Merge pull request #194 from iopred/status

Support streaming status updates.
This commit is contained in:
Bruce 2016-05-14 13:53:49 -05:00
commit 942d3a8b66
2 changed files with 26 additions and 10 deletions

View file

@ -253,6 +253,8 @@ type Presence struct {
// A Game struct holds the name of the "playing .." game for a user
type Game struct {
Name string `json:"name"`
Type int `json:"type"`
URL string `json:"url"`
}
// A Member stores user information for Guild members.

View file

@ -306,13 +306,9 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
}
}
type updateStatusGame struct {
Name string `json:"name"`
}
type updateStatusData struct {
IdleSince *int `json:"idle_since"`
Game *updateStatusGame `json:"game"`
Game *Game `json:"game"`
}
type updateStatusOp struct {
@ -320,10 +316,12 @@ type updateStatusOp struct {
Data updateStatusData `json:"d"`
}
// UpdateStatus is used to update the authenticated user's status.
// If idle>0 then set status to idle. If game>0 then set game.
// UpdateStreamingStatus is used to update the user's streaming status.
// If idle>0 then set status to idle.
// If game!="" then set game.
// If game!="" and url!="" then set the status type to streaming with the URL set.
// if otherwise, set status to active, and no game.
func (s *Session) UpdateStatus(idle int, game string) (err error) {
func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
s.log(LogInformational, "called")
@ -339,7 +337,15 @@ func (s *Session) UpdateStatus(idle int, game string) (err error) {
}
if game != "" {
usd.Game = &updateStatusGame{game}
gameType := 0
if url != "" {
gameType = 1
}
usd.Game = &Game{
Name: game,
Type: gameType,
URL: url,
}
}
s.wsMutex.Lock()
@ -349,6 +355,14 @@ func (s *Session) UpdateStatus(idle int, game string) (err error) {
return
}
// UpdateStatus is used to update the user's status.
// If idle>0 then set status to idle.
// If game!="" then set game.
// if otherwise, set status to active, and no game.
func (s *Session) UpdateStatus(idle int, game string) (err error) {
return s.UpdateStreamingStatus(idle, game, "")
}
// onEvent is the "event handler" for all messages received on the
// Discord Gateway API websocket connection.
//