Message state tracking.

This commit is contained in:
Chris Rhodes 2016-01-15 22:01:56 -08:00
parent 8fad18a2b0
commit 0f38b22ca1
4 changed files with 158 additions and 27 deletions

View file

@ -70,6 +70,9 @@ type Embed struct {
// ContentWithMentionsReplaced will replace all @<id> mentions with the // ContentWithMentionsReplaced will replace all @<id> mentions with the
// username of the mention. // username of the mention.
func (m *Message) ContentWithMentionsReplaced() string { func (m *Message) ContentWithMentionsReplaced() string {
if m.Mentions == nil {
return m.Content
}
content := m.Content content := m.Content
for _, user := range m.Mentions { for _, user := range m.Mentions {
content = strings.Replace(content, fmt.Sprintf("<@%s>", user.ID), content = strings.Replace(content, fmt.Sprintf("<@%s>", user.ID),

120
state.go
View file

@ -31,6 +31,8 @@ func (s *State) OnReady(r *Ready) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
s.Ready = *r s.Ready = *r
return nil return nil
@ -42,16 +44,13 @@ func (s *State) GuildAdd(guild *Guild) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
for _, g := range s.Guilds { // If the guild exists, replace it.
for i, g := range s.Guilds {
if g.ID == guild.ID { if g.ID == guild.ID {
// This could be a little faster ;) s.Guilds[i] = guild
for _, m := range guild.Members {
s.MemberAdd(m)
}
for _, c := range guild.Channels {
s.ChannelAdd(c)
}
return nil return nil
} }
} }
@ -65,6 +64,8 @@ func (s *State) GuildRemove(guild *Guild) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
for i, g := range s.Guilds { for i, g := range s.Guilds {
if g.ID == guild.ID { if g.ID == guild.ID {
@ -84,6 +85,8 @@ func (s *State) Guild(guildID string) (*Guild, error) {
if s == nil { if s == nil {
return nil, nilError return nil, nilError
} }
s.RLock()
defer s.RUnlock()
for _, g := range s.Guilds { for _, g := range s.Guilds {
if g.ID == guildID { if g.ID == guildID {
@ -102,6 +105,8 @@ func (s *State) MemberAdd(member *Member) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
guild, err := s.Guild(member.GuildID) guild, err := s.Guild(member.GuildID)
if err != nil { if err != nil {
@ -124,6 +129,8 @@ func (s *State) MemberRemove(member *Member) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
guild, err := s.Guild(member.GuildID) guild, err := s.Guild(member.GuildID)
if err != nil { if err != nil {
@ -145,6 +152,8 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
if s == nil { if s == nil {
return nil, nilError return nil, nilError
} }
s.RLock()
defer s.RUnlock()
guild, err := s.Guild(guildID) guild, err := s.Guild(guildID)
if err != nil { if err != nil {
@ -168,8 +177,11 @@ func (s *State) ChannelAdd(channel *Channel) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
if channel.IsPrivate { if channel.IsPrivate {
// If the channel exists, replace it.
for i, c := range s.PrivateChannels { for i, c := range s.PrivateChannels {
if c.ID == channel.ID { if c.ID == channel.ID {
s.PrivateChannels[i] = channel s.PrivateChannels[i] = channel
@ -184,6 +196,7 @@ func (s *State) ChannelAdd(channel *Channel) error {
return err return err
} }
