Merge remote-tracking branch 'upstream/develop' into 1
This commit is contained in:
commit
5cc3122299
7 changed files with 174 additions and 23 deletions
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@ -108,6 +108,9 @@ var (
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EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID }
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EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
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EndpointMessageReactionsAll = func(cID, mID string) string {
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return EndpointChannelMessage(cID, mID) + "/reactions"
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}
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EndpointMessageReactions = func(cID, mID, eID string) string {
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return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
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}
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12
event.go
12
event.go
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@ -156,12 +156,20 @@ func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance
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// Handles calling permanent and once handlers for an event type.
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func (s *Session) handle(t string, i interface{}) {
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for _, eh := range s.handlers[t] {
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go eh.eventHandler.Handle(s, i)
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if s.SyncEvents {
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eh.eventHandler.Handle(s, i)
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} else {
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go eh.eventHandler.Handle(s, i)
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}
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}
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if len(s.onceHandlers[t]) > 0 {
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for _, eh := range s.onceHandlers[t] {
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go eh.eventHandler.Handle(s, i)
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if s.SyncEvents {
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eh.eventHandler.Handle(s, i)
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} else {
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go eh.eventHandler.Handle(s, i)
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}
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}
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s.onceHandlers[t] = nil
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}
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47
ratelimit.go
47
ratelimit.go
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@ -3,17 +3,26 @@ package discordgo
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import (
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"net/http"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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)
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// customRateLimit holds information for defining a custom rate limit
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type customRateLimit struct {
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suffix string
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requests int
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reset time.Duration
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}
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// RateLimiter holds all ratelimit buckets
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type RateLimiter struct {
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sync.Mutex
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global *int64
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buckets map[string]*Bucket
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globalRateLimit time.Duration
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global *int64
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buckets map[string]*Bucket
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globalRateLimit time.Duration
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customRateLimits []*customRateLimit
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}
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// NewRatelimiter returns a new RateLimiter
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@ -22,6 +31,13 @@ func NewRatelimiter() *RateLimiter {
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return &RateLimiter{
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buckets: make(map[string]*Bucket),
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global: new(int64),
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customRateLimits: []*customRateLimit{
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&customRateLimit{
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suffix: "//reactions//",
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requests: 1,
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reset: 200 * time.Millisecond,
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},
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},
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}
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}
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@ -40,6 +56,14 @@ func (r *RateLimiter) getBucket(key string) *Bucket {
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global: r.global,
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}
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// Check if there is a custom ratelimit set for this bucket ID.
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for _, rl := range r.customRateLimits {
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if strings.HasSuffix(b.Key, rl.suffix) {
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b.customRateLimit = rl
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break
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}
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}
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r.buckets[key] = b
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return b
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}
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@ -76,13 +100,28 @@ type Bucket struct {
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limit int
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reset time.Time
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global *int64
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lastReset time.Time
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customRateLimit *customRateLimit
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}
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// Release unlocks the bucket and reads the headers to update the buckets ratelimit info
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// and locks up the whole thing in case if there's a global ratelimit.
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func (b *Bucket) Release(headers http.Header) error {
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defer b.Unlock()
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// Check if the bucket uses a custom ratelimiter
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if rl := b.customRateLimit; rl != nil {
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if time.Now().Sub(b.lastReset) >= rl.reset {
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b.remaining = rl.requests - 1
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b.lastReset = time.Now()
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}
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if b.remaining < 1 {
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b.reset = time.Now().Add(rl.reset)
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}
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return nil
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}
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if headers == nil {
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return nil
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}
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12
restapi.go
12
restapi.go
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@ -767,7 +767,7 @@ func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
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return s.GuildMemberDeleteWithReason(guildID, userID, "")
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}
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// GuildMemberDelete removes the given user from the given guild.
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// GuildMemberDeleteWithReason removes the given user from the given guild.
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// guildID : The ID of a Guild.
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// userID : The ID of a User
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// reason : The reason for the kick
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@ -1932,6 +1932,16 @@ func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID st
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return err
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}
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// MessageReactionsRemoveAll deletes all reactions from a message
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// channelID : The channel ID
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// messageID : The message ID.
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func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
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_, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID))
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return err
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}
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// MessageReactions gets all the users reactions for a specific emoji.
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// channelID : The channel ID.
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// messageID : The message ID.
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64
state.go
64
state.go
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@ -42,6 +42,7 @@ type State struct {
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guildMap map[string]*Guild
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channelMap map[string]*Channel
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memberMap map[string]map[string]*Member
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}
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// NewState creates an empty state.
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@ -59,9 +60,18 @@ func NewState() *State {
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TrackPresences: true,
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guildMap: make(map[string]*Guild),
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channelMap: make(map[string]*Channel),
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memberMap: make(map[string]map[string]*Member),
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}
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}
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func (s *State) createMemberMap(guild *Guild) {
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members := make(map[string]*Member)
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for _, m := range guild.Members {
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members[m.User.ID] = m
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}
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s.memberMap[guild.ID] = members
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}
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// GuildAdd adds a guild to the current world state, or
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// updates it if it already exists.
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func (s *State) GuildAdd(guild *Guild) error {
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@ -77,6 +87,14 @@ func (s *State) GuildAdd(guild *Guild) error {
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s.channelMap[c.ID] = c
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}
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// If this guild contains a new member slice, we must regenerate the member map so the pointers stay valid
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if guild.Members != nil {
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s.createMemberMap(guild)
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} else if _, ok := s.memberMap[guild.ID]; !ok {
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// Even if we have no new member slice, we still initialize the member map for this guild if it doesn't exist
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s.memberMap[guild.ID] = make(map[string]*Member)
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}
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if g, ok := s.guildMap[guild.ID]; ok {
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// We are about to replace `g` in the state with `guild`, but first we need to
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// make sure we preserve any fields that the `guild` doesn't contain from `g`.
