Release version v0.21.0

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Carson Hoffman 2020-06-20 20:58:22 -04:00
commit 1294b313b9
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21 changed files with 350 additions and 104 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
# IDE-specific metadata
.idea/

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@ -1,8 +1,9 @@
language: go
go:
- 1.9.x
- 1.10.x
- 1.11.x
- 1.12.x
- 1.13.x
install:
- go get github.com/bwmarrin/discordgo
- go get -v .

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@ -1,16 +1,16 @@
# DiscordGo
[![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) [![Go report](http://goreportcard.com/badge/bwmarrin/discordgo)](http://goreportcard.com/report/bwmarrin/discordgo) [![Build Status](https://travis-ci.org/bwmarrin/discordgo.svg?branch=master)](https://travis-ci.org/bwmarrin/discordgo) [![Discord Gophers](https://img.shields.io/badge/Discord%20Gophers-%23discordgo-blue.svg)](https://discord.gg/0f1SbxBZjYoCtNPP) [![Discord API](https://img.shields.io/badge/Discord%20API-%23go_discordgo-blue.svg)](https://discordapp.com/invite/discord-api)
[![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) [![Go report](http://goreportcard.com/badge/bwmarrin/discordgo)](http://goreportcard.com/report/bwmarrin/discordgo) [![Build Status](https://travis-ci.org/bwmarrin/discordgo.svg?branch=master)](https://travis-ci.org/bwmarrin/discordgo) [![Discord Gophers](https://img.shields.io/badge/Discord%20Gophers-%23discordgo-blue.svg)](https://discord.gg/0f1SbxBZjYoCtNPP) [![Discord API](https://img.shields.io/badge/Discord%20API-%23go_discordgo-blue.svg)](https://discord.com/invite/discord-api)
<img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
DiscordGo is a [Go](https://golang.org/) package that provides low level
bindings to the [Discord](https://discordapp.com/) chat client API. DiscordGo
bindings to the [Discord](https://discord.com/) chat client API. DiscordGo
has nearly complete support for all of the Discord API endpoints, websocket
interface, and voice interface.
If you would like to help the DiscordGo package please use
[this link](https://discordapp.com/oauth2/authorize?client_id=173113690092994561&scope=bot)
[this link](https://discord.com/oauth2/authorize?client_id=173113690092994561&scope=bot)
to add the official DiscordGo test bot **dgo** to your server. This provides
indispensable help to this project.

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@ -17,11 +17,12 @@ import (
"errors"
"fmt"
"net/http"
"runtime"
"time"
)
// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
const VERSION = "0.20.3"
const VERSION = "0.21.0"
// ErrMFA will be risen by New when the user has 2FA.
var ErrMFA = errors.New("account has 2FA enabled")
@ -30,10 +31,13 @@ var ErrMFA = errors.New("account has 2FA enabled")
// tasks if given enough information to do so. Currently you can pass zero
// arguments and it will return an empty Discord session.
// There are 3 ways to call New:
// With a single auth token - All requests will use the token blindly,
// With a single auth token - All requests will use the token blindly
// (just tossing it into the HTTP Authorization header);
// no verification of the token will be done and requests may fail.
// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
// eg: `"Bot <token>"`
// IF IT IS AN OAUTH2 ACCESS TOKEN, IT MUST BE PREFIXED WITH `Bearer `
// eg: `"Bearer <token>"`
// With an email and password - Discord will sign in with the provided
// credentials.
// With an email, password and auth token - Discord will verify the auth
@ -63,6 +67,15 @@ func New(args ...interface{}) (s *Session, err error) {
LastHeartbeatAck: time.Now().UTC(),
}
// Initilize the Identify Package with defaults
// These can be modified prior to calling Open()
s.Identify.Compress = true
s.Identify.LargeThreshold = 250
s.Identify.GuildSubscriptions = true
s.Identify.Properties.OS = runtime.GOOS
s.Identify.Properties.Browser = "DiscordGo v" + VERSION
s.Identify.Intents = MakeIntent(IntentsAllWithoutPrivileged)
// If no arguments are passed return the empty Session interface.
if args == nil {
return
@ -94,7 +107,8 @@ func New(args ...interface{}) (s *Session, err error) {
// If third string exists, it must be an auth token.
if len(v) > 2 {
s.Token = v[2]
s.Identify.Token = v[2]
s.Token = v[2] // TODO: Remove, Deprecated - Kept for backwards compatibility.
}
case string:
@ -107,7 +121,8 @@ func New(args ...interface{}) (s *Session, err error) {
} else if pass == "" {
pass = v
} else if s.Token == "" {
s.Token = v
s.Identify.Token = v
s.Token = v // TODO: Remove, Deprecated - Kept for backwards compatibility.
} else {
err = fmt.Errorf("too many string parameters provided")
return
@ -127,10 +142,12 @@ func New(args ...interface{}) (s *Session, err error) {
// Discord will verify it for free, or log the user in if it is
// invalid.
if pass == "" {
s.Token = auth
s.Identify.Token = auth
s.Token = auth // TODO: Remove, Deprecated - Kept for backwards compatibility.
} else {
err = s.Login(auth, pass)
if err != nil || s.Token == "" {
// TODO: Remove last s.Token part, Deprecated - Kept for backwards compatibility.
if err != nil || s.Identify.Token == "" || s.Token == "" {
if s.MFA {
err = ErrMFA
} else {
@ -140,8 +157,5 @@ func New(args ...interface{}) (s *Session, err error) {
}
}
// The Session is now able to have RestAPI methods called on it.
// It is recommended that you now call Open() so that events will trigger.
return
}

