Add State helper methods for reading permissions and role colors from Message roles.

This commit is contained in:
Chris Rhodes 2020-10-16 18:09:59 +11:00
parent 8c5ca3de95
commit 7ab242d361
3 changed files with 67 additions and 14 deletions

View file

@ -502,14 +502,12 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
}
}
return memberPermissions(guild, channel, member), nil
return memberPermissions(guild, channel, userID, member.Roles), nil
}
// Calculates the permissions for a member.
// https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
userID := member.User.ID
func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int) {
if userID == guild.OwnerID {
apermissions = PermissionAll
return
@ -523,7 +521,7 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
}
for _, role := range guild.Roles {
for _, roleID := range member.Roles {
for _, roleID := range roles {
if role.ID == roleID {
apermissions |= role.Permissions
break
@ -549,7 +547,7 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
// Member overwrites can override role overrides, so do two passes
for _, overwrite := range channel.PermissionOverwrites {
for _, roleID := range member.Roles {
for _, roleID := range roles {
if overwrite.Type == "role" && roleID == overwrite.ID {
denies |= overwrite.Deny
allows |= overwrite.Allow

View file

@ -1,3 +1,4 @@
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
@ -25,6 +26,11 @@ var ErrNilState = errors.New("state not instantiated, please use discordgo.New()
// requested is not found
var ErrStateNotFound = errors.New("state cache not found")
// ErrMessageIncompletePermissions is returned when the message
// requested for permissions does not contain enough data to
// generate the permissions.
var ErrMessageIncompletePermissions = errors.New("message incomplete, unable to determine permissions")
// A State contains the current known state.
// As discord sends this in a READY blob, it seems reasonable to simply
// use that struct as the data store.
@ -980,17 +986,34 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
return
}
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
member, err := s.Member(guild.ID, userID)
if err != nil {
return
}
return memberPermissions(guild, channel, member), nil
return memberPermissions(guild, channel, userID, member.Roles), nil
}
func (s *State) MessagePermissions(message *Message) (apermissions int, err error) {
if s == nil {
return 0, ErrNilState
}
if message.Author == nil || message.Member == nil {
return 0, ErrMessageIncompletePermissions
}
channel, err := s.Channel(message.ChannelID)
if err != nil {
return
}
guild, err := s.Guild(channel.GuildID)
if err != nil {
return
}
return memberPermissions(guild, channel, message.Author.ID, message.Member.Roles), nil
}
// UserColor returns the color of a user in a channel.
@ -1018,11 +1041,37 @@ func (s *State) UserColor(userID, channelID string) int {
return 0
}
return firstRoleColorColor(guild, member.Roles)
}
func (s *State) MessageColor(message *Message) int {
if s == nil {
return 0
}
if message.Member == nil || message.Member.Roles == nil {
return 0
}
channel, err := s.Channel(message.ChannelID)
if err != nil {
return 0
}
guild, err := s.Guild(channel.GuildID)
if err != nil {
return 0
}
return firstRoleColorColor(guild, message.Member.Roles)
}
func firstRoleColorColor(guild *Guild, memberRoles []string) int {
roles := Roles(guild.Roles)
sort.Sort(roles)
for _, role := range roles {
for _, roleID := range member.Roles {
for _, roleID := range memberRoles {
if role.ID == roleID {
if role.Color != 0 {
return role.Color
@ -1031,5 +1080,11 @@ func (s *State) UserColor(userID, channelID string) int {
}
}
for _, role := range roles {
if role.ID == guild.ID {
return role.Color
}
}
return 0
}