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@ -271,14 +289,19 @@ func (s *State) MemberAdd(member *Member) error {
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s.Lock()
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defer s.Unlock()
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members[i] = member
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return nil
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}
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members, ok := s.memberMap[member.GuildID]
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if !ok {
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return ErrStateNotFound
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}
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m, ok := members[member.User.ID]
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if !ok {
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members[member.User.ID] = member
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guild.Members = append(guild.Members, member)
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} else {
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*m = *member // Update the actual data, which will also update the member pointer in the slice
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}
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guild.Members = append(guild.Members, member)
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return nil
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}
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@ -296,6 +319,17 @@ func (s *State) MemberRemove(member *Member) error {
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s.Lock()
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defer s.Unlock()
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members, ok := s.memberMap[member.GuildID]
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if !ok {
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return ErrStateNotFound
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}
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_, ok = members[member.User.ID]
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if !ok {
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return ErrStateNotFound
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}
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delete(members, member.User.ID)
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for i, m := range guild.Members {
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if m.User.ID == member.User.ID {
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guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
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@ -312,18 +346,17 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
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return nil, ErrNilState
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return nil, err
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}
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s.RLock()
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defer s.RUnlock()
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for _, m := range guild.Members {
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if m.User.ID == userID {
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return m, nil
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}
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members, ok := s.memberMap[guildID]
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if !ok {
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return nil, ErrStateNotFound
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}
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m, ok := members[userID]
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if ok {
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return m, nil
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}
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return nil, ErrStateNotFound
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@ -735,6 +768,7 @@ func (s *State) onReady(se *Session, r *Ready) (err error) {
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for _, g := range s.Guilds {
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s.guildMap[g.ID] = g
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s.createMemberMap(g)
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for _, c := range g.Channels {
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s.channelMap[c.ID] = c
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57
structs.go
57
structs.go
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@ -50,6 +50,10 @@ type Session struct {
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// active guilds and the members of the guilds.
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StateEnabled bool
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// Whether or not to call event handlers synchronously.
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// e.g false = launch event handlers in their own goroutines.
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SyncEvents bool
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// Exposed but should not be modified by User.
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// Whether the Data Websocket is ready
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@ -162,6 +166,7 @@ type Channel struct {
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Topic string `json:"topic"`
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Type ChannelType `json:"type"`
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LastMessageID string `json:"last_message_id"`
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NSFW bool `json:"nsfw"`
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Position int `json:"position"`
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Bitrate int `json:"bitrate"`
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Recipients []*User `json:"recipient"`
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@ -598,3 +603,55 @@ const (
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PermissionManageServer |
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PermissionAdministrator
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)
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const (
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ErrCodeUnknownAccount = 10001
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ErrCodeUnknownApplication = 10002
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ErrCodeUnknownChannel = 10003
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ErrCodeUnknownGuild = 10004
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ErrCodeUnknownIntegration = 10005
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ErrCodeUnknownInvite = 10006
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ErrCodeUnknownMember = 10007
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ErrCodeUnknownMessage = 10008
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ErrCodeUnknownOverwrite = 10009
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ErrCodeUnknownProvider = 10010
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ErrCodeUnknownRole = 10011
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ErrCodeUnknownToken = 10012
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ErrCodeUnknownUser = 10013
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ErrCodeUnknownEmoji = 10014
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ErrCodeBotsCannotUseEndpoint = 20001
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ErrCodeOnlyBotsCanUseEndpoint = 20002
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ErrCodeMaximumGuildsReached = 30001
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ErrCodeMaximumFriendsReached = 30002
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ErrCodeMaximumPinsReached = 30003
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ErrCodeMaximumGuildRolesReached = 30005
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ErrCodeTooManyReactions = 30010
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ErrCodeUnauthorized = 40001
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ErrCodeMissingAccess = 50001
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ErrCodeInvalidAccountType = 50002
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ErrCodeCannotExecuteActionOnDMChannel = 50003
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ErrCodeEmbedCisabled = 50004
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ErrCodeCannotEditFromAnotherUser = 50005
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ErrCodeCannotSendEmptyMessage = 50006
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ErrCodeCannotSendMessagesToThisUser = 50007
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ErrCodeCannotSendMessagesInVoiceChannel = 50008
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ErrCodeChannelVerificationLevelTooHigh = 50009
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ErrCodeOAuth2ApplicationDoesNotHaveBot = 50010
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ErrCodeOAuth2ApplicationLimitReached = 50011
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ErrCodeInvalidOAuthState = 50012
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ErrCodeMissingPermissions = 50013
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ErrCodeInvalidAuthenticationToken = 50014
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ErrCodeNoteTooLong = 50015
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ErrCodeTooFewOrTooManyMessagesToDelete = 50016
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ErrCodeCanOnlyPinMessageToOriginatingChannel = 50019
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ErrCodeCannotExecuteActionOnSystemMessage = 50021
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ErrCodeMessageProvidedTooOldForBulkDelete = 50034
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ErrCodeInvalidFormBody = 50035
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ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036
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ErrCodeReactionBlocked = 90001
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)
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2
wsapi.go
2
wsapi.go
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@ -199,7 +199,7 @@ type helloOp struct {
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Trace []string `json:"_trace"`
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}
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// Number of heartbeat intervals to wait until forcing a connection restart.
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// FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.
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const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond
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// heartbeat sends regular heartbeats to Discord so it knows the client
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