Merge pull request #249 from iopred/develop
Correctly merge GUILD_UPDATE events. Closes #242
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commit
9b6b657083
3 changed files with 17 additions and 6 deletions
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@ -102,7 +102,7 @@ func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// This function will be called (due to AddHandler above) every time a new
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// guild is joined.
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func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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if event.Guild.Unavailable != nil {
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if event.Guild.Unavailable {
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return
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}
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19
state.go
19
state.go
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@ -98,16 +98,27 @@ func (s *State) GuildAdd(guild *Guild) error {
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s.channelMap[c.ID] = c
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}
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// If the guild exists, replace it.
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if g, ok := s.guildMap[guild.ID]; ok {
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// If this guild already exists with data, don't stomp on props.
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if g.Unavailable != nil && !*g.Unavailable {
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// We are about to replace `g` in the state with `guild`, but first we need to
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// make sure we preserve any fields that the `guild` doesn't contain from `g`.
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if guild.Roles == nil {
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guild.Roles = g.Roles
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}
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if guild.Emojis == nil {
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guild.Emojis = g.Emojis
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}
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if guild.Members == nil {
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guild.Members = g.Members
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}
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if guild.Presences == nil {
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guild.Presences = g.Presences
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}
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if guild.Channels == nil {
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guild.Channels = g.Channels
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}
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if guild.VoiceStates == nil {
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guild.VoiceStates = g.VoiceStates
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}
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*g = *guild
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return nil
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}
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@ -217,7 +217,7 @@ type Guild struct {
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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Unavailable *bool `json:"unavailable"`
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Unavailable bool `json:"unavailable"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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