// If the channel exists, replace it.
for i, c := range guild.Channels { for i, c := range guild.Channels {
if c.ID == channel.ID { if c.ID == channel.ID {
guild.Channels[i] = channel guild.Channels[i] = channel
@ -202,6 +215,8 @@ func (s *State) ChannelRemove(channel *Channel) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
if channel.IsPrivate { if channel.IsPrivate {
for i, c := range s.PrivateChannels { for i, c := range s.PrivateChannels {
@ -232,6 +247,8 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
if s == nil { if s == nil {
return nil, nilError return nil, nilError
} }
s.RLock()
defer s.RUnlock()
guild, err := s.Guild(guildID) guild, err := s.Guild(guildID)
if err != nil { if err != nil {
@ -252,6 +269,8 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
if s == nil { if s == nil {
return nil, nilError return nil, nilError
} }
s.RLock()
defer s.RUnlock()
for _, c := range s.PrivateChannels { for _, c := range s.PrivateChannels {
if c.ID == channelID { if c.ID == channelID {
@ -288,6 +307,8 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
if s == nil { if s == nil {
return nil, nilError return nil, nilError
} }
s.RLock()
defer s.RUnlock()
guild, err := s.Guild(guildID) guild, err := s.Guild(guildID)
if err != nil { if err != nil {
@ -308,6 +329,8 @@ func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
if s == nil { if s == nil {
return nilError return nilError
} }
s.Lock()
defer s.Unlock()
guild, err := s.Guild(guildID) guild, err := s.Guild(guildID)
if err != nil { if err != nil {
@ -334,3 +357,84 @@ func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
} }
return nil return nil
} }
// MessageAdd adds a message to the current world state, or updates it if it exists.
// If the channel cannot be found, the message is discarded.
// Messages are kept in state up to s.MaxMessageCount
func (s *State) MessageAdd(message *Message) error {
if s == nil {
return nilError
}
c, err := s.Channel(message.ChannelID)
if err != nil {
return err
}
s.Lock()
defer s.Unlock()
// If the message exists, replace it.
for i, m := range c.Messages {
if m.ID == message.ID {
c.Messages[i] = message
return nil
}
}
c.Messages = append(c.Messages, message)
if len(c.Messages) > s.MaxMessageCount {
s.Unlock()
for len(c.Messages) > s.MaxMessageCount {
s.MessageRemove(c.Messages[0])
}
s.Lock()
}
return nil
}
// MessageRemove removes a message from the world state.
func (s *State) MessageRemove(message *Message) error {
if s == nil {
return nilError
}
c, err := s.Channel(message.ChannelID)
if err != nil {
return err
}
s.Lock()
defer s.Unlock()
for i, m := range c.Messages {
if m.ID == message.ID {
c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
return nil
}
}
return errors.New("Message not found.")
}
// Message gets a message by channel and message ID.
func (s *State) Message(channelID, messageID string) (*Message, error) {
if s == nil {
return nil, nilError
}
c, err := s.Channel(channelID)
if err != nil {
return nil, err
}
s.RLock()
defer s.RUnlock()
for _, m := range c.Messages {
if m.ID == messageID {
return m, nil
}
}
return nil, errors.New("Message not found.")
}

