The start of the voice rework begins.

This commit is contained in:
Bruce Marriner 2016-01-08 10:53:33 -06:00
parent 6e4f495f6a
commit 59ed5b0b40

View file

@ -18,23 +18,44 @@ import (
"fmt"
"net"
"strings"
"sync"
"time"
"github.com/gorilla/websocket"
)
// A VEvent is the initial structure for voice websocket events. I think
// I can reuse the data websocket structure here.
type VEvent struct {
Type string `json:"t"`
State int `json:"s"`
Operation int `json:"op"`
RawData json.RawMessage `json:"d"`
// A Voice struct holds all data and functions related to Discord Voice support.
// NOTE: This is not used right at this moment, but it will be used soon.
type voice struct {
Ready bool
WS *voiceWS
UDP *voiceUDP
SessionID string
Token string
Endpoint string
GuildID string
ChannelID string
OP2 *voiceOP2
}
// A VoiceOP2 stores the data for voice operation 2 websocket events
type voiceWS struct {
Ready bool
Chan chan struct{}
Lock sync.Mutex
Conn *websocket.Conn
}
type voiceUDP struct {
Ready bool
Chan chan struct{}
Lock sync.Mutex
Conn *net.UDPConn
}
// A voiceOP2 stores the data for voice operation 2 websocket events
// which is sort of like the voice READY packet
type VoiceOP2 struct {
type voiceOP2 struct {
SSRC uint32 `json:"ssrc"`
Port int `json:"port"`
Modes []string `json:"modes"`
@ -117,7 +138,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
printJSON(message)
}
var e VEvent
var e Event
if err := json.Unmarshal(message, &e); err != nil {
return err
}
@ -125,7 +146,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
switch e.Operation {
case 2: // READY packet
var st VoiceOP2
var st voiceOP2
if err := json.Unmarshal(e.RawData, &st); err != nil {
fmt.Println(e.Type, err)
printJSON(e.RawData) // TODO: Better error logginEventg