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@ -58,7 +58,7 @@ support multi-server voice connections and some other features that are
exclusive to Bot accounts only.
To create a new user account (if you have not done so already) visit the
[Discord](https://discordapp.com/) website and click on the
[Discord](https://discord.com/) website and click on the
**Try Discord Now, It's Free** button then follow the steps to setup your
new account.
@ -77,12 +77,12 @@ have access to some user client specific features however they gain access to
many Bot specific features.
To create a new bot account first create yourself a normal user account on
Discord then visit the [My Applications](https://discordapp.com/developers/applications/me)
Discord then visit the [My Applications](https://discord.com/developers/applications/me)
page and click on the **New Application** box. Follow the prompts from there
to finish creating your account.
**More information about Bots vs Client accounts can be found [here](https://discordapp.com/developers/docs/topics/oauth2#bot-vs-user-accounts)**
**More information about Bots vs Client accounts can be found [here](https://discord.com/developers/docs/topics/oauth2#bot-vs-user-accounts)**
# Requirements

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@ -2,12 +2,12 @@
<hr>
<img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
[Go](https://golang.org/) (golang) interface for the [Discord](https://discordapp.com/)
[Go](https://golang.org/) (golang) interface for the [Discord](https://discord.com/)
chat service. Provides both low-level direct bindings to the
Discord API and helper functions that allow you to make custom clients and chat
bot applications easily.
[Discord](https://discordapp.com/) is an all-in-one voice and text chat for
[Discord](https://discord.com/) is an all-in-one voice and text chat for
gamers that's free, secure, and works on both your desktop and phone.
### Why DiscordGo?
@ -30,4 +30,4 @@ information and support for DiscordGo. There's also a chance to make some
friends :)
* Join the [Discord Gophers](https://discord.gg/0f1SbxBZjYoCtNPP) chat server dedicated to Go programming.
* Join the [Discord API](https://discordapp.com/invite/discord-API) chat server dedicated to the Discord API.
* Join the [Discord API](https://discord.com/invite/discord-API) chat server dedicated to the Discord API.

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@ -18,12 +18,12 @@ var APIVersion = "6"
// Known Discord API Endpoints.
var (
EndpointStatus = "https://status.discordapp.com/api/v2/"
EndpointStatus = "https://status.discord.com/api/v2/"
EndpointSm = EndpointStatus + "scheduled-maintenances/"
EndpointSmActive = EndpointSm + "active.json"
EndpointSmUpcoming = EndpointSm + "upcoming.json"
EndpointDiscord = "https://discordapp.com/"
EndpointDiscord = "https://discord.com/"
EndpointAPI = EndpointDiscord + "api/v" + APIVersion + "/"
EndpointGuilds = EndpointAPI + "guilds/"
EndpointChannels = EndpointAPI + "channels/"

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@ -110,7 +110,7 @@ func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
// })
//
// List of events can be found at this page, with corresponding names in the
// library for each event: https://discordapp.com/developers/docs/topics/gateway#event-names
// library for each event: https://discord.com/developers/docs/topics/gateway#event-names
// There are also synthetic events fired by the library internally which are
// available for handling, like Connect, Disconnect, and RateLimit.
// events.go contains all of the Discord WSAPI and synthetic events that can be handled.

