Simplify reconnect code.
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parent
604872ed4b
commit
956961ac3e
1 changed files with 41 additions and 64 deletions
105
voice.go
105
voice.go
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@ -794,7 +794,7 @@ func (v *VoiceConnection) reconnect() {
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v.Lock()
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if v.reconnecting {
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v.log(LogInformational, "already reconnecting, exiting.")
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v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID)
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v.Unlock()
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return
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}
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@ -803,72 +803,59 @@ func (v *VoiceConnection) reconnect() {
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defer func() { v.reconnecting = false }()
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if v.session == nil {
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v.log(LogInformational, "cannot reconnect with nil session")
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v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
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delete(v.session.VoiceConnections, v.GuildID)
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return
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}
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// check that the gateway session is Ready
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// this needs more smarts - but the issue is that well the session
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// could be not ready and in that case the disconnect below will panic
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// one cause for that is if the gw disconnects and starts the reconnect
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// processes right before the voice disconnects.
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// NOTE: this will probably change but it's a safety net for now
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i := 0
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for v.session.DataReady == false || v.session.wsConn == nil {
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if i > 20 {
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v.log(LogInformational, "timeout waiting for ready session, I give up.")
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return
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}
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time.Sleep(1 * time.Second)
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i++
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}
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// Send a OP4 with a nil channel to disconnect
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// this may not be required, but is here as a safety for now.
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if v.sessionID != "" {
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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v.session.wsMutex.Lock()
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err := v.session.wsConn.WriteJSON(data)
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if err != nil {
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v.log(LogError, "error sending disconnect packet, %s", err)
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}
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v.session.wsMutex.Unlock()
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v.sessionID = ""
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}
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// Close websocket and udp connections
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v.Close()
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wait := time.Duration(1)
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i = 0
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for {
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/*
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if v.session == nil {
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v.log(LogInformational, "cannot reconnect with nil session")
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v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
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delete(v.session.VoiceConnections, v.GuildID)
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return
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}
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// check that the gateway session is Ready
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// this needs more smarts - but the issue is that well the session
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// could be not ready and in that case the disconnect below will panic
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// one cause for that is if the gw disconnects and starts the reconnect
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// processes right before the voice disconnects.
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// NOTE: this will probably change but it's a safety net for now
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i := 0
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for v.session.DataReady == false || v.session.wsConn == nil {
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if i > 20 {
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v.log(LogInformational, "timeout waiting for ready session, I give up.")
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return
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}
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time.Sleep(1 * time.Second)
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i++
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}
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// Send a OP4 with a nil channel to disconnect
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// this may not be required, but is here as a safety for now.
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if v.sessionID != "" {
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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v.session.wsMutex.Lock()
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err := v.session.wsConn.WriteJSON(data)
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v.session.wsMutex.Unlock()
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if err != nil {
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v.log(LogError, "error sending disconnect packet, %s", err)
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}
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v.sessionID = ""
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}
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*/
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// Close any currently open connections
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v.Close()
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for {
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<-time.After(wait * time.Second)
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wait *= 2
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if wait > 600 {
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wait = 600
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}
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i++
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if v.session.DataReady == false || v.session.wsConn == nil {
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v.log(LogInformational, "cannot reconenct with unready session")
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v.log(LogInformational, "cannot reconenct to channel %s with unready session", v.ChannelID)
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continue
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}
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v.log(LogInformational, "trying to reconnect to voice")
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v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID)
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// Below is required because ChannelVoiceJoin checks the GuildID
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// to decide if we should change channels or open a new connection.
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@ -879,20 +866,10 @@ func (v *VoiceConnection) reconnect() {
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_, err := v.session.ChannelVoiceJoin(gID, v.ChannelID, v.mute, v.deaf)
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if err == nil {
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v.log(LogInformational, "successfully reconnected to voice")
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return
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}
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v.log(LogInformational, "error reconnecting to voice, %s", err)
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if i >= 10 {
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// NOTE: this will probably change but it's a safety net
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// here to prevent this goroutine from becomming abandoned.
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v.log(LogInformational, "timeout reconnecting, I give up.")
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v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
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delete(v.session.VoiceConnections, v.GuildID)
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v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID)
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return
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}
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v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
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}
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}
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