
|
||||
}
|
||||
|
||||
// PresencesReplace is an array of Presences for an event.
|
||||
// A GuildRoleDelete is the data for a GuildRoleDelete event.
|
||||
type GuildRoleDelete struct {
|
||||
RoleID string `json:"role_id"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// A GuildEmojisUpdate is the data for a guild emoji update event.
|
||||
type GuildEmojisUpdate struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
Emojis []*Emoji `json:"emojis"`
|
||||
}
|
||||
|
||||
// A GuildMembersChunk is the data for a GuildMembersChunk event.
|
||||
type GuildMembersChunk struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
Members []*Member `json:"members"`
|
||||
}
|
||||
|
||||
// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
|
||||
type GuildIntegrationsUpdate struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// MessageAck is the data for a MessageAck event.
|
||||
type MessageAck struct {
|
||||
MessageID string `json:"message_id"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
}
|
||||
|
||||
// MessageCreate is the data for a MessageCreate event.
|
||||
type MessageCreate struct {
|
||||
*Message
|
||||
}
|
||||
|
||||
// MessageUpdate is the data for a MessageUpdate event.
|
||||
type MessageUpdate struct {
|
||||
*Message
|
||||
}
|
||||
|
||||
// MessageDelete is the data for a MessageDelete event.
|
||||
type MessageDelete struct {
|
||||
*Message
|
||||
}
|
||||
|
||||
// MessageReactionAdd is the data for a MessageReactionAdd event.
|
||||
type MessageReactionAdd struct {
|
||||
*MessageReaction
|
||||
}
|
||||
|
||||
// MessageReactionRemove is the data for a MessageReactionRemove event.
|
||||
type MessageReactionRemove struct {
|
||||
*MessageReaction
|
||||
}
|
||||
|
||||
// PresencesReplace is the data for a PresencesReplace event.
|
||||
type PresencesReplace []*Presence
|
||||
|
||||
// RelationshipAdd is a wrapper struct for an event.
|
||||
// PresenceUpdate is the data for a PresenceUpdate event.
|
||||
type PresenceUpdate struct {
|
||||
Presence
|
||||
GuildID string `json:"guild_id"`
|
||||
Roles []string `json:"roles"`
|
||||
}
|
||||
|
||||
// Resumed is the data for a Resumed event.
|
||||
type Resumed struct {
|
||||
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
||||
Trace []string `json:"_trace"`
|
||||
}
|
||||
|
||||
// RelationshipAdd is the data for a RelationshipAdd event.
|
||||
type RelationshipAdd struct {
|
||||
*Relationship
|
||||
}
|
||||
|
||||
// RelationshipRemove is a wrapper struct for an event.
|
||||
// RelationshipRemove is the data for a RelationshipRemove event.
|
||||
type RelationshipRemove struct {
|
||||
*Relationship
|
||||
}
|
||||
|
||||
// VoiceStateUpdate is a wrapper struct for an event.
|
||||
type VoiceStateUpdate struct {
|
||||
*VoiceState
|
||||
// TypingStart is the data for a TypingStart event.
|
||||
type TypingStart struct {
|
||||
UserID string `json:"user_id"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
Timestamp int `json:"timestamp"`
|
||||
}
|
||||
|
||||
// UserUpdate is a wrapper struct for an event.
|
||||
// UserUpdate is the data for a UserUpdate event.
|
||||
type UserUpdate struct {
|
||||
*User
|
||||
}
|
||||
|
||||
// UserSettingsUpdate is a map for an event.
|
||||
// UserSettingsUpdate is the data for a UserSettingsUpdate event.
|
||||
type UserSettingsUpdate map[string]interface{}
|
||||
|
||||
// UserGuildSettingsUpdate is a map for an event.
|
||||
// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
|
||||
type UserGuildSettingsUpdate struct {
|
||||
*UserGuildSettings
|
||||
}
|
||||
|
||||
// VoiceServerUpdate is the data for a VoiceServerUpdate event.
|
||||
type VoiceServerUpdate struct {
|
||||
Token string `json:"token"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Endpoint string `json:"endpoint"`
|
||||
}
|
||||
|
||||
// VoiceStateUpdate is the data for a VoiceStateUpdate event.
