Check that the gateway websocket is ready
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parent
e252652fe8
commit
5f983250fe
1 changed files with 21 additions and 4 deletions
25
voice.go
25
voice.go
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@ -810,16 +810,33 @@ func (v *VoiceConnection) reconnect() {
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return
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}
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// check that the gateway session is Ready
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// this needs more smarts - but the issue is that well the session
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// could be not ready and in that case the disconnect below will panic
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// one cause for that is if the gw disconnects and starts the reconnect
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// processes right before the voice disconnects.
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// NOTE: this will probably change but it's a safety net for now
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i := 0
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for v.session.DataReady == false || v.session.wsConn == nil {
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if i > 20 {
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v.log(LogInformational, "timeout waiting for ready session, I give up.")
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return
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}
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time.Sleep(1 * time.Second)
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i++
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}
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// Send a OP4 with a nil channel to disconnect
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// this may not be required, but is here as a safety for now.
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if v.sessionID != "" {
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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v.wsMutex.Lock()
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v.session.wsMutex.Lock()
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err := v.session.wsConn.WriteJSON(data)
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if err != nil {
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v.log(LogError, "error sending disconnect packet, %s", err)
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}
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v.wsMutex.Unlock()
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v.session.wsMutex.Unlock()
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v.sessionID = ""
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}
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@ -828,7 +845,7 @@ func (v *VoiceConnection) reconnect() {
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wait := time.Duration(1)
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i := 0
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i = 0
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for {
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if v.session == nil {
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@ -846,7 +863,7 @@ func (v *VoiceConnection) reconnect() {
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i++
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if v.session.DataReady == false {
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if v.session.DataReady == false || v.session.wsConn == nil {
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v.log(LogInformational, "cannot reconenct with unready session")
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continue
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}
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