Move improvements to voice support
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093d3be770
commit
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1 changed files with 34 additions and 24 deletions
56
voice.go
56
voice.go
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@ -5,10 +5,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains experimental functions for interacting with the Discord
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// Voice websocket and UDP connections.
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//
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// EVERYTHING in this file is very experimental and will change.
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// This file contains code related to Discord voice suppport
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package discordgo
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@ -30,11 +27,12 @@ import (
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// A Voice struct holds all data and functions related to Discord Voice support.
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type Voice struct {
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sync.Mutex
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Ready bool
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Debug bool
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Chan chan struct{}
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sync.Mutex // future use
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Ready bool // If true, voice is ready to send/receive audio
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Debug bool // If true, print extra logging
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Chan chan struct{} // future use
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UDPConn *net.UDPConn // exported for dgvoice, may change.
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OP2 *voiceOP2 // exported for dgvoice, may change.
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wsConn *websocket.Conn
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@ -44,14 +42,13 @@ type Voice struct {
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guildID string
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channelID string
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userID string
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OP2 *voiceOP2 // exported for dgvoice, may change.
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}
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// ------------------------------------------------------------------------------------------------
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// Code related to the Voice websocket connection
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// ------------------------------------------------------------------------------------------------
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// A voiceOP2 stores the data for voice operation 2 websocket events
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// A voiceOP2 stores the data for the voice operation 2 websocket event
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// which is sort of like the voice READY packet
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type voiceOP2 struct {
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SSRC uint32 `json:"ssrc"`
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@ -78,6 +75,7 @@ type voiceHandshakeOp struct {
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func (v *Voice) Open() (err error) {
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// TODO: How do we handle changing channels?
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// Don't open a websocket if one is already open
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if v.wsConn != nil {
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return
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@ -87,7 +85,7 @@ func (v *Voice) Open() (err error) {
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vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
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v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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if err != nil {
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fmt.Println("VOICE cannot open websocket:", err)
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fmt.Println("VOICE error opening websocket:", err)
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return
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}
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@ -95,15 +93,15 @@ func (v *Voice) Open() (err error) {
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err = v.wsConn.WriteJSON(data)
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if err != nil {
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fmt.Println("VOICE ERROR sending init packet:", err)
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fmt.Println("VOICE error sending init packet:", err)
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return
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}
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// Start a listening for voice websocket events
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// TODO add a check here to make sure Listen worked by monitoring
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// a chan or bool?
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// go vws.Listen()
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go v.wsListen()
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return
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}
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@ -120,8 +118,7 @@ func (v *Voice) Close() {
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}
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// wsListen listens on the voice websocket for messages and passes them
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// to the voice event handler. This is automaticly called by the WS.Open
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// func when needed.
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// to the voice event handler. This is automaticly called by the Open func
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func (v *Voice) wsListen() {
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for {
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@ -170,15 +167,18 @@ func (v *Voice) wsEvent(messageType int, message []byte) {
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go v.wsHeartbeat(v.OP2.HeartbeatInterval)
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// TODO monitor a chan/bool to verify this was successful
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// We now have enough data to start the UDP connection
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// Start the UDP connection
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v.udpOpen()
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return
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case 3: // HEARTBEAT response
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// add code to use this to track latency?
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return
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case 4:
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// TODO
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default:
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fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
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printJSON(e.RawData)
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@ -259,8 +259,8 @@ type voiceUDPOp struct {
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Data voiceUDPD `json:"d"`
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}
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// udpOpen opens a UDP connect to the voice server and completes the
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// initial required handshake. This connect is left open in the session
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// udpOpen opens a UDP connection to the voice server and completes the
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// initial required handshake. This connection is left open in the session
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// and can be used to send or receive audio. This should only be called
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// from voice.wsEvent OP2
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func (v *Voice) udpOpen() (err error) {
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@ -268,14 +268,14 @@ func (v *Voice) udpOpen() (err error) {
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host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.OP2.Port)
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addr, err := net.ResolveUDPAddr("udp", host)
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if err != nil {
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fmt.Println("udpOpen() resolve addr error: ", err)
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fmt.Println("udpOpen resolve addr error: ", err)
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// TODO better logging
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return
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}
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v.UDPConn, err = net.DialUDP("udp", nil, addr)
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if err != nil {
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fmt.Println("udpOpen() dial udp error: ", err)
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fmt.Println("udpOpen dial udp error: ", err)
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// TODO better logging
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return
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}
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@ -284,7 +284,12 @@ func (v *Voice) udpOpen() (err error) {
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// into it. Then send that over the UDP connection to Discord
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sb := make([]byte, 70)
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binary.BigEndian.PutUint32(sb, v.OP2.SSRC)
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v.UDPConn.Write(sb)
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_, err = v.UDPConn.Write(sb)
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if err != nil {
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fmt.Println("udpOpen udp write error : ", err)
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// TODO better logging
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return
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}
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// Create a 70 byte array and listen for the initial handshake response
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// from Discord. Once we get it parse the IP and PORT information out
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@ -292,6 +297,11 @@ func (v *Voice) udpOpen() (err error) {
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// saw us.
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rb := make([]byte, 70)
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rlen, _, err := v.UDPConn.ReadFromUDP(rb)
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if err != nil {
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fmt.Println("udpOpen udp read error : ", err)
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// TODO better logging
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return
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}
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if rlen < 70 {
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fmt.Println("Voice RLEN should be 70 but isn't")
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}
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@ -309,8 +319,8 @@ func (v *Voice) udpOpen() (err error) {
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// Grab port from postion 68 and 69
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port := binary.LittleEndian.Uint16(rb[68:70])
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// Take the parsed data from above and send it back to Discord
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// to finalize the UDP handshake.
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// Take the data from above and send it back to Discord to finalize
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// the UDP connection handshake.
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data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "plain"}}}
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err = v.wsConn.WriteJSON(data)
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