|
||||
type VoiceStateUpdate struct {
|
||||
*VoiceState
|
||||
}
|
||||
|
|
|
@ -146,7 +146,7 @@ func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID
|
|||
return
|
||||
}
|
||||
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
|
||||
s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
|
||||
s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
|
||||
|
||||
time.Sleep(rl.RetryAfter * time.Millisecond)
|
||||
// we can make the above smarter
|
||||
|
|
94
structs.go
94
structs.go
|
@ -13,7 +13,6 @@ package discordgo
|
|||
|
||||
import (
|
||||
"encoding/json"
|
||||
"reflect"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
@ -74,13 +73,10 @@ type Session struct {
|
|||
// StateEnabled is true.
|
||||
State *State
|
||||
|
||||
// Event handlers
|
||||
handlersMu sync.RWMutex
|
||||
// This is a mapping of event struct to a reflected value
|
||||
// for event handlers.
|
||||
// We store the reflected value instead of the function
|
||||
// reference as it is more performant, instead of re-reflecting
|
||||
// the function each event.
|
||||
handlers map[interface{}][]reflect.Value
|
||||
handlers map[string][]*eventHandlerInstance
|
||||
onceHandlers map[string][]*eventHandlerInstance
|
||||
|
||||
// The websocket connection.
|
||||
wsConn *websocket.Conn
|
||||
|
@ -110,12 +106,6 @@ type rateLimitMutex struct {
|
|||
// bucket map[string]*sync.Mutex // TODO :)
|
||||
}
|
||||
|
||||
// A Resumed struct holds the data received in a RESUMED event
|
||||
type Resumed struct {
|
||||
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
||||
Trace []string `json:"_trace"`
|
||||
}
|
||||
|
||||
// A VoiceRegion stores data for a specific voice region server.
|
||||
type VoiceRegion struct {
|
||||
ID string `json:"id"`
|
||||
|
@ -385,32 +375,6 @@ type FriendSourceFlags struct {
|
|||
MutualFriends bool `json:"mutual_friends"`
|
||||
}
|
||||
|
||||
// An Event provides a basic initial struct for all websocket event.
|
||||
type Event struct {
|
||||
Operation int `json:"op"`
|
||||
Sequence int `json:"s"`
|
||||
Type string `json:"t"`
|
||||
RawData json.RawMessage `json:"d"`
|
||||
Struct interface{} `json:"-"`
|
||||
}
|
||||
|
||||
// A Ready stores all data for the websocket READY event.
|
||||
type Ready struct {
|
||||
Version int `json:"v"`
|
||||
SessionID string `json:"session_id"`
|
||||
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
||||
User *User `json:"user"`
|
||||
ReadState []*ReadState `json:"read_state"`
|
||||
PrivateChannels []*Channel `json:"private_channels"`
|
||||
Guilds []*Guild `json:"guilds"`
|
||||
|
||||
// Undocumented fields
|
||||
Settings *Settings `json:"user_settings"`
|
||||
UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
|
||||
Relationships []*Relationship `json:"relationships"`
|
||||
Presences []*Presence `json:"presences"`
|
||||
}
|
||||
|
||||
// A Relationship between the logged in user and Relationship.User
|
||||
type Relationship struct {
|
||||
User *User `json:"user"`
|
||||
|
@ -433,67 +397,23 @@ type ReadState struct {
|
|||
ID string `json:"id"`
|
||||
}
|
||||
|
||||
// A TypingStart stores data for the typing start websocket event.
|
||||
type TypingStart struct {
|
||||
UserID string `json:"user_id"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
Timestamp int `json:"timestamp"`
|
||||
}
|
||||
|
||||
// A PresenceUpdate stores data for the presence update websocket event.
|
||||
type PresenceUpdate struct {
|
||||
Presence
|
||||
GuildID string `json:"guild_id"`
|
||||
Roles []string `json:"roles"`
|
||||
}
|
||||
|
||||
// A MessageAck stores data for the message ack websocket event.
|
||||
type MessageAck struct {
|
||||
MessageID string `json:"message_id"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
}
|
||||
|
||||
// An Ack is used to ack messages
|
||||
type Ack struct {
|
||||
Token string `json:"token"`
|
||||
}
|
||||
|
||||
// A GuildIntegrationsUpdate stores data for the guild integrations update
|
||||
// websocket event.
|
||||
type GuildIntegrationsUpdate struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// A GuildRole stores data for guild role websocket events.
|
||||
// A GuildRole stores data for guild roles.
|
||||
type GuildRole struct {
|
||||
Role *Role `json:"role"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// A GuildRoleDelete stores data for the guild role delete websocket event.
|
||||
type GuildRoleDelete struct {
|
||||
RoleID string `json:"role_id"`
|
||||
GuildID string `json:"guild_id"`
|
||||
}
|
||||
|
||||
// A GuildBan stores data for a guild ban.
