Fixed a bad documentation comment for State.ChannelAdd (#338)

This commit is contained in:
Alexander 2017-03-16 18:04:58 +01:00 committed by Chris Rhodes
parent 197f24b96a
commit 57c2762b53

View file

@ -295,7 +295,7 @@ func (s *State) Role(guildID, roleID string) (*Role, error) {
return nil, errors.New("role not found") return nil, errors.New("role not found")
} }
// ChannelAdd adds a guild to the current world state, or // ChannelAdd adds a channel to the current world state, or
// updates it if it already exists. // updates it if it already exists.
// Channels may exist either as PrivateChannels or inside // Channels may exist either as PrivateChannels or inside
// a guild. // a guild.