Allow calling ChannelVoiceJoin even after connected to voice, closes
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parent
22bb771120
commit
60149f70bb
1 changed files with 4 additions and 6 deletions
10
wsapi.go
10
wsapi.go
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@ -378,18 +378,12 @@ type voiceChannelJoinOp struct {
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// deaf : If true, you will be set to deafened upon joining.
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func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
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if s.wsConn == nil {
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return fmt.Errorf("no websocket connection exists")
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}
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// Create new voice{} struct if one does not exist.
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// If you create this prior to calling this func then you can manually
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// set some variables if needed, such as to enable debugging.
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if s.Voice == nil {
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s.Voice = &Voice{}
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}
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// TODO : Determine how to properly change channels and change guild
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// and channel when you are already connected to an existing channel.
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// Send the request to Discord that we want to join the voice channel
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data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
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@ -434,6 +428,10 @@ func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
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// onVoiceServerUpdate handles the Voice Server Update data websocket event.
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// This event tells us the information needed to open a voice websocket
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// connection and should happen after the VOICE_STATE event.
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//
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// This is also fired if the Guild's voice region changes while connected
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// to a voice channel. In that case, need to re-establish connection to
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// the new region endpoint.
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func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
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// Store values for later use
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