Don't stomp on VoiceConnection if exists already
This allows you to enable voice debugging prior to joining a voice channel.
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1d2d93a7b5
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a00f64aa86
1 changed files with 8 additions and 10 deletions
18
wsapi.go
18
wsapi.go
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@ -519,18 +519,16 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
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return
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}
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// Create a new voice session
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// TODO review what all these things are for....
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voice = &VoiceConnection{
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GuildID: gID,
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ChannelID: cID,
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deaf: deaf,
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mute: mute,
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session: s,
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if voice == nil {
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voice = &VoiceConnection{}
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s.VoiceConnections[gID] = voice
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}
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// Store voice in VoiceConnections map for this GuildID
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s.VoiceConnections[gID] = voice
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voice.GuildID = gID
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voice.ChannelID = cID
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voice.deaf = deaf
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voice.mute = mute
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voice.session = s
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// Send the request to Discord that we want to join the voice channel
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
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