Call user callback for VOICE_STATE_UPDATE events, closes #101

This commit is contained in:
Bruce Marriner 2016-02-08 10:18:08 -06:00
parent af52a8c822
commit 1a0e4c05fa

View file

@ -323,12 +323,20 @@ func (s *Session) event(messageType int, message []byte) {
}
return
case "VOICE_STATE_UPDATE":
// TEMP CODE FOR TESTING VOICE
if s.Voice == nil && s.OnVoiceStateUpdate == nil {
break
}
var st *VoiceState
if err = unmarshalEvent(e, &st); err == nil {
s.onVoiceStateUpdate(st)
if s.Voice != nil {
s.onVoiceStateUpdate(st)
}
if s.OnVoiceStateUpdate != nil {
s.OnVoiceStateUpdate(s, st)
return
}
}
return
case "USER_UPDATE":
if s.OnUserUpdate != nil {
var st *User
@ -749,12 +757,6 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error)
// for the session user.
func (s *Session) onVoiceStateUpdate(st *VoiceState) {
// If s.Voice is nil, we must not have even requested to join
// a voice channel yet, so this shouldn't be processed.
if s.Voice == nil {
return
}
// Need to have this happen at login and store it in the Session
// TODO : This should be done upon connecting to Discord, or
// be moved to a small helper function