diff --git a/examples/slash_commands/main.go b/examples/slash_commands/main.go index 0e5cba2..00255af 100644 --- a/examples/slash_commands/main.go +++ b/examples/slash_commands/main.go @@ -34,7 +34,7 @@ var ( commands = []*discordgo.ApplicationCommand{ { Name: "basic-command", - // All commands and options must have an description + // All commands and options must have a description // Commands/options without description will fail the registration // of the command. Description: "Basic command", @@ -63,8 +63,8 @@ var ( Required: true, }, - // Required options must be listed first, because - // like everyone knows - optional parameters is on the back. + // Required options must be listed first since optional parameters + // always come after when they're used. // The same concept applies to Discord's Slash-commands API { @@ -91,19 +91,19 @@ var ( Name: "subcommands", Description: "Subcommands and command groups example", Options: []*discordgo.ApplicationCommandOption{ - // When command have subcommands/subcommand groups + // When a command has subcommands/subcommand groups // It must not have top-level options, they aren't accesible in the UI - // in this case (at least, yet), so if command is with - // subcommands/subcommand groups registering top-level options - // will fail the registration of the command + // in this case (at least not yet), so if a command has + // subcommands/subcommand any groups registering top-level options + // will cause the registration of the command to fail { Name: "scmd-grp", Description: "Subcommands group", Options: []*discordgo.ApplicationCommandOption{ - // Also, subcommand groups isn't capable of + // Also, subcommand groups aren't capable of // containg options, by the name of them, you can see - // they can contain only subcommands + // they can only contain subcommands { Name: "nst-subcmd", Description: "Nested subcommand", @@ -179,7 +179,7 @@ var ( i.Data.Options[2].BoolValue(), } msgformat := - ` Now you just leared how to use command options. Take a look to the value of which you've just entered: + ` Now you just learned how to use command options. Take a look to the value of which you've just entered: > string_option: %s > integer_option: %d > bool_option: %v @@ -215,7 +215,7 @@ var ( switch i.Data.Options[0].Name { case "subcmd": content = - "The top-level subcommand is executed. Now try to execute nested one." + "The top-level subcommand is executed. Now try to execute the nested one." default: if i.Data.Options[0].Name != "scmd-grp" { return @@ -237,16 +237,15 @@ var ( }) }, "responses": func(s *discordgo.Session, i *discordgo.InteractionCreate) { - // Responses to a command is really important thing. + // Responses to a command are very important. // First of all, because you need to react to the interaction // by sending the response in 3 seconds after receiving, otherwise // interaction will be considered invalid and you can no longer - // use interaction token and ID for responding to the user's request + // use the interaction token and ID for responding to the user's request content := "" - // As you can see, response type names saying by themselvs - // how they're used, but for those who want to get - // more information - read the official documentation + // As you can see, the response type names used here are pretty self-explanatory, + // but for those who want more information see the official documentation switch i.Data.Options[0].IntValue() { case int64(discordgo.InteractionResponseChannelMessage): content = @@ -266,7 +265,7 @@ var ( }) if err != nil { s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ - Content: "Something gone wrong", + Content: "Something went wrong", }) } return @@ -280,7 +279,7 @@ var ( }) if err != nil { s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ - Content: "Something gone wrong", + Content: "Something went wrong", }) return } @@ -292,7 +291,7 @@ var ( }) if err != nil { s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ - Content: "Something gone wrong", + Content: "Something went wrong", }) return } @@ -301,33 +300,33 @@ var ( }) }, "followups": func(s *discordgo.Session, i *discordgo.InteractionCreate) { - // Followup messages is basically regular messages (you can create as many of them as you wish), - // but working as they is created by webhooks and their functional - // is for handling additional messages after sending response. + // Followup messages are basically regular messages (you can create as many of them as you wish) + // but work as they are created by webhooks and their functionality + // is for handling additional messages after sending a response. s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionApplicationCommandResponseData{ // Note: this isn't documented, but you can use that if you want to. - // This flag just allows to create messages visible only for the caller (user who triggered the command) - // of the command + // This flag just allows you to create messages visible only for the caller of the command + // (user who triggered the command) Flags: 1 << 6, Content: "Surprise!", }, }) msg, err := s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ - Content: "Followup message has created, after 5 seconds it will be edited", + Content: "Followup message has been created, after 5 seconds it will be edited", }) if err != nil { s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ - Content: "Something gone wrong", + Content: "Something went wrong", }) return } time.Sleep(time.Second * 5) s.FollowupMessageEdit(s.State.User.ID, i.Interaction, msg.ID, &discordgo.WebhookEdit{ - Content: "Now original message is gone and after 10 seconds this message will ~~self-destruct~~ be deleted.", + Content: "Now the original message is gone and after 10 seconds this message will ~~self-destruct~~ be deleted.", }) time.Sleep(time.Second * 10) @@ -337,7 +336,7 @@ var ( s.FollowupMessageCreate(s.State.User.ID, i.Interaction, true, &discordgo.WebhookParams{ Content: "For those, who didn't skip anything and followed tutorial along fairly, " + "take a unicorn :unicorn: as reward!\n" + - "Also, as bonus..., look at the original interaction response :D", + "Also, as bonus... look at the original interaction response :D", }) }, }