View file

@ -33,7 +33,7 @@ type Session struct {
OnTypingStart func(*Session, *TypingStart) OnTypingStart func(*Session, *TypingStart)
OnMessageCreate func(*Session, *Message) OnMessageCreate func(*Session, *Message)
OnMessageUpdate func(*Session, *Message) OnMessageUpdate func(*Session, *Message)
OnMessageDelete func(*Session, *MessageDelete) OnMessageDelete func(*Session, *Message)
OnMessageAck func(*Session, *MessageAck) OnMessageAck func(*Session, *MessageAck)
OnUserUpdate func(*Session, *User) OnUserUpdate func(*Session, *User)
OnPresenceUpdate func(*Session, *PresenceUpdate) OnPresenceUpdate func(*Session, *PresenceUpdate)
@ -46,7 +46,7 @@ type Session struct {
OnGuildDelete func(*Session, *Guild) OnGuildDelete func(*Session, *Guild)
OnGuildMemberAdd func(*Session, *Member) OnGuildMemberAdd func(*Session, *Member)
OnGuildMemberRemove func(*Session, *Member) OnGuildMemberRemove func(*Session, *Member)
OnGuildMemberDelete func(*Session, *Member) // which is it? OnGuildMemberDelete func(*Session, *Member)
OnGuildMemberUpdate func(*Session, *Member) OnGuildMemberUpdate func(*Session, *Member)
OnGuildRoleCreate func(*Session, *GuildRole) OnGuildRoleCreate func(*Session, *GuildRole)
OnGuildRoleUpdate func(*Session, *GuildRole) OnGuildRoleUpdate func(*Session, *GuildRole)
@ -79,6 +79,7 @@ type Session struct {
// Managed state object, updated with events. // Managed state object, updated with events.
State *State State *State
StateEnabled bool StateEnabled bool
StateMaxMessageCount int
// Mutex/Bools for locks that prevent accidents. // Mutex/Bools for locks that prevent accidents.
// TODO: Add channels. // TODO: Add channels.
@ -138,6 +139,7 @@ type Channel struct {
IsPrivate bool `json:"is_private"` IsPrivate bool `json:"is_private"`
LastMessageID string `json:"last_message_id"` LastMessageID string `json:"last_message_id"`
Recipient *User `json:"recipient"` Recipient *User `json:"recipient"`
Messages []*Message `json:"-"`
} }
// A PermissionOverwrite holds permission overwrite data for a Channel // A PermissionOverwrite holds permission overwrite data for a Channel
@ -309,12 +311,6 @@ type MessageAck struct {
ChannelID string `json:"channel_id"` ChannelID string `json:"channel_id"`
} }
// A MessageDelete stores data for the message delete websocket event.
type MessageDelete struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
} // so much like MessageAck..
// A GuildIntegrationsUpdate stores data for the guild integrations update // A GuildIntegrationsUpdate stores data for the guild integrations update
// websocket event. // websocket event.
type GuildIntegrationsUpdate struct { type GuildIntegrationsUpdate struct {
@ -349,5 +345,7 @@ type GuildEmojisUpdate struct {
// As discord sends this in a READY blob, it seems reasonable to simply // As discord sends this in a READY blob, it seems reasonable to simply
// use that struct as the data store. // use that struct as the data store.
type State struct { type State struct {
sync.RWMutex
Ready Ready
MaxMessageCount int
} }

View file

@ -251,27 +251,53 @@ func (s *Session) event(messageType int, message []byte) (err error) {
} }
*/ */
case "MESSAGE_CREATE": case "MESSAGE_CREATE":
if s.OnMessageCreate != nil { if !s.StateEnabled && s.OnMessageCreate == nil {
break
}
var st *Message var st *Message
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled {
fmt.Println(s.State.MessageAdd(st))
}
if s.OnMessageCreate != nil {
s.OnMessageCreate(s, st) s.OnMessageCreate(s, st)
} }
}
if s.OnMessageCreate != nil {
return return
} }
case "MESSAGE_UPDATE": case "MESSAGE_UPDATE":
if s.OnMessageUpdate != nil { if !s.StateEnabled && s.OnMessageUpdate == nil {
break
}
var st *Message var st *Message
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled {
s.State.MessageAdd(st)
}
if s.OnMessageUpdate != nil {
s.OnMessageUpdate(s, st) s.OnMessageUpdate(s, st)
} }
}
return
if s.OnMessageUpdate != nil {
return return
} }
case "MESSAGE_DELETE": case "MESSAGE_DELETE":
if s.OnMessageDelete != nil { if !s.StateEnabled && s.OnMessageDelete == nil {
var st *MessageDelete break
}
var st *Message
if err = unmarshalEvent(e, &st); err == nil { if err = unmarshalEvent(e, &st); err == nil {
if s.StateEnabled {
s.State.MessageRemove(st)
}
if s.OnMessageDelete != nil {
s.OnMessageDelete(s, st) s.OnMessageDelete(s, st)
} }
}
return
if s.OnMessageDelete != nil {
return return
} }
case "MESSAGE_ACK": case "MESSAGE_ACK":