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@ -139,8 +139,11 @@ type GuildEmojisUpdate struct {
// A GuildMembersChunk is the data for a GuildMembersChunk event.
type GuildMembersChunk struct {
GuildID string `json:"guild_id"`
Members []*Member `json:"members"`
GuildID string `json:"guild_id"`
Members []*Member `json:"members"`
ChunkIndex int `json:"chunk_index"`
ChunkCount int `json:"chunk_count"`
Presences []*Presence `json:"presences,omitempty"`
}
// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
@ -169,6 +172,7 @@ type MessageUpdate struct {
// MessageDelete is the data for a MessageDelete event.
type MessageDelete struct {
*Message
BeforeDelete *Message `json:"-"`
}
// MessageReactionAdd is the data for a MessageReactionAdd event.

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@ -6,7 +6,7 @@ This example demonstrates how to utilize DiscordGo to create, view, and delete
Bot Applications on your account.
These tasks are normally accomplished from the
[Discord Developers](https://discordapp.com/developers/applications/me) site.
[Discord Developers](https://discord.com/developers/applications/me) site.
**Join [Discord Gophers](https://discord.gg/0f1SbxBZjYoCtNPP)
Discord chat channel for support.**

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@ -51,7 +51,7 @@ func main() {
}
// This function will be called (due to AddHandler above) every time a new
// message is created on any channel that the autenticated bot has access to.
// message is created on any channel that the authenticated bot has access to.
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself

2
go.mod
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@ -4,3 +4,5 @@ require (
github.com/gorilla/websocket v1.4.0
golang.org/x/crypto v0.0.0-20181030102418-4d3f4d9ffa16
)
go 1.10

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@ -37,7 +37,7 @@ const (
// Logger can be used to replace the standard logging for discordgo
var Logger func(msgL, caller int, format string, a ...interface{})
// msglog provides package wide logging consistancy for discordgo
// msglog provides package wide logging consistency for discordgo
// the format, a... portion this command follows that of fmt.Printf
// msgL : LogLevel of the message
// caller : 1 + the number of callers away from the message source

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@ -63,7 +63,7 @@ type Message struct {
MentionRoles []string `json:"mention_roles"`
// Whether the message is text-to-speech.
Tts bool `json:"tts"`
TTS bool `json:"tts"`
// Whether the message mentions everyone.
MentionEveryone bool `json:"mention_everyone"`
@ -129,10 +129,11 @@ type File struct {
// MessageSend stores all parameters you can send with ChannelMessageSendComplex.
type MessageSend struct {
Content string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
Tts bool `json:"tts"`
Files []*File `json:"-"`
Content string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
TTS bool `json:"tts"`
Files []*File `json:"-"`
AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
// TODO: Remove this when compatibility is not required.
File *File `json:"-"`
@ -141,8 +142,9 @@ type MessageSend struct {
// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which
// is also where you should get the instance from.
type MessageEdit struct {
Content *string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
Content *string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
ID string
Channel string
@ -171,6 +173,42 @@ func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit {
return m
}
// AllowedMentionType describes the types of mentions used
// in the MessageAllowedMentions type.
type AllowedMentionType string
// The types of mentions used in MessageAllowedMentions.
const (
AllowedMentionTypeRoles AllowedMentionType = "roles"
AllowedMentionTypeUsers AllowedMentionType = "users"
AllowedMentionTypeEveryone AllowedMentionType = "everyone"
)
// MessageAllowedMentions allows the user to specify which mentions
// Discord is allowed to parse in this message. This is useful when
// sending user input as a message, as it prevents unwanted mentions.
// If this type is used, all mentions must be explicitly whitelisted,
// either by putting an AllowedMentionType in the Parse slice
// (allowing all mentions of that type) or, in the case of roles and
// users, explicitly allowing those mentions on an ID-by-ID basis.
// For more information on this functionality, see:
// https://discordapp.com/developers/docs/resources/channel#allowed-mentions-object-allowed-mentions-reference
type MessageAllowedMentions struct {
// The mention types that are allowed to be parsed in this message.
// Please note that this is purposely **not** marked as omitempty,
// so if a zero-value MessageAllowedMentions object is provided no
// mentions will be allowed.
Parse []AllowedMentionType `json:"parse"`
// A list of role IDs to allow. This cannot be used when specifying
// AllowedMentionTypeRoles in the Parse slice.
Roles []string `json:"roles,omitempty"`
// A list of user IDs to allow. This cannot be used when specifying
// AllowedMentionTypeUsers in the Parse slice.
Users []string `json:"users,omitempty"`
}
// A MessageAttachment stores data for message attachments.
type MessageAttachment struct {
ID string `json:"id"`