|
||||
type GuildBan struct {
|
||||
Reason string `json:"reason"`
|
||||
User *User `json:"user"`
|
||||
}
|
||||
|
||||
// A GuildEmojisUpdate stores data for a guild emoji update event.
|
||||
type GuildEmojisUpdate struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
Emojis []*Emoji `json:"emojis"`
|
||||
}
|
||||
|
||||
// A GuildMembersChunk stores data for the Guild Members Chunk websocket event.
|
||||
type GuildMembersChunk struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
Members []*Member `json:"members"`
|
||||
}
|
||||
|
||||
// A GuildIntegration stores data for a guild integration.
|
||||
type GuildIntegration struct {
|
||||
ID string `json:"id"`
|
||||
|
@ -553,12 +473,6 @@ type APIErrorMessage struct {
|
|||
Message string `json:"message"`
|
||||
}
|
||||
|
||||
// ChannelPinsUpdate stores data for the channel pins update event
|
||||
type ChannelPinsUpdate struct {
|
||||
LastPinTimestamp string `json:"last_pin_timestamp"`
|
||||
ChannelID string `json:"channel_id"`
|
||||
}
|
||||
|
||||
// Webhook stores the data for a webhook.
|
||||
type Webhook struct {
|
||||
ID string `json:"id"`
|
||||
|
|
123
tools/cmd/eventhandlers/main.go
Normal file
123
tools/cmd/eventhandlers/main.go
Normal file
|
@ -0,0 +1,123 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"go/format"
|
||||
"go/parser"
|
||||
"go/token"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
"path/filepath"
|
||||
"regexp"
|
||||
"sort"
|
||||
"strings"
|
||||
"text/template"
|
||||
)
|
||||
|
||||
var eventHandlerTmpl = template.Must(template.New("eventHandler").Funcs(template.FuncMap{
|
||||
"constName": constName,
|
||||
"isDiscordEvent": isDiscordEvent,
|
||||
"privateName": privateName,
|
||||
}).Parse(`// Code generated by \"eventhandlers\"; DO NOT EDIT
|
||||
// See events.go
|
||||
|
||||
package discordgo
|
||||
|
||||
// Following are all the event types.
|
||||
// Event type values are used to match the events returned by Discord.
|
||||
// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
|
||||
const ({{range .}}
|
||||
{{privateName .}}EventType = "{{constName .}}"{{end}}
|
||||
)
|
||||
{{range .}}
|
||||
// {{privateName .}}EventHandler is an event handler for {{.}} events.
|
||||
type {{privateName .}}EventHandler func(*Session, *{{.}})
|
||||
|
||||
// Type returns the event type for {{.}} events.
|
||||
func (eh {{privateName .}}EventHandler) Type() string {
|
||||
return {{privateName .}}EventType
|
||||
}
|
||||
|
||||
// New returns a new instance of {{.}}.
|
||||
func (eh {{privateName .}}EventHandler) New() interface{} {
|
||||
return &{{.}}{}
|
||||
}
|
||||
|
||||
// Handle is the handler for {{.}} events.
|
||||
func (eh {{privateName .}}EventHandler) Handle(s *Session, i interface{}) {
|
||||
if t, ok := i.(*{{.}}); ok {
|
||||
eh(s, t)
|
||||
}
|
||||
}
|
||||
{{end}}
|
||||
func handlerForInterface(handler interface{}) EventHandler {
|
||||
switch v := handler.(type) {
|
||||
case func(*Session, interface{}):
|
||||
return interfaceEventHandler(v){{range .}}
|
||||
case func(*Session, *{{.}}):
|
||||
return {{privateName .}}EventHandler(v){{end}}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
func init() { {{range .}}{{if isDiscordEvent .}}
|
||||
registerInterfaceProvider({{privateName .}}EventHandler(nil)){{end}}{{end}}
|
||||
}
|
||||
`))
|
||||
|
||||
func main() {
|
||||
var buf bytes.Buffer
|
||||
dir := filepath.Dir(".")
