diff --git a/restapi.go b/restapi.go index e4cd6fa..b5e67cb 100644 --- a/restapi.go +++ b/restapi.go @@ -834,10 +834,6 @@ func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err e }{roles} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) - if err != nil { - return - } - return } @@ -848,16 +844,11 @@ func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err e // NOTE : I am not entirely set on the name of this function and it may change // prior to the final 1.0.0 release of Discordgo func (s *Session) GuildMemberMove(guildID string, userID string, channelID *string) (err error) { - data := struct { ChannelID *string `json:"channel_id"` }{channelID} _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) - if err != nil { - return - } - return } @@ -865,6 +856,7 @@ func (s *Session) GuildMemberMove(guildID string, userID string, channelID *stri // guildID : The ID of a guild // userID : The ID of a user // userID : The ID of a user or "@me" which is a shortcut of the current user ID +// nickname : The nickname of the member, "" will reset their nickname func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) { data := struct { @@ -879,6 +871,32 @@ func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err err return } +// GuildMemberMute server mutes a guild member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// mute : boolean value for if the user should be muted +func (s *Session) GuildMemberMute(guildID string, userID string, mute bool) (err error) { + data := struct { + Mute bool `json:"mute"` + }{mute} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + return +} + +// GuildMemberDeafen server deafens a guild member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// deaf : boolean value for if the user should be deafened +func (s *Session) GuildMemberDeafen(guildID string, userID string, deaf bool) (err error) { + data := struct { + Deaf bool `json:"deaf"` + }{deaf} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + return +} + // GuildMemberRoleAdd adds the specified role to a given member // guildID : The ID of a Guild. // userID : The ID of a User.