Implement Raw sending of status (Rich Presence and Online Status) (#462)
* Added ability to change the online status * Add structs for rick presence implementation * Refractor and publicise UpdateStatusData * Add UpdateStatusComplex for raw status data sending * Case gameType to int, stopped it compiling * Might want to gofmt. Doesn't do it on save because Gogland removed it and their new thing I can't make sense of. * Revert "Added ability to change the online status" This reverts commit 235cd15a8eebbec070cb95a5853295387bceae1c. * Change gametypeto match * Move RLock to UpdateStatusComplex
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28dc6f6f33
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2 changed files with 39 additions and 12 deletions
27
structs.go
27
structs.go
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@ -323,9 +323,30 @@ const (
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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Name string `json:"name"`
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Type GameType `json:"type"`
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URL string `json:"url,omitempty"`
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Name string `json:"name"`
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Type GameType `json:"type"`
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URL string `json:"url,omitempty"`
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Details string `json:"details,omitempty"`
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State string `json:"state,omitempty"`
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TimeStamps TimeStamps `json:"timestamps,omitempty"`
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Assets Assets `json:"assets,omitempty"`
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ApplicationID string `json:"application_id,omitempty"`
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Instance int8 `json:"instance,omitempty"`
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// TODO: Party and Secrets (unknown structure)
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}
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// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
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type TimeStamps struct {
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EndTimestamp uint `json:"end,omitempty"`
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StartTimestamp uint `json:"start,omitempty"`
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}
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// An Assets struct contains assets and labels used in the rich presence "playing .." Game
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type Assets struct {
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LargeImageID string `json:"large_image,omitempty"`
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SmallImageID string `json:"small_image,omitempty"`
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LargeText string `json:"large_text,omitempty"`
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SmallText string `json:"small_text,omitempty"`
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}
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// A Member stores user information for Guild members.
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24
wsapi.go
24
wsapi.go
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@ -249,7 +249,7 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
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}
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}
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type updateStatusData struct {
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type UpdateStatusData struct {
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IdleSince *int `json:"since"`
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Game *Game `json:"game"`
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AFK bool `json:"afk"`
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@ -258,7 +258,7 @@ type updateStatusData struct {
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type updateStatusOp struct {
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Op int `json:"op"`
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Data updateStatusData `json:"d"`
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Data UpdateStatusData `json:"d"`
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}
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// UpdateStreamingStatus is used to update the user's streaming status.
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@ -270,13 +270,7 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
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s.log(LogInformational, "called")
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s.RLock()
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defer s.RUnlock()
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if s.wsConn == nil {
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return ErrWSNotFound
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}
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usd := updateStatusData{
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usd := UpdateStatusData{
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Status: "online",
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}
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@ -296,6 +290,18 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
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}
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}
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return s.UpdateStatusComplex(usd)
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}
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// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
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func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
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s.RLock()
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defer s.RUnlock()
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if s.wsConn == nil {
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return ErrWSNotFound
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}
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s.wsMutex.Lock()
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err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
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s.wsMutex.Unlock()
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