|
||||
|
||||
fs := token.NewFileSet()
|
||||
parsedFile, err := parser.ParseFile(fs, "events.go", nil, 0)
|
||||
if err != nil {
|
||||
log.Fatalf("warning: internal error: could not parse events.go: %s", err)
|
||||
return
|
||||
}
|
||||
|
||||
names := []string{}
|
||||
for object := range parsedFile.Scope.Objects {
|
||||
names = append(names, object)
|
||||
}
|
||||
sort.Strings(names)
|
||||
eventHandlerTmpl.Execute(&buf, names)
|
||||
|
||||
src, err := format.Source(buf.Bytes())
|
||||
if err != nil {
|
||||
log.Println("warning: internal error: invalid Go generated:", err)
|
||||
src = buf.Bytes()
|
||||
}
|
||||
|
||||
err = ioutil.WriteFile(filepath.Join(dir, strings.ToLower("eventhandlers.go")), src, 0644)
|
||||
if err != nil {
|
||||
log.Fatal(buf, "writing output: %s", err)
|
||||
}
|
||||
}
|
||||
|
||||
var constRegexp = regexp.MustCompile("([a-z])([A-Z])")
|
||||
|
||||
func constCase(name string) string {
|
||||
return strings.ToUpper(constRegexp.ReplaceAllString(name, "${1}_${2}"))
|
||||
}
|
||||
|
||||
func isDiscordEvent(name string) bool {
|
||||
switch {
|
||||
case name == "Connect", name == "Disconnect", name == "Event", name == "RateLimit", name == "Interface":
|
||||
return false
|
||||
default:
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
func constName(name string) string {
|
||||
if !isDiscordEvent(name) {
|
||||
return "__" + constCase(name) + "__"
|
||||
}
|
||||
|
||||
return constCase(name)
|
||||
}
|
||||
|
||||
func privateName(name string) string {
|
||||
return strings.ToLower(string(name[0])) + name[1:]
|
||||
}
|
35
wsapi.go
35
wsapi.go
|
@ -18,7 +18,6 @@ import (
|
|||
"fmt"
|
||||
"io"
|
||||
"net/http"
|
||||
"reflect"
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
|
@ -121,9 +120,8 @@ func (s *Session) Open() (err error) {
|
|||
|
||||
s.Unlock()
|
||||
|
||||
s.initialize()
|
||||
s.log(LogInformational, "emit connect event")
|
||||
s.handle(&Connect{})
|
||||
s.handleEvent(connectEventType, &Connect{})
|
||||
|
||||
s.log(LogInformational, "exiting")
|
||||
return
|
||||
|
@ -409,16 +407,12 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
|||
// Store the message sequence
|
||||
s.sequence = e.Sequence
|
||||
|
||||
// Map event to registered event handlers and pass it along
|
||||
// to any registered functions
|
||||
i := eventToInterface[e.Type]
|
||||
if i != nil {
|
||||
|
||||
// Create a new instance of the event type.
|
||||
i = reflect.New(reflect.TypeOf(i)).Interface()
|
||||
// Map event to registered event handlers and pass it along to any registered handlers.
|
||||
if eh, ok := registeredInterfaceProviders[e.Type]; ok {
|
||||
e.Struct = eh.New()
|
||||
|
||||
// Attempt to unmarshal our event.
|
||||
if err = json.Unmarshal(e.RawData, i); err != nil {
|
||||
if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
|
||||
s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
|
||||
}
|
||||
|
||||
|
@ -429,30 +423,19 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
|||
// it's better to pass along what we received than nothing at all.
|
||||
// TODO: Think about that decision :)
|
||||
// Either way, READY events must fire, even with errors.
|
||||
go s.handle(i)
|
||||
|
||||
s.handleEvent(e.Type, e.Struct)
|
||||
} else {
|
||||
s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
|
||||
}
|
||||
|
||||
// Emit event to the OnEvent handler
|
||||
e.Struct = i
|
||||
go s.handle(e)
|
||||
// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
|
||||
s.handleEvent(eventEventType, e)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Code related to voice connections that initiate over the data websocket
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
// A VoiceServerUpdate stores the data received during the Voice Server Update
|
||||
// data websocket event. This data is used during the initial Voice Channel
|
||||
// join handshaking.
|
||||
type VoiceServerUpdate struct {
|
||||
Token string `json:"token"`
|
||||
GuildID string `json:"guild_id"`
|
||||
Endpoint string `json:"endpoint"`
|
||||
}
|
||||
|
||||
type voiceChannelJoinData struct {
|
||||
GuildID *string `json:"guild_id"`
|
||||
ChannelID *string `json:"channel_id"`
|
||||
|
@ -712,7 +695,7 @@ func (s *Session) Close() (err error) {
|
|||
s.Unlock()
|
||||
|
||||
s.log(LogInformational, "emit disconnect event")
|
||||
s.handle(&Disconnect{})
|
||||
s.handleEvent(disconnectEventType, &Disconnect{})
|
||||
|
||||
return
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue