Some, slightly messy, fixes to get voice -working-.

This commit is contained in:
Bruce Marriner 2016-03-11 23:19:35 -06:00
parent 88492a1dcf
commit 50cc4df965
2 changed files with 63 additions and 35 deletions

View file

@ -12,7 +12,6 @@ package discordgo
import (
"encoding/binary"
"encoding/json"
"errors"
"fmt"
"net"
"runtime"
@ -131,16 +130,22 @@ func (v *VoiceConnection) Open() (err error) {
return
}
// WaitUntilConnected is a TEMP FUNCTION
// And this is going to be removed to changed entirely.
// I know it looks hacky, but I needed to get it working quickly.
func (v *VoiceConnection) WaitUntilConnected() error {
if v.Ready {
return nil
}
value, ok := <-v.connected
i := 0
for {
if i > 10 {
return fmt.Errorf("Timeout waiting for voice.")
}
if (!value && !v.Ready) || !ok {
delete(v.session.VoiceConnections, v.GuildID)
return errors.New("Timed out connecting to voice")
if v.Ready {
return nil
}
time.Sleep(1 * time.Second)
i++
}
return nil

View file

@ -336,52 +336,64 @@ type voiceChannelJoinOp struct {
// cID : Channel ID of the channel to join.
// mute : If true, you will be set to muted upon joining.
// deaf : If true, you will be set to deafened upon joining.
// timeout : If greater than zero, the timeout in milliseconds after which connecting will fail
// timeout : If timeout > 0 then func will wait up to timeout for voice
// connection to be ready. If it does not become ready in that
// time frame then it will return an error and close out the voice
// connection entirely.
func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool, timeout int) (voice *VoiceConnection, err error) {
// If a voice connection for the guild exists, return that
if _, exists := s.VoiceConnections[gID]; exists {
return s.VoiceConnections[gID], err
}
// Send the request to Discord that we want to join the voice channel
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
err = s.wsConn.WriteJSON(data)
if err != nil {
return nil, err
// If a voice connection alreadyy exists for this guild then
// return that connection. If the channel differs, also change channels.
// TODO: check if the voice connection is really valid or just a shell
// because we might want to allow setting variables prior to getting here
// like debug, and other things.
if voice, ok := s.VoiceConnections[gID]; ok {
if voice.ChannelID != cID {
err = voice.ChangeChannel(cID)
}
return voice, err
// TODO: ugh, ugly..
}
// Create a new voice session
// TODO review what all these things are for....
voice = &VoiceConnection{
Receive: true,
session: s,
connected: make(chan bool),
sessionRecv: make(chan string),
GuildID: gID,
ChannelID: cID,
}
// Store this in the waiting map so it can get a session/token
// Store voice in VoiceConnections map for thils GuildID
s.VoiceConnections[gID] = voice
// Store gID and cID for later use
voice.GuildID = gID
voice.ChannelID = cID
// Queue the timeout in case we fail to connect
if timeout > 0 {
go func() {
time.Sleep(time.Millisecond * time.Duration(timeout))
if !voice.Ready {
voice.connected <- false
}
}()
// Send the request to Discord that we want to join the voice channel
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
err = s.wsConn.WriteJSON(data)
if err != nil {
return
}
return voice, err
// doesn't exactly work perfect yet.. TODO
if timeout > 0 {
err = voice.WaitUntilConnected()
if err != nil {
voice.Close()
delete(s.VoiceConnections, gID)
return
}
}
return
}
// onVoiceStateUpdate handles Voice State Update events on the data
// websocket. This comes immediately after the call to VoiceChannelJoin
// for the session user.
func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
// If we don't have a connection for the channel, don't bother
if st.ChannelID == "" {
return
@ -409,7 +421,10 @@ func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
// Store the SessionID for later use.
voice.UserID = self.ID // TODO: Review
voice.sessionRecv <- st.SessionID
voice.sessionID = st.SessionID
// TODO: Consider this...
// voice.sessionRecv <- st.SessionID
}
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
@ -420,10 +435,12 @@ func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
// to a voice channel. In that case, need to re-establish connection to
// the new region endpoint.
func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
voice, exists := s.VoiceConnections[st.GuildID]
// If no VoiceConnection exists, just skip this
if !exists {
fmt.Println("doesn't exist! Oh noooo bail out.. emergency..")
return
}
@ -434,10 +451,16 @@ func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
// If currently connected to voice ws/udp, then disconnect.
// Has no effect if not connected.
voice.Close()
// voice.Close()
// Wait for the sessionID from onVoiceStateUpdate
voice.sessionID = <-voice.sessionRecv
// voice.sessionID = <-voice.sessionRecv
// TODO review above
// wouldn't this cause a huge problem, if it's just a guild server
// update.. ?
// I could add a timeout loop of some sort and also check if the
// sessionID doesn't or does exist already...
// something.. a bit smarter.
// We now have enough information to open a voice websocket conenction
// so, that's what the next call does.