Merge pull request #161 from b1naryth1ef/bugfix/lazy-guild-loading
Support guild lazy loading.
This commit is contained in:
commit
6101abeb27
2 changed files with 16 additions and 13 deletions
14
state.go
14
state.go
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@ -57,24 +57,26 @@ func (s *State) GuildAdd(guild *Guild) error {
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s.Lock()
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defer s.Unlock()
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// Otherwise, update the channels to point to the right guild
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for _, c := range guild.Channels {
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c.GuildID = guild.ID
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}
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// If the guild exists, replace it.
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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// Don't stomp on properties that don't come in updates.
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// If this guild already exists with data, don't stomp on props
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if !g.Unavailable {
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guild.Members = g.Members
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guild.Presences = g.Presences
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guild.Channels = g.Channels
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guild.VoiceStates = g.VoiceStates
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}
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s.Guilds[i] = guild
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return nil
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}
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}
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// Otherwise, update the channels to point to the right guild
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for _, c := range guild.Channels {
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c.GuildID = guild.ID
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}
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s.Guilds = append(s.Guilds, guild)
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return nil
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}
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@ -178,6 +178,7 @@ type Guild struct {
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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Unavailable bool `json:"unavailable"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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