Merge remote-tracking branch 'upstream/develop' into 1
This commit is contained in:
commit
853853d59f
4 changed files with 245 additions and 44 deletions
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@ -39,6 +39,12 @@ var ErrMFA = errors.New("account has 2FA enabled")
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// With an email, password and auth token - Discord will verify the auth
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// token, if it is invalid it will sign in with the provided
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// credentials. This is the Discord recommended way to sign in.
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//
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// NOTE: While email/pass authentication is supported by DiscordGo it is
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// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
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// and then use that authentication token for all future connections.
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// Also, doing any form of automation with a user (non Bot) account may result
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// in that account being permanently banned from Discord.
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func New(args ...interface{}) (s *Session, err error) {
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// Create an empty Session interface.
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@ -11,6 +11,7 @@ package discordgo
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import (
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"fmt"
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"io"
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"regexp"
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)
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@ -31,11 +32,18 @@ type Message struct {
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Reactions []*MessageReactions `json:"reactions"`
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}
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// File stores info about files you e.g. send in messages.
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type File struct {
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Name string
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Reader io.Reader
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}
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// MessageSend stores all parameters you can send with ChannelMessageSendComplex.
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type MessageSend struct {
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Content string `json:"content,omitempty"`
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Embed *MessageEmbed `json:"embed,omitempty"`
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Tts bool `json:"tts"`
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File *File `json:"file"`
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}
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// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which
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119
restapi.go
119
restapi.go
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@ -173,6 +173,12 @@ func unmarshal(data []byte, v interface{}) error {
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// ------------------------------------------------------------------------------------------------
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// Login asks the Discord server for an authentication token.
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//
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// NOTE: While email/pass authentication is supported by DiscordGo it is
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// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
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// and then use that authentication token for all future connections.
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// Also, doing any form of automation with a user (non Bot) account may result
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// in that account being permanently banned from Discord.
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func (s *Session) Login(email, password string) (err error) {
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data := struct {
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@ -663,11 +669,28 @@ func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
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// userID : The ID of a User
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// days : The number of days of previous comments to delete.
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func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
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return s.GuildBanCreateWithReason(guildID, userID, "", days)
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}
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// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
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// guildID : The ID of a Guild.
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// userID : The ID of a User
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// reason : The reason for this ban
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// days : The number of days of previous comments to delete.
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func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
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uri := EndpointGuildBan(guildID, userID)
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queryParams := url.Values{}
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if days > 0 {
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uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
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queryParams.Set("delete-message-days", strconv.Itoa(days))
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}
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if reason != "" {
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queryParams.Set("reason", reason)
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}
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if len(queryParams) > 0 {
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uri += "?" + queryParams.Encode()
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}
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_, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
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@ -1294,7 +1317,59 @@ func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend)
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data.Embed.Type = "rich"
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}
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response, err := s.RequestWithBucketID("POST", EndpointChannelMessages(channelID), data, EndpointChannelMessages(channelID))
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endpoint := EndpointChannelMessages(channelID)
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var response []byte
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if data.File != nil {
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body := &bytes.Buffer{}
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bodywriter := multipart.NewWriter(body)
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// What's a better way of doing this? Reflect? Generator? I'm open to suggestions
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if data.Content != "" {
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if err = bodywriter.WriteField("content", data.Content); err != nil {
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return
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}
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}
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if data.Embed != nil {
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var embed []byte
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embed, err = json.Marshal(data.Embed)
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if err != nil {
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return
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}
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err = bodywriter.WriteField("embed", string(embed))
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if err != nil {
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return
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}
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}
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if data.Tts {
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if err = bodywriter.WriteField("tts", "true"); err != nil {
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return
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}
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}
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var writer io.Writer
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writer, err = bodywriter.CreateFormFile("file", data.File.Name)
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if err != nil {
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return
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}
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_, err = io.Copy(writer, data.File.Reader)
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if err != nil {
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return
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}
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err = bodywriter.Close()
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if err != nil {
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return
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}
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response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0)
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} else {
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response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
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}
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if err != nil {
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return
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}
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@ -1427,48 +1502,18 @@ func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err er
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// channelID : The ID of a Channel.
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// name: The name of the file.
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// io.Reader : A reader for the file contents.
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func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
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return s.ChannelFileSendWithMessage(channelID, "", name, r)
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func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
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return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
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}
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// ChannelFileSendWithMessage sends a file to the given channel with an message.
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// DEPRECATED. Use ChannelMessageSendComplex instead.
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// channelID : The ID of a Channel.
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// content: Optional Message content.
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// name: The name of the file.
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// io.Reader : A reader for the file contents.
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func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (st *Message, err error) {
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body := &bytes.Buffer{}
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bodywriter := multipart.NewWriter(body)
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if len(content) != 0 {
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if err := bodywriter.WriteField("content", content); err != nil {
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return nil, err
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}
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}
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writer, err := bodywriter.CreateFormFile("file", name)
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if err != nil {
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return nil, err
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}
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_, err = io.Copy(writer, r)
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if err != nil {
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return
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}
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err = bodywriter.Close()
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if err != nil {
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return
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}
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response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes(), EndpointChannelMessages(channelID), 0)
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if err != nil {
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return
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}
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err = unmarshal(response, &st)
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return
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func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
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return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
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}
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// ChannelInvites returns an array of Invite structures for the given channel
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142
state.go
142
state.go
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@ -34,6 +34,7 @@ type State struct {
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TrackMembers bool
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TrackRoles bool
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TrackVoice bool
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TrackPresences bool
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guildMap map[string]*Guild
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channelMap map[string]*Channel
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@ -51,6 +52,7 @@ func NewState() *State {
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TrackMembers: true,
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TrackRoles: true,
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TrackVoice: true,
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TrackPresences: true,
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guildMap: make(map[string]*Guild),
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channelMap: make(map[string]*Channel),
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}
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@ -147,6 +149,107 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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return nil, errors.New("guild not found")
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}
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// PresenceAdd adds a presence to the current world state, or
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// updates it if it already exists.
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func (s *State) PresenceAdd(guildID string, presence *Presence) error {
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if s == nil {
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return ErrNilState
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, p := range guild.Presences {
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if p.User.ID == presence.User.ID {
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//guild.Presences[i] = presence
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//Update status
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guild.Presences[i].Game = presence.Game
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guild.Presences[i].Roles = presence.Roles
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if presence.Status != "" {
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guild.Presences[i].Status = presence.Status
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}
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if presence.Nick != "" {
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guild.Presences[i].Nick = presence.Nick
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}
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//Update the optionally sent user information
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//ID Is a mandatory field so you should not need to check if it is empty
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guild.Presences[i].User.ID = presence.User.ID
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if presence.User.Avatar != "" {
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guild.Presences[i].User.Avatar = presence.User.Avatar
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}
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if presence.User.Discriminator != "" {
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guild.Presences[i].User.Discriminator = presence.User.Discriminator
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}
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if presence.User.Email != "" {
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guild.Presences[i].User.Email = presence.User.Email
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}
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if presence.User.Token != "" {
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guild.Presences[i].User.Token = presence.User.Token
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}
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if presence.User.Username != "" {
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guild.Presences[i].User.Username = presence.User.Username
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}
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return nil
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}
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}
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guild.Presences = append(guild.Presences, presence)
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return nil
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}
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// PresenceRemove removes a presence from the current world state.
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func (s *State) PresenceRemove(guildID string, presence *Presence) error {
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if s == nil {
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return ErrNilState
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return err
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}
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s.Lock()
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defer s.Unlock()
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for i, p := range guild.Presences {
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if p.User.ID == presence.User.ID {
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guild.Presences = append(guild.Presences[:i], guild.Presences[i+1:]...)
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return nil
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}
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}
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return errors.New("presence not found")
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}
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// Presence gets a presence by ID from a guild.
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func (s *State) Presence(guildID, userID string) (*Presence, error) {
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if s == nil {
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return nil, ErrNilState
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}
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guild, err := s.Guild(guildID)
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if err != nil {
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return nil, err
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}
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for _, p := range guild.Presences {
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if p.User.ID == userID {
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return p, nil
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}
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}
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return nil, errors.New("presence not found")
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}
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// TODO: Consider moving Guild state update methods onto *Guild.
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// MemberAdd adds a member to the current world state, or
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@ -725,6 +828,45 @@ func (s *State) onInterface(se *Session, i interface{}) (err error) {
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if s.TrackVoice {
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err = s.voiceStateUpdate(t)
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}
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case *PresenceUpdate:
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if s.TrackPresences {
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s.PresenceAdd(t.GuildID, &t.Presence)
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}
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if s.TrackMembers {
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if t.Status == StatusOffline {
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return
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}
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var m *Member
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m, err = s.Member(t.GuildID, t.User.ID)
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if err != nil {
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// Member not found; this is a user coming online
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m = &Member{
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GuildID: t.GuildID,
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Nick: t.Nick,
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User: t.User,
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Roles: t.Roles,
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}
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} else {
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if t.Nick != "" {
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m.Nick = t.Nick
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}
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if t.User.Username != "" {
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m.User.Username = t.User.Username
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}
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// PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
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m.Roles = t.Roles
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}
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err = s.MemberAdd(m)
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}
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}
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return
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