Added VoiceRegions and VoiceIce. Clean up endpoint constants
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parent
4fc845b7eb
commit
9076028987
1 changed files with 87 additions and 53 deletions
140
restapi.go
140
restapi.go
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@ -15,6 +15,7 @@ import (
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"fmt"
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"io/ioutil"
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"net/http"
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"strconv"
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"time"
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)
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@ -24,57 +25,70 @@ const (
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// Base URLS
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DISCORD = "http://discordapp.com"
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API = DISCORD + "/api"
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SERVERS = API + "/guilds"
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CHANNELS = API + "/channels"
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USERS = API + "/users"
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LOGIN = API + "/auth/login"
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LOGOUT = API + "/auth/logout"
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GATEWAY = API + "/gateway"
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GUILDS = API + "/guilds" // Guilds()
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CHANNELS = API + "/channels" // Channels()
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USERS = API + "/users" // Users()
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LOGIN = API + "/auth/login" // Login()
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LOGOUT = API + "/auth/logout" // Logout()
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GATEWAY = API + "/gateway" // Gateway()
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// Constants not implemented below yet. TODO tracker :)
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REGISTER = API + "/auth/register"
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INVITE = API + "/invite"
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TRACK = API + "/track"
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SSO = API + "/sso"
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VERIFY = API + "/auth/verify"
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VERIFY_RESEND = API + "/auth/verify/resend"
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FORGOT_PASSWORD = API + "/auth/forgot"
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RESET_PASSWORD = API + "/auth/reset"
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REGIONS = API + "/voice/regions"
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ICE = API + "/voice/ice"
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REPORT = API + "/report"
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INTEGRATIONS = API + "/integrations"
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// Authenticated User Info
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AU = USERS + "/@me"
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AU_DEVICES = AU + "/devices"
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AU_SETTINGS = AU + "/settings"
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AU_CONNECTIONS = AU + "/connections"
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AU_CHANNELS = AU + "/channels"
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AU_SERVERS = AU + "/guilds"
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AU = USERS + "/@me"
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AU_SETTINGS = AU + "/settings" // Call Settings with @me
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AU_CHANNELS = AU + "/channels" // Call Channel with @me
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AU_GUILDS = AU + "/guilds" // Call Guilds with @me
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// Need a way to handle these here so the variables can be inserted.
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// Maybe defined as functions?
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/*
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INTEGRATIONS_JOIN: integrationId => `/integrations/${integrationId}/join`,
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AVATAR: (userId, hash) => `/users/${userId}/avatars/${hash}.jpg`,
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MESSAGES: channelId => `/channels/${channelId}/messages`,
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INSTANT_INVITES: channelId => `/channels/${channelId}/invites`,
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TYPING: channelId => `/channels/${channelId}/typing`,
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CHANNEL_PERMISSIONS: channelId => `/channels/${channelId}/permissions`,
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TUTORIAL: `/tutorial`,
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TUTORIAL_INDICATORS: `/tutorial/indicators`,
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USER_CHANNELS: userId => `/users/${userId}/channels`,
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GUILD_CHANNELS: guildId => `/guilds/${guildId}/channels`,
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GUILD_MEMBERS: guildId => `/guilds/${guildId}/members`,
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GUILD_INTEGRATIONS: guildId => `/guilds/${guildId}/integrations`,
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GUILD_BANS: guildId => `/guilds/${guildId}/bans`,
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GUILD_ROLES: guildId => `/guilds/${guildId}/roles`,
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GUILD_INSTANT_INVITES: guildId => `/guilds/${guildId}/invites`,
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GUILD_EMBED: guildId => `/guilds/${guildId}/embed`,
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GUILD_PRUNE: guildId => `/guilds/${guildId}/prune`,
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GUILD_ICON: (guildId, hash) => `/guilds/${guildId}/icons/${hash}.jpg`,
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*/
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REGIONS = API + "/voice/regions" // VoiceRegions()
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ICE = API + "/voice/ice" // VoiceIce()
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// : guildId => `/guilds/${guildId}/channels`,
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// GUILD_CHANNELS: guildId => `/guilds/${guildId}/channels`,
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// TODO: Test below
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// AU_DEVICES = AU + "/devices"
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// AU_CONNECTIONS = AU + "/connections"
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// REGISTER = API + "/auth/register"
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// INVITE = API + "/invite"
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// TRACK = API + "/track"
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// SSO = API + "/sso"
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// VERIFY = API + "/auth/verify"
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// VERIFY_RESEND = API + "/auth/verify/resend"
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// FORGOT_PASSWORD = API + "/auth/forgot"
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// RESET_PASSWORD = API + "/auth/reset"
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// REPORT = API + "/report"
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// INTEGRATIONS = API + "/integrations"
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// Need a way to handle these here so the variables can be inserted.
