Adding Ping Pong example bot.
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examples/pingpong/README.md
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examples/pingpong/README.md
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===
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DiscordGo Ping Pong Example.
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This is an example bot that will respond to "ping" with "Pong!" and
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"pong" with "Ping!" on any channel it has access to.
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This example requires the use of an **Authentication Token** for login instead
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of an email and password. If you don't know your token you can use the
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**mytoken** example to get it.
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examples/pingpong/pingpong.go
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examples/pingpong/pingpong.go
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// This program provides a simple Ping/Pong bot example
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// using the DiscordGo API package.
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package main
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import (
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"fmt"
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"os"
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"github.com/bwmarrin/discordgo"
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)
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// Will use this to store the Bot's account ID
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var BotID string
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func main() {
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// Check for Token
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if len(os.Args) != 2 {
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fmt.Println("You must provide the authentication token for your bot account.")
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fmt.Println(os.Args[0], " [token]")
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return
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}
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dg, err := discordgo.New(os.Args[1])
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if err != nil {
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fmt.Println("error creating Discord session: ", err)
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return
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}
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// Get the Bot account information.
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u, err := dg.User("@me")
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if err != nil {
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fmt.Println("error obtaining bot account details: ", err)
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}
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// Store the account ID for later use.
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BotID = u.ID
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// Register messageCreate as a callback for the messageCreate events.
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dg.AddHandler(messageCreate)
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// Open the websocket and begin listening.
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dg.Open()
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// Simple way to keep program running until any key press.
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var input string
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fmt.Scanln(&input)
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return
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}
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// This function will be called (due to AddHandler above) every time a new
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// message is created on any channel that the autenticated user has access to.
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func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// Ignore all messages created by the bot itself
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if m.Author.ID == BotID {
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return
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}
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// If the message is "ping"
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if m.Content == "ping" {
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s.ChannelMessageSend(m.ChannelID, "Pong!")
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}
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if m.Content == "pong" {
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s.ChannelMessageSend(m.ChannelID, "Ping!")
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}
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}
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