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@ -38,7 +38,7 @@ var (
ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
ErrGuildNoIcon = errors.New("guild does not have an icon set")
ErrGuildNoSplash = errors.New("guild does not have a splash set")
ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discordapp.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discord.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
)
// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
@ -506,7 +506,7 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
}
// Calculates the permissions for a member.
// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
// https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
userID := member.User.ID
@ -583,14 +583,6 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil && !st.Unavailable {
return
}
}
body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
@ -931,6 +923,8 @@ type GuildChannelCreateData struct {
Topic string `json:"topic,omitempty"`
Bitrate int `json:"bitrate,omitempty"`
UserLimit int `json:"user_limit,omitempty"`
RateLimitPerUser int `json:"rate_limit_per_user,omitempty"`
Position int `json:"position,omitempty"`
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
ParentID string `json:"parent_id,omitempty"`
NSFW bool `json:"nsfw,omitempty"`
@ -1593,7 +1587,7 @@ func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend)
func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{
Content: content,
Tts: true,
TTS: true,
})
}
@ -2132,7 +2126,9 @@ func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
// messageID : The message ID.
// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
// limit : max number of users to return (max 100)
func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
// beforeID : If provided all reactions returned will be before given ID.
// afterID : If provided all reactions returned will be after given ID.
func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int, beforeID, afterID string) (st []*User, err error) {
// emoji such as #⃣ need to have # escaped
emojiID = strings.Replace(emojiID, "#", "%23", -1)
uri := EndpointMessageReactions(channelID, messageID, emojiID)
@ -2143,6 +2139,13 @@ func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit i
v.Set("limit", strconv.Itoa(limit))
}
if afterID != "" {
v.Set("after", afterID)
}
if beforeID != "" {
v.Set("before", beforeID)
}
if len(v) > 0 {
uri += "?" + v.Encode()
}

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@ -848,6 +848,12 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
err = s.MemberAdd(t.Members[i])
}
}
if s.TrackPresences {
for _, p := range t.Presences {
err = s.PresenceAdd(t.GuildID, p)
}
}
case *GuildRoleCreate:
if s.TrackRoles {
err = s.RoleAdd(t.GuildID, t.Role)
@ -893,6 +899,13 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
}
case *MessageDelete:
if s.MaxMessageCount != 0 {
var old *Message
old, err = s.Message(t.ChannelID, t.ID)
if err == nil {
oldCopy := *old
t.BeforeDelete = &oldCopy
}
err = s.MessageRemove(t.Message)
}
case *MessageDeleteBulk:

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@ -29,8 +29,10 @@ type Session struct {
// General configurable settings.
// Authentication token for this session
// TODO: Remove Below, Deprecated, Use Identify struct
Token string
MFA bool
MFA bool
// Debug for printing JSON request/responses
Debug bool // Deprecated, will be removed.
@ -39,6 +41,11 @@ type Session struct {
// Should the session reconnect the websocket on errors.
ShouldReconnectOnError bool
// Identify is sent during initial handshake with the discord gateway.
// https://discord.com/developers/docs/topics/gateway#identify
Identify Identify
// TODO: Remove Below, Deprecated, Use Identify struct
// Should the session request compressed websocket data.
Compress bool
@ -587,12 +594,13 @@ type VoiceState struct {
// A Presence stores the online, offline, or idle and game status of Guild members.
type Presence struct {
User *User `json:"user"`
Status Status `json:"status"`
Game *Game `json:"game"`
Nick string `json:"nick"`
Roles []string `json:"roles"`
Since *int `json:"since"`
User *User `json:"user"`
Status Status `json:"status"`
Game *Game `json:"game"`
Activities []*Game `json:"activities"`
Nick string `json:"nick"`
Roles []string `json:"roles"`
Since *int `json:"since"`
}
// GameType is the type of "game" (see GameType* consts) in the Game struct
@ -604,6 +612,7 @@ const (
GameTypeStreaming
GameTypeListening
GameTypeWatching
GameTypeCustom
)
// A Game struct holds the name of the "playing .." game for a user
@ -687,7 +696,7 @@ type Settings struct {
RenderEmbeds bool `json:"render_embeds"`
InlineEmbedMedia bool `json:"inline_embed_media"`
InlineAttachmentMedia bool `json:"inline_attachment_media"`
EnableTtsCommand bool `json:"enable_tts_command"`
EnableTTSCommand bool `json:"enable_tts_command"`
MessageDisplayCompact bool `json:"message_display_compact"`
ShowCurrentGame bool `json:"show_current_game"`
ConvertEmoticons bool `json:"convert_emoticons"`
@ -909,8 +918,63 @@ type GatewayBotResponse struct {
Shards int `json:"shards"`
}
// GatewayStatusUpdate is sent by the client to indicate a presence or status update
// https://discord.com/developers/docs/topics/gateway#update-status-gateway-status-update-structure
type GatewayStatusUpdate struct {
Since int `json:"since"`
Game Activity `json:"game"`
Status string `json:"status"`
AFK bool `json:"afk"`
}
// Activity defines the Activity sent with GatewayStatusUpdate
// https://discord.com/developers/docs/topics/gateway#activity-object
type Activity struct {
Name string
Type ActivityType
URL string
}
// ActivityType is the type of Activity (see ActivityType* consts) in the Activity struct
// https://discord.com/developers/docs/topics/gateway#activity-object-activity-types
type ActivityType int
// Valid ActivityType values
// https://discord.com/developers/docs/topics/gateway#activity-object-activity-types
const (
ActivityTypeGame GameType = iota
ActivityTypeStreaming
ActivityTypeListening
// ActivityTypeWatching // not valid in this use case?
ActivityTypeCustom = 4
)
// Identify is sent during initial handshake with the discord gateway.
// https://discord.com/developers/docs/topics/gateway#identify
type Identify struct {
Token string `json:"token"`
Properties IdentifyProperties `json:"properties"`
Compress bool `json:"compress"`
LargeThreshold int `json:"large_threshold"`
Shard *[2]int `json:"shard,omitempty"`
Presence GatewayStatusUpdate `json:"presence,omitempty"`
GuildSubscriptions bool `json:"guild_subscriptions"`
Intents *Intent `json:"intents,omitempty"`
}
// IdentifyProperties contains the "properties" portion of an Identify packet
// https://discord.com/developers/docs/topics/gateway#identify-identify-connection-properties
type IdentifyProperties struct {
OS string `json:"$os"`
Browser string `json:"$browser"`
Device string `json:"$device"`
Referer string `json:"$referer"`
ReferringDomain string `json:"$referring_domain"`
}
// Constants for the different bit offsets of text channel permissions
const (
// Deprecated: PermissionReadMessages has been replaced with PermissionViewChannel for text and voice channels
PermissionReadMessages = 1 << (iota + 10)
PermissionSendMessages
PermissionSendTTSMessages
@ -952,8 +1016,9 @@ const (
PermissionManageServer
PermissionAddReactions
PermissionViewAuditLogs
PermissionViewChannel = 1 << (iota + 2)
PermissionAllText = PermissionReadMessages |
PermissionAllText = PermissionViewChannel |
PermissionSendMessages |
PermissionSendTTSMessages |
PermissionManageMessages |
@ -961,7 +1026,8 @@ const (
PermissionAttachFiles |
PermissionReadMessageHistory |
PermissionMentionEveryone
PermissionAllVoice = PermissionVoiceConnect |
PermissionAllVoice = PermissionViewChannel |
PermissionVoiceConnect |
PermissionVoiceSpeak |
PermissionVoiceMuteMembers |
PermissionVoiceDeafenMembers |
@ -1037,3 +1103,49 @@ const (
ErrCodeReactionBlocked = 90001
)
// Intent is the type of a Gateway Intent
// https://discord.com/developers/docs/topics/gateway#gateway-intents
type Intent int
// Constants for the different bit offsets of intents
const (
IntentsGuilds Intent = 1 << iota
IntentsGuildMembers
IntentsGuildBans
IntentsGuildEmojis
IntentsGuildIntegrations
IntentsGuildWebhooks
IntentsGuildInvites
IntentsGuildVoiceStates
IntentsGuildPresences
IntentsGuildMessages
IntentsGuildMessageReactions
IntentsGuildMessageTyping
IntentsDirectMessages
IntentsDirectMessageReactions
IntentsDirectMessageTyping
IntentsAllWithoutPrivileged = IntentsGuilds |
IntentsGuildBans |
IntentsGuildEmojis |
IntentsGuildIntegrations |
IntentsGuildWebhooks |
IntentsGuildInvites |
IntentsGuildVoiceStates |
IntentsGuildMessages |
IntentsGuildMessageReactions |
IntentsGuildMessageTyping |
IntentsDirectMessages |
IntentsDirectMessageReactions |
IntentsDirectMessageTyping
IntentsAll = IntentsAllWithoutPrivileged |
IntentsGuildMembers |
IntentsGuildPresences
IntentsNone Intent = 0
)
// MakeIntent helps convert a gateway intent value for use in the Identify structure.
func MakeIntent(intents Intent) *Intent {
return &intents
}

View file

@ -12,6 +12,6 @@ func SnowflakeTimestamp(ID string) (t time.Time, err error) {
return
}
timestamp := (i >> 22) + 1420070400000
t = time.Unix(timestamp/1000, 0)
t = time.Unix(0, timestamp*1000000)
return
}

21
util_test.go Normal file
View file

@ -0,0 +1,21 @@
package discordgo
import (
"testing"
"time"
)
func TestSnowflakeTimestamp(t *testing.T) {
// #discordgo channel ID :)
id := "155361364909621248"
parsedTimestamp, err := SnowflakeTimestamp(id)
if err != nil {
t.Errorf("returned error incorrect: got %v, want nil", err)
}
correctTimestamp := time.Date(2016, time.March, 4, 17, 10, 35, 869*1000000, time.UTC)
if !parsedTimestamp.Equal(correctTimestamp) {
t.Errorf("parsed time incorrect: got %v, want %v", parsedTimestamp, correctTimestamp)
}
}

View file

@ -346,6 +346,25 @@ func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}
for {
_, message, err := v.wsConn.ReadMessage()
if err != nil {
// 4014 indicates a manual disconnection by someone in the guild;
// we shouldn't reconnect.
if websocket.IsCloseError(err, 4014) {
v.log(LogInformational, "received 4014 manual disconnection")
// Abandon the voice WS connection
v.Lock()
v.wsConn = nil
v.Unlock()
v.session.Lock()
delete(v.session.VoiceConnections, v.GuildID)
v.session.Unlock()
v.Close()
return
}
// Detect if we have been closed manually. If a Close() has already
// happened, the websocket we are listening on will be different to the
// current session.

111
wsapi.go
View file

@ -18,7 +18,6 @@ import (
"fmt"
"io"
"net/http"
"runtime"
"sync/atomic"
"time"
@ -47,7 +46,7 @@ type resumePacket struct {
}
// Open creates a websocket connection to Discord.
// See: https://discordapp.com/developers/docs/topics/gateway#connecting
// See: https://discord.com/developers/docs/topics/gateway#connecting
func (s *Session) Open() error {
s.log(LogInformational, "called")
@ -80,7 +79,7 @@ func (s *Session) Open() error {
header.Add("accept-encoding", "zlib")
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
if err != nil {
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
s.log(LogError, "error connecting to gateway %s, %s", s.gateway, err)
s.gateway = "" // clear cached gateway
s.wsConn = nil // Just to be safe.
return err
@ -399,9 +398,10 @@ func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
}
type requestGuildMembersData struct {
GuildID string `json:"guild_id"`
Query string `json:"query"`
Limit int `json:"limit"`
GuildIDs []string `json:"guild_id"`
Query string `json:"query"`
Limit int `json:"limit"`
Presences bool `json:"presences"`
}
type requestGuildMembersOp struct {
@ -411,10 +411,39 @@ type requestGuildMembersOp struct {
// RequestGuildMembers requests guild members from the gateway
// The gateway responds with GuildMembersChunk events
// guildID : The ID of the guild to request members of
// query : String that username starts with, leave empty to return all members
// limit : Max number of items to return, or 0 to request all members matched
func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
// guildID : Single Guild ID to request members of
// query : String that username starts with, leave empty to return all members
// limit : Max number of items to return, or 0 to request all members matched
// presences : Whether to request presences of guild members
func (s *Session) RequestGuildMembers(guildID string, query string, limit int, presences bool) (err error) {
data := requestGuildMembersData{
GuildIDs: []string{guildID},
Query: query,
Limit: limit,
Presences: presences,
}
err = s.requestGuildMembers(data)
return
}
// RequestGuildMembersBatch requests guild members from the gateway
// The gateway responds with GuildMembersChunk events
// guildID : Slice of guild IDs to request members of
// query : String that username starts with, leave empty to return all members
// limit : Max number of items to return, or 0 to request all members matched
// presences : Whether to request presences of guild members
func (s *Session) RequestGuildMembersBatch(guildIDs []string, query string, limit int, presences bool) (err error) {
data := requestGuildMembersData{
GuildIDs: guildIDs,
Query: query,
Limit: limit,
Presences: presences,
}
err = s.requestGuildMembers(data)
return
}
func (s *Session) requestGuildMembers(data requestGuildMembersData) (err error) {
s.log(LogInformational, "called")
s.RLock()
@ -423,12 +452,6 @@ func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err err
return ErrWSNotFound
}
data := requestGuildMembersData{
GuildID: guildID,
Query: query,
Limit: limit,
}
s.wsMutex.Lock()
err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
s.wsMutex.Unlock()
@ -722,55 +745,42 @@ func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
}
}
type identifyProperties struct {
OS string `json:"$os"`
Browser string `json:"$browser"`
Device string `json:"$device"`
Referer string `json:"$referer"`
ReferringDomain string `json:"$referring_domain"`
}
type identifyData struct {
Token string `json:"token"`
Properties identifyProperties `json:"properties"`
LargeThreshold int `json:"large_threshold"`
Compress bool `json:"compress"`
Shard *[2]int `json:"shard,omitempty"`
}
type identifyOp struct {
Op int `json:"op"`
Data identifyData `json:"d"`
Op int `json:"op"`
Data Identify `json:"d"`
}
// identify sends the identify packet to the gateway
func (s *Session) identify() error {
s.log(LogDebug, "called")
properties := identifyProperties{runtime.GOOS,
"Discordgo v" + VERSION,
"",
"",
"",
// TODO: This is a temporary block of code to help
// maintain backwards compatability
if s.Compress == false {
s.Identify.Compress = false
}
data := identifyData{s.Token,
properties,
250,
s.Compress,
nil,
// TODO: This is a temporary block of code to help
// maintain backwards compatability
if s.Token != "" && s.Identify.Token == "" {
s.Identify.Token = s.Token
}
// TODO: Below block should be refactored so ShardID and ShardCount
// can be deprecated and their usage moved to the Session.Identify
// struct
if s.ShardCount > 1 {
if s.ShardID >= s.ShardCount {
return ErrWSShardBounds
}
data.Shard = &[2]int{s.ShardID, s.ShardCount}
s.Identify.Shard = &[2]int{s.ShardID, s.ShardCount}
}
op := identifyOp{2, data}
// Send Identify packet to Discord
op := identifyOp{2, s.Identify}
s.log(LogDebug, "Identify Packet: \n%#v", op)
s.wsMutex.Lock()
err := s.wsConn.WriteJSON(op)
s.wsMutex.Unlock()
@ -838,6 +848,13 @@ func (s *Session) Close() error {
}
// Close closes a websocket and stops all listening/heartbeat goroutines.
// TODO: Add support for Voice WS/UDP
func (s *Session) Close() error {
return s.CloseWithCode(websocket.CloseNormalClosure)
}
// CloseWithCode closes a websocket using the provided closeCode and stops all
// listening/heartbeat goroutines.
// TODO: Add support for Voice WS/UDP connections
func (s *Session) CloseWithCode(closeCode int) (err error) {