The start of the voice rework begins.
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parent
6e4f495f6a
commit
59ed5b0b40
1 changed files with 32 additions and 11 deletions
43
voice.go
43
voice.go
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@ -18,23 +18,44 @@ import (
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"fmt"
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"net"
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"strings"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// A VEvent is the initial structure for voice websocket events. I think
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// I can reuse the data websocket structure here.
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type VEvent struct {
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Type string `json:"t"`
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State int `json:"s"`
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Operation int `json:"op"`
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RawData json.RawMessage `json:"d"`
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// A Voice struct holds all data and functions related to Discord Voice support.
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// NOTE: This is not used right at this moment, but it will be used soon.
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type voice struct {
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Ready bool
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WS *voiceWS
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UDP *voiceUDP
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SessionID string
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Token string
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Endpoint string
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GuildID string
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ChannelID string
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OP2 *voiceOP2
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}
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// A VoiceOP2 stores the data for voice operation 2 websocket events
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type voiceWS struct {
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Ready bool
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Chan chan struct{}
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Lock sync.Mutex
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Conn *websocket.Conn
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}
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type voiceUDP struct {
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Ready bool
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Chan chan struct{}
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Lock sync.Mutex
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Conn *net.UDPConn
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}
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// A voiceOP2 stores the data for voice operation 2 websocket events
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// which is sort of like the voice READY packet
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type VoiceOP2 struct {
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type voiceOP2 struct {
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SSRC uint32 `json:"ssrc"`
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Port int `json:"port"`
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Modes []string `json:"modes"`
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@ -117,7 +138,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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printJSON(message)
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}
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var e VEvent
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var e Event
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if err := json.Unmarshal(message, &e); err != nil {
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return err
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}
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@ -125,7 +146,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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switch e.Operation {
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case 2: // READY packet
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var st VoiceOP2
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var st voiceOP2
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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