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// Maybe defined as functions?
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/*
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INTEGRATIONS_JOIN: integrationId => `/integrations/${integrationId}/join`,
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AVATAR: (userId, hash) => `/users/${userId}/avatars/${hash}.jpg`,
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MESSAGES: channelId => `/channels/${channelId}/messages`,
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INSTANT_INVITES: channelId => `/channels/${channelId}/invites`,
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TYPING: channelId => `/channels/${channelId}/typing`,
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CHANNEL_PERMISSIONS: channelId => `/channels/${channelId}/permissions`,
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TUTORIAL: `/tutorial`,
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TUTORIAL_INDICATORS: `/tutorial/indicators`,
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USER_CHANNELS: userId => `/users/${userId}/channels`,
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GUILD_CHANNELS: guildId => `/guilds/${guildId}/channels`,
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GUILD_MEMBERS: guildId => `/guilds/${guildId}/members`,
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GUILD_INTEGRATIONS: guildId => `/guilds/${guildId}/integrations`,
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GUILD_BANS: guildId => `/guilds/${guildId}/bans`,
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GUILD_ROLES: guildId => `/guilds/${guildId}/roles`,
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GUILD_INSTANT_INVITES: guildId => `/guilds/${guildId}/invites`,
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GUILD_EMBED: guildId => `/guilds/${guildId}/embed`,
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GUILD_PRUNE: guildId => `/guilds/${guildId}/prune`,
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GUILD_ICON: (guildId, hash) => `/guilds/${guildId}/icons/${hash}.jpg`,
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*/
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)
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// Almost like the constants above :) Dynamic Variables?
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var (
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GUILD_CHANNELS = func(i int) (s string) {
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s = GUILDS + "/" + strconv.Itoa(i) + "/channels"
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return
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}
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)
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// Request makes a (GET/POST/?) Requests to Discord REST API.
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@ -148,9 +162,28 @@ func (s *Session) Users(userId string) (user User, err error) {
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return
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}
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// USERS could pull users channels, servers, settings and so forth too?
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// you know, pull all the data for the user. update the user strut
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// to house that data. Seems reasonable.
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func (s *Session) VoiceRegions() (vr []VoiceRegion, err error) {
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body, err := s.Request("GET", REGIONS, ``)
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err = json.Unmarshal(body, &vr)
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return
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}
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func (s *Session) VoiceIce() (ice VoiceIce, err error) {
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body, err := s.Request("GET", ICE, ``)
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err = json.Unmarshal(body, &ice)
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return
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}
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// Settings returns the settings for a given user
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// This seems to only return a result for "@me"
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func (s *Session) Settings(userId string) (settings Settings, err error) {
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body, err := s.Request("GET", fmt.Sprintf("%s/%s/settings", USERS, userId), ``)
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err = json.Unmarshal(body, &settings)
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return
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}
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// PrivateChannels returns an array of Channel structures for all private
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// channels for a user
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@ -178,7 +211,7 @@ func (s *Session) Guilds(userId string) (servers []Guild, err error) {
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// server.
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func (s *Session) Members(serverId int) (members []Member, err error) {
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body, err := s.Request("GET", fmt.Sprintf("%s/%d/members", SERVERS, serverId), ``)
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body, err := s.Request("GET", fmt.Sprintf("%s/%d/members", GUILDS, serverId), ``)
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err = json.Unmarshal(body, &members)
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return
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@ -186,9 +219,10 @@ func (s *Session) Members(serverId int) (members []Member, err error) {
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// Channels returns an array of Channel structures for all channels of a given
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// server.
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func (s *Session) Channels(serverId int) (channels []Channel, err error) {
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func (s *Session) Channels(Id int) (channels []Channel, err error) {
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body, err := s.Request("GET", fmt.Sprintf("%s/%d/channels", SERVERS, serverId), ``)
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// body, err := s.Request("GET", fmt.Sprintf("%s/%d/channels", GUILDS, serverId), ``)
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body, err := s.Request("GET", GUILD_CHANNELS(Id), ``)
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err = json.Unmarshal(body, &channels)
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return
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