Support a very light state in all cases to support b1nzy's upcoming PR (#260)
Support a very light state in all cases to support b1nzy's upcoming PR
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581f6e7867
commit
2e2e02fc11
3 changed files with 57 additions and 29 deletions
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@ -237,6 +237,7 @@ func (s *Session) initialize() {
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s.AddHandler(s.onResumed)
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s.AddHandler(s.onVoiceServerUpdate)
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s.AddHandler(s.onVoiceStateUpdate)
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s.AddHandler(s.State.onReady)
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s.AddHandler(s.State.onInterface)
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}
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74
state.go
74
state.go
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@ -55,33 +55,6 @@ func NewState() *State {
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}
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}
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// OnReady takes a Ready event and updates all internal state.
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func (s *State) OnReady(r *Ready) error {
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if s == nil {
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return ErrNilState
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}
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s.Lock()
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defer s.Unlock()
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s.Ready = *r
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for _, g := range s.Guilds {
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s.guildMap[g.ID] = g
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for _, c := range g.Channels {
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c.GuildID = g.ID
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s.channelMap[c.ID] = c
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}
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}
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for _, c := range s.PrivateChannels {
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s.channelMap[c.ID] = c
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}
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return nil
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}
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// GuildAdd adds a guild to the current world state, or
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// updates it if it already exists.
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func (s *State) GuildAdd(guild *Guild) error {
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@ -619,6 +592,48 @@ func (s *State) Message(channelID, messageID string) (*Message, error) {
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return nil, errors.New("Message not found.")
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}
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// OnReady takes a Ready event and updates all internal state.
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func (s *State) onReady(se *Session, r *Ready) (err error) {
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if s == nil {
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return ErrNilState
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}
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s.Lock()
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defer s.Unlock()
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// We must track at least the current user for Voice, even
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// if state is disabled, store the bare essentials.
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if !se.StateEnabled {
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ready := Ready{
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Version: r.Version,
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SessionID: r.SessionID,
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HeartbeatInterval: r.HeartbeatInterval,
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User: r.User,
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}
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s.Ready = ready
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return nil
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}
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s.Ready = *r
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for _, g := range s.Guilds {
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s.guildMap[g.ID] = g
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for _, c := range g.Channels {
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c.GuildID = g.ID
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s.channelMap[c.ID] = c
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}
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}
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for _, c := range s.PrivateChannels {
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s.channelMap[c.ID] = c
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}
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return nil
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}
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// onInterface handles all events related to states.
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func (s *State) onInterface(se *Session, i interface{}) (err error) {
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if s == nil {
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@ -629,8 +644,6 @@ func (s *State) onInterface(se *Session, i interface{}) (err error) {
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}
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switch t := i.(type) {
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case *Ready:
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err = s.OnReady(t)
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case *GuildCreate:
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err = s.GuildAdd(t.Guild)
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case *GuildUpdate:
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@ -702,6 +715,9 @@ func (s *State) onInterface(se *Session, i interface{}) (err error) {
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// userID : The ID of the user to calculate permissions for.
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// channelID : The ID of the channel to calculate permission for.
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func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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if s == nil {
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return 0, ErrNilState
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}
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channel, err := s.Channel(channelID)
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if err != nil {
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11
wsapi.go
11
wsapi.go
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@ -47,6 +47,17 @@ func (s *Session) Open() (err error) {
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}
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}()
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// A basic state is a hard requirement for Voice.
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if s.State == nil {
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state := NewState()
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state.TrackChannels = false
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state.TrackEmojis = false
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state.TrackMembers = false
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state.TrackRoles = false
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state.TrackVoice = false
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s.State = state
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}
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if s.wsConn != nil {
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err = errors.New("Web socket already opened.")
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return
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