diff --git a/state.go b/state.go index 5b22480..88b30f5 100644 --- a/state.go +++ b/state.go @@ -24,9 +24,9 @@ func (s *State) OnReady(r *Ready) error { return nil } -// AddGuild adds a guild to the current world state, or +// GuildAdd adds a guild to the current world state, or // updates it if it already exists. -func (s *State) AddGuild(guild *Guild) error { +func (s *State) GuildAdd(guild *Guild) error { if s == nil { return nilError } @@ -35,10 +35,10 @@ func (s *State) AddGuild(guild *Guild) error { if g.ID == guild.ID { // This could be a little faster ;) for _, m := range guild.Members { - s.AddMember(&m) + s.MemberAdd(&m) } for _, c := range guild.Channels { - s.AddChannel(&c) + s.ChannelAdd(&c) } return nil } @@ -47,8 +47,8 @@ func (s *State) AddGuild(guild *Guild) error { return nil } -// RemoveGuild removes a guild from current world state. -func (s *State) RemoveGuild(guild *Guild) error { +// GuildRemove removes a guild from current world state. +func (s *State) GuildRemove(guild *Guild) error { if s == nil { return nilError } @@ -81,9 +81,9 @@ func (s *State) Guild(guildID string) (*Guild, error) { // TODO: Consider moving Guild state update methods onto *Guild. -// AddMember adds a member to the current world state, or +// MemberAdd adds a member to the current world state, or // updates it if it already exists. -func (s *State) AddMember(member *Member) error { +func (s *State) MemberAdd(member *Member) error { if s == nil { return nilError } @@ -104,8 +104,8 @@ func (s *State) AddMember(member *Member) error { return nil } -// RemoveMember removes a member from current world state. -func (s *State) RemoveMember(member *Member) error { +// MemberRemove removes a member from current world state. +func (s *State) MemberRemove(member *Member) error { if s == nil { return nilError } @@ -145,11 +145,11 @@ func (s *State) Member(guildID string, userID string) (*Member, error) { return nil, errors.New("Member not found.") } -// AddChannel adds a guild to the current world state, or +// ChannelAdd adds a guild to the current world state, or // updates it if it already exists. // Channels may exist either as PrivateChannels or inside // a guild. -func (s *State) AddChannel(channel *Channel) error { +func (s *State) ChannelAdd(channel *Channel) error { if s == nil { return nilError } @@ -181,8 +181,8 @@ func (s *State) AddChannel(channel *Channel) error { return nil } -// RemoveChannel removes a channel from current world state. -func (s *State) RemoveChannel(channel *Channel) error { +// ChannelRemove removes a channel from current world state. +func (s *State) ChannelRemove(channel *Channel) error { if s == nil { return nilError } diff --git a/wsapi.go b/wsapi.go index cbe3332..b8fbd76 100644 --- a/wsapi.go +++ b/wsapi.go @@ -241,7 +241,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Channel if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddChannel(&st) + s.State.ChannelAdd(&st) } if s.OnChannelCreate != nil { s.OnChannelCreate(s, st) @@ -252,7 +252,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Channel if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddChannel(&st) + s.State.ChannelAdd(&st) } if s.OnChannelUpdate != nil { s.OnChannelUpdate(s, st) @@ -263,7 +263,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Channel if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.RemoveChannel(&st) + s.State.ChannelRemove(&st) } if s.OnChannelDelete != nil { s.OnChannelDelete(s, st) @@ -274,7 +274,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Guild if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddGuild(&st) + s.State.GuildAdd(&st) } if s.OnGuildCreate != nil { s.OnGuildCreate(s, st) @@ -285,7 +285,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Guild if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddGuild(&st) + s.State.GuildAdd(&st) } if s.OnGuildCreate != nil { s.OnGuildUpdate(s, st) @@ -296,7 +296,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Guild if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.RemoveGuild(&st) + s.State.GuildRemove(&st) } if s.OnGuildDelete != nil { s.OnGuildDelete(s, st) @@ -307,7 +307,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Member if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddMember(&st) + s.State.MemberAdd(&st) } if s.OnGuildMemberAdd != nil { s.OnGuildMemberAdd(s, st) @@ -318,7 +318,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Member if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.RemoveMember(&st) + s.State.MemberRemove(&st) } if s.OnGuildMemberRemove != nil { s.OnGuildMemberRemove(s, st) @@ -329,7 +329,7 @@ func (s *Session) event(messageType int, message []byte) (err error) { var st Member if err = unmarshalEvent(e, &st); err == nil { if s.StateEnabled { - s.State.AddMember(&st) + s.State.MemberAdd(&st) } if s.OnGuildMemberUpdate != nil { s.OnGuildMemberUpdate(s, st)