Open() func now validates connection, fixed #198
Now the open function will follow through a bit more and insure that the proper sequence of events happens during the Open call. This required some refactoring and a few mild changes in the onEvent func.
This commit is contained in:
parent
43bf6cf0d0
commit
7d1657e59b
1 changed files with 140 additions and 84 deletions
224
wsapi.go
224
wsapi.go
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@ -15,6 +15,7 @@ import (
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"compress/zlib"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"net/http"
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"runtime"
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@ -45,19 +46,114 @@ type resumePacket struct {
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} `json:"d"`
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}
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// Open opens a websocket connection to Discord.
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func (s *Session) Open() (err error) {
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// Open creates a websocket connection to Discord.
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// See: https://discordapp.com/developers/docs/topics/gateway#connecting
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func (s *Session) Open() error {
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s.log(LogInformational, "called")
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var err error
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// Prevent Open or other major Session functions from
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// being called while Open is still running.
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s.Lock()
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defer func() {
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defer s.Unlock()
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// If the websock is already open, bail out here.
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if s.wsConn != nil {
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return ErrWSAlreadyOpen
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}
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// Get the gateway to use for the Websocket connection
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if s.gateway == "" {
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s.gateway, err = s.Gateway()
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if err != nil {
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s.Unlock()
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return err
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}
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// Add the version and encoding to the URL
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s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
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}
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// Connect to the Gateway
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s.log(LogInformational, "connecting to gateway %s", s.gateway)
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header := http.Header{}
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header.Add("accept-encoding", "zlib")
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s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
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if err != nil {
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s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
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s.gateway = "" // clear cached gateway
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s.wsConn = nil // Just to be safe.
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return err
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}
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defer func() {
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// because of this, all code below must set err to the error
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// when exiting with an error :) Maybe someone has a better
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// way :)
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if err != nil {
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s.wsConn.Close()
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s.wsConn = nil
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}
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}()
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// The first response from Discord should be an Op 10 (Hello) Packet.
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// When processed by onEvent the heartbeat goroutine will be started.
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mt, m, err := s.wsConn.ReadMessage()
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if err != nil {
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return err
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}
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e, err := s.onEvent(mt, m)
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if err != nil {
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return err
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}
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if e.Operation != 10 {
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err = fmt.Errorf("Expecting Op 10, got Op %d instead.", e.Operation)
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return err
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}
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s.log(LogInformational, "Op 10 Hello Packet received from Discord")
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s.LastHeartbeatAck = time.Now().UTC()
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var h helloOp
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if err = json.Unmarshal(e.RawData, &h); err != nil {
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err = fmt.Errorf("error unmarshalling helloOp, %s", err)
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return err
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}
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// Now we send either an Op 2 Identity if this is a brand new
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// connection or Op 6 Resume if we are resuming an existing connection.
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sequence := atomic.LoadInt64(s.sequence)
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if s.sessionID == "" && sequence == 0 {
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// Send Op 2 Identity Packet
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err = s.identify()
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if err != nil {
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err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
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return err
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}
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} else {
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// Send Op 6 Resume Packet
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p := resumePacket{}
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p.Op = 6
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p.Data.Token = s.Token
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p.Data.SessionID = s.sessionID
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p.Data.Sequence = sequence
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s.log(LogInformational, "sending resume packet to gateway")
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s.wsMutex.Lock()
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err = s.wsConn.WriteJSON(p)
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s.wsMutex.Unlock()
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if err != nil {
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err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
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return err
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}
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}
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// A basic state is a hard requirement for Voice.
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// We create it here so the below READY/RESUMED packet can populate
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// the state :)
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// XXX: Move to New() func?
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if s.State == nil {
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state := NewState()
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state.TrackChannels = false
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@ -68,77 +164,42 @@ func (s *Session) Open() (err error) {
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s.State = state
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}
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if s.wsConn != nil {
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err = ErrWSAlreadyOpen
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return
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// Now Discord should send us a READY or RESUMED packet.
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mt, m, err = s.wsConn.ReadMessage()
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if err != nil {
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return err
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}
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e, err = s.onEvent(mt, m)
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if err != nil {
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return err
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}
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if e.Type != `READY` && e.Type != `RESUMED` {
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// This is not fatal, but it does not follow their API documentation.
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s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
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}
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s.log(LogInformational, "First Packet:\n%#v\n", e)
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s.log(LogInformational, "We are now connected to Discord, emitting connect event")
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s.handleEvent(connectEventType, &Connect{})
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// A VoiceConnections map is a hard requirement for Voice.
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// XXX: can this be moved to when opening a voice connection?
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if s.VoiceConnections == nil {
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s.log(LogInformational, "creating new VoiceConnections map")
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s.VoiceConnections = make(map[string]*VoiceConnection)
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}
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// Get the gateway to use for the Websocket connection
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if s.gateway == "" {
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s.gateway, err = s.Gateway()
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if err != nil {
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return
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}
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// Add the version and encoding to the URL
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s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
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}
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header := http.Header{}
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header.Add("accept-encoding", "zlib")
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s.log(LogInformational, "connecting to gateway %s", s.gateway)
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s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
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if err != nil {
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s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
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s.gateway = "" // clear cached gateway
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// TODO: should we add a retry block here?
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return
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}
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sequence := atomic.LoadInt64(s.sequence)
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if s.sessionID != "" && sequence > 0 {
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p := resumePacket{}
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p.Op = 6
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p.Data.Token = s.Token
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p.Data.SessionID = s.sessionID
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p.Data.Sequence = sequence
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s.log(LogInformational, "sending resume packet to gateway")
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err = s.wsConn.WriteJSON(p)
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if err != nil {
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s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
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return
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}
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} else {
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err = s.identify()
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if err != nil {
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s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
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return
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}
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}
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// Create listening outside of listen, as it needs to happen inside the mutex
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// lock.
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// Create listening chan outside of listen, as it needs to happen inside the
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// mutex lock and needs to exist before calling heartbeat and listen
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// go rountines.
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s.listening = make(chan interface{})
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// Start sending heartbeats and reading messages from Discord.
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go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
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go s.listen(s.wsConn, s.listening)
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s.LastHeartbeatAck = time.Now().UTC()
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s.Unlock()
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s.log(LogInformational, "emit connect event")
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s.handleEvent(connectEventType, &Connect{})
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s.log(LogInformational, "exiting")
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return
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return nil
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}
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// listen polls the websocket connection for events, it will stop when the
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@ -364,9 +425,7 @@ func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err err
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//
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// If you use the AddHandler() function to register a handler for the
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// "OnEvent" event then all events will be passed to that handler.
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//
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// TODO: You may also register a custom event handler entirely using...
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func (s *Session) onEvent(messageType int, message []byte) {
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func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
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var err error
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var reader io.Reader
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@ -378,7 +437,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
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z, err2 := zlib.NewReader(reader)
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if err2 != nil {
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s.log(LogError, "error uncompressing websocket message, %s", err)
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return
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return nil, err2
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}
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defer func() {
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@ -396,7 +455,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
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decoder := json.NewDecoder(reader)
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if err = decoder.Decode(&e); err != nil {
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s.log(LogError, "error decoding websocket message, %s", err)
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return
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return e, err
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}
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s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
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s.wsMutex.Unlock()
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if err != nil {
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s.log(LogError, "error sending heartbeat in response to Op1")
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return
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return e, err
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}
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return
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return e, nil
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}
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// Reconnect
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s.log(LogInformational, "Closing and reconnecting in response to Op7")
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s.Close()
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s.reconnect()
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return
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return e, nil
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}
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// Invalid Session
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err = s.identify()
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if err != nil {
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s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
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return
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return e, err
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}
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return
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return e, nil
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}
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if e.Operation == 10 {
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var h helloOp
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if err = json.Unmarshal(e.RawData, &h); err != nil {
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s.log(LogError, "error unmarshalling helloOp, %s", err)
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} else {
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go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
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}
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return
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// Op10 is handled by Open()
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return e, nil
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}
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if e.Operation == 11 {
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s.LastHeartbeatAck = time.Now().UTC()
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s.Unlock()
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s.log(LogInformational, "got heartbeat ACK")
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return
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return e, nil
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}
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// Do not try to Dispatch a non-Dispatch Message
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// But we probably should be doing something with them.
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// TEMP
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s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
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return
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return e, nil
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}
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// Store the message sequence
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@ -492,6 +546,8 @@ func (s *Session) onEvent(messageType int, message []byte) {
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// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
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s.handleEvent(eventEventType, e)
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return e, nil
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}
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// ------------------------------------------------------